Updated the reload and shutdown mecanism to avoid a loop when shutting down from inside the game. Made sure to have server sync correctly with portal at @reload (some session info were lost before). Some other cleanups.
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e82515f8cb
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8 changed files with 171 additions and 118 deletions
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@ -144,15 +144,15 @@ def c_moves(client):
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#
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# heavy builder definition
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ACTIONS = ( c_login,
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c_logout,
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(0.2, c_looks),
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(0.1, c_examines),
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(0.2, c_help),
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(0.1, c_digs),
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(0.1, c_creates_obj),
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#(0.1, c_creates_button),
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(0.2, c_moves))
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#ACTIONS = ( c_login,
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# c_logout,
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# (0.2, c_looks),
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# (0.1, c_examines),
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# (0.2, c_help),
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# (0.1, c_digs),
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# (0.1, c_creates_obj),
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# #(0.1, c_creates_button),
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# (0.2, c_moves))
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# "normal builder" definition
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#ACTIONS = ( c_login,
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# c_logout,
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@ -164,13 +164,13 @@ ACTIONS = ( c_login,
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# #(0.1, c_creates_button),
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# (0.3, c_moves))
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# "normal player" definition
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#ACTIONS = ( c_login,
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# c_logout,
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# (0.4, c_looks),
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# #(0.1, c_examines),
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# (0.2, c_help),
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# #(0.1, c_digs),
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# #(0.1, c_creates_obj),
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# #(0.1, c_creates_button),
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# (0.4, c_moves))
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ACTIONS = ( c_login,
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c_logout,
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(0.7, c_looks),
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#(0.1, c_examines),
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(0.3, c_help))
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#(0.1, c_digs),
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#(0.1, c_creates_obj),
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#(0.1, c_creates_button),
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#(0.4, c_moves))
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