Added new start/stop hooks to server. These are read differently depending on if the server is reloaded or reset/shutdown. OBS: If you have already implemented your own version of AT_STARTSTOP_MODULE, you need to add stubs for new hooks. You can find the required hooks in gamesrc/conf/examples/at_startstop.py.
gamesrc/conf/examples
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4 changed files with 90 additions and 38 deletions
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@ -19,19 +19,48 @@ The module should define at least these global functions:
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at_server_start()
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at_server_stop()
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at_server_reload_start()
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at_server_reload_stop()
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at_server_cold_start()
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at_server_cold_stop()
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"""
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def at_server_start():
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"""
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This is called every time the server starts up (also after a
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reload or reset).
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This is called every time the server starts up, regardless of
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how it was shut down.
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"""
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pass
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def at_server_stop():
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"""
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This is called just before a server is shut down, reloaded or
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reset.
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This is called just before a server is shut down, regardless
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of it is fore a reload, reset or shutdown.
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"""
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pass
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def at_server_reload_start():
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"""
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This is called only when server starts back up after a reload.
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"""
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pass
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def at_server_reload_stop():
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"""
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This is called only time the server stops before a reload.
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"""
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pass
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def at_server_cold_start():
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"""
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This is called only when the server starts "cold", i.e. after a
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shutdown or a reset.
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"""
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pass
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def at_server_cold_stop():
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"""
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This is called only when the server goes down due to a shutdown or reset.
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"""
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pass
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