Fix merge conflicts

This commit is contained in:
Griatch 2019-03-04 22:32:51 +01:00
commit 90b42ca6fb
47 changed files with 1682 additions and 201 deletions

View file

@ -1,6 +1,7 @@
# -*- coding: utf-8 -*-
from mock import Mock, MagicMock
import sys
from mock import Mock, MagicMock, patch
from random import randint
from unittest import TestCase
@ -60,19 +61,20 @@ class TestAccountSessionHandler(TestCase):
"Check count method"
self.assertEqual(self.handler.count(), len(self.handler.get()))
@override_settings(GUEST_ENABLED=True, GUEST_LIST=["bruce_wayne"])
class TestDefaultGuest(EvenniaTest):
"Check DefaultGuest class"
ip = '212.216.134.22'
def test_authenticate(self):
@override_settings(GUEST_ENABLED=False)
def test_create_not_enabled(self):
# Guest account should not be permitted
account, errors = DefaultGuest.authenticate(ip=self.ip)
self.assertFalse(account, 'Guest account was created despite being disabled.')
settings.GUEST_ENABLED = True
settings.GUEST_LIST = ['bruce_wayne']
def test_authenticate(self):
# Create a guest account
account, errors = DefaultGuest.authenticate(ip=self.ip)
self.assertTrue(account, 'Guest account should have been created.')
@ -81,7 +83,32 @@ class TestDefaultGuest(EvenniaTest):
account, errors = DefaultGuest.authenticate(ip=self.ip)
self.assertFalse(account, 'Two guest accounts were created with a single entry on the guest list!')
settings.GUEST_ENABLED = False
@patch("evennia.accounts.accounts.ChannelDB.objects.get_channel")
def test_create(self, get_channel):
get_channel.connect = MagicMock(return_value=True)
account, errors = DefaultGuest.create()
self.assertTrue(account, "Guest account should have been created.")
self.assertFalse(errors)
def test_at_post_login(self):
self.account.db._last_puppet = self.char1
self.account.at_post_login(self.session)
self.account.at_post_login()
def test_at_server_shutdown(self):
account, errors = DefaultGuest.create(ip=self.ip)
self.char1.delete = MagicMock()
account.db._playable_characters = [self.char1]
account.at_server_shutdown()
self.char1.delete.assert_called()
def test_at_post_disconnect(self):
account, errors = DefaultGuest.create(ip=self.ip)
self.char1.delete = MagicMock()
account.db._playable_characters = [self.char1]
account.at_post_disconnect()
self.char1.delete.assert_called()
class TestDefaultAccountAuth(EvenniaTest):
@ -162,6 +189,7 @@ class TestDefaultAccountAuth(EvenniaTest):
self.assertFalse(account.set_password('Mxyzptlk'))
account.delete()
class TestDefaultAccount(TestCase):
"Check DefaultAccount class"
@ -279,13 +307,83 @@ class TestAccountPuppetDeletion(EvenniaTest):
@override_settings(MULTISESSION_MODE=2)
def test_puppet_deletion(self):
# Check for existing chars
self.assertFalse(self.account.db._playable_characters, 'Account should not have any chars by default.')
self.assertFalse(self.account.db._playable_characters,
'Account should not have any chars by default.')
# Add char1 to account's playable characters
self.account.db._playable_characters.append(self.char1)
self.assertTrue(self.account.db._playable_characters, 'Char was not added to account.')
self.assertTrue(self.account.db._playable_characters,
'Char was not added to account.')
# See what happens when we delete char1.
self.char1.delete()
# Playable char list should be empty.
self.assertFalse(self.account.db._playable_characters, 'Playable character list is not empty! %s' % self.account.db._playable_characters)
self.assertFalse(self.account.db._playable_characters,
'Playable character list is not empty! %s' % self.account.db._playable_characters)
class TestDefaultAccountEv(EvenniaTest):
"""
Testing using the EvenniaTest parent
"""
def test_characters_property(self):
"test existence of None in _playable_characters Attr"
self.account.db._playable_characters = [self.char1, None]
chars = self.account.characters
self.assertEqual(chars, [self.char1])
self.assertEqual(self.account.db._playable_characters, [self.char1])
def test_puppet_success(self):
self.account.msg = MagicMock()
with patch("evennia.accounts.accounts._MULTISESSION_MODE", 2):
self.account.puppet_object(self.session, self.char1)
self.account.msg.assert_called_with("You are already puppeting this object.")
@patch("evennia.accounts.accounts.time.time", return_value=10000)
def test_idle_time(self, mock_time):
self.session.cmd_last_visible = 10000 - 10
idle = self.account.idle_time
self.assertEqual(idle, 10)
# test no sessions
with patch("evennia.accounts.accounts._SESSIONS.sessions_from_account", return_value=[]) as mock_sessh:
idle = self.account.idle_time
self.assertEqual(idle, None)
@patch("evennia.accounts.accounts.time.time", return_value=10000)
def test_connection_time(self, mock_time):
self.session.conn_time = 10000 - 10
conn = self.account.connection_time
self.assertEqual(conn, 10)
# test no sessions
with patch("evennia.accounts.accounts._SESSIONS.sessions_from_account", return_value=[]) as mock_sessh:
idle = self.account.connection_time
self.assertEqual(idle, None)
def test_create_account(self):
acct = create.account(
"TestAccount3", "test@test.com", "testpassword123",
locks="test:all()",
tags=[("tag1", "category1"), ("tag2", "category2", "data1"), ("tag3", None)],
attributes=[("key1", "value1", "category1",
"edit:false()", True),
("key2", "value2")])
acct.save()
self.assertTrue(acct.pk)
def test_at_look(self):
ret = self.account.at_look()
self.assertTrue("Out-of-Character" in ret)
ret = self.account.at_look(target=self.obj1)
self.assertTrue("Obj" in ret)
ret = self.account.at_look(session=self.session)
self.assertTrue("*" in ret) # * marks session is active in list
ret = self.account.at_look(target=self.obj1, session=self.session)
self.assertTrue("Obj" in ret)
ret = self.account.at_look(target="Invalid", session=self.session)
self.assertEqual(ret, 'Invalid has no in-game appearance.')
def test_msg(self):
self.account.msg