Some tweaks for testing.
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2 changed files with 31 additions and 3 deletions
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@ -111,6 +111,9 @@ DEFAULT_TIMESTEP = 2
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# chance of a client performing an action, per timestep. This helps to
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# spread out usage randomly, like it would be in reality.
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CHANCE_OF_ACTION = 0.05
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# spread out the login action separately, having many players create accounts
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# and connect simultaneously is generally unlikely.
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CHANCE_OF_LOGIN = 0.5
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# Port to use, if not specified on command line
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DEFAULT_PORT = settings.TELNET_PORTS[0]
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#
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@ -167,7 +170,9 @@ class DummyClient(telnet.StatefulTelnetProtocol):
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# start client tick
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d = LoopingCall(self.step)
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d.start(self.factory.timestep, now=True).addErrback(self.error)
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# dissipate exact step by up to +/- 0.5 second
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timestep = self.factory.timestep + (-0.5 + (random.random()*1.0))
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d.start(timestep, now=True).addErrback(self.error)
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def dataReceived(self, data):
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"Echo incoming data to stdout"
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@ -198,8 +203,11 @@ class DummyClient(telnet.StatefulTelnetProtocol):
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and causes the client to issue commands to the server.
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This holds all "intelligence" of the dummy client.
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"""
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if random.random() > CHANCE_OF_ACTION:
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if self.istep == 0 and random.random() > CHANCE_OF_LOGIN:
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return
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elif random.random() > CHANCE_OF_ACTION:
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return
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global NLOGGED_IN
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if not self._cmdlist:
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# no cmdlist in store, get a new one
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