Fixed several special cases of handling multiple same-named commands gracefully. Should resolve issue94.
This commit is contained in:
parent
03cc4970d0
commit
900f6da80f
9 changed files with 204 additions and 79 deletions
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@ -711,11 +711,24 @@ class CmdOpen(ObjManipCommand):
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"""
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caller = self.caller
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string = ""
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# check if this exit object already exists here
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exit_obj = [obj for obj in location.contents
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if (obj.key.lower() == exit_name.lower() and obj.db._destination)]
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if exit_obj:
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exit_obj = exit_obj[0]
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# check if this exit object already exists. We need to
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# know what the result is before we can decide what to do;
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# so we deactivate the automatic error handling. This
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# always returns a list.
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exit_obj = caller.search(exit_name, ignore_errors=True)
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if len(exit_obj) > 1:
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# give error message and return
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caller.search(exit_name)
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return
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exit_obj = exit_obj[0]
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if exit_obj:
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if not exit_obj.db._destination:
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# we are trying to link a non-exit
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string = "'%s' already exists and is not an exit!\nIf you want to convert it "
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string += "to an exit, you must assign it an attribute '_destination' first."
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caller.msg(string % exit_name)
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return None
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# we are re-linking an old exit.
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old_destination = exit_obj.db._destination
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if old_destination:
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string = "Exit %s already exists." % exit_name
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@ -67,16 +67,62 @@ class SystemNoMatch(MuxCommand):
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#
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class SystemMultimatch(MuxCommand):
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"""
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Multiple command matches
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Multiple command matches.
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The cmdhandler adds a special attribute 'matches' to this
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system command.
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matches = [(candidate, cmd) , (candidate, cmd), ...],
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where candidate is an instance of src.commands.cmdparser.CommandCandidate
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and cmd is an an instantiated Command object matching the candidate.
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"""
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key = CMD_MULTIMATCH
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def format_multimatches(self, caller, matches):
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"""
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Format multiple command matches to a useful error.
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This is copied directly from the default method in
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src.commands.cmdhandler.
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"""
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string = "There where multiple matches:"
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for num, match in enumerate(matches):
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# each match is a tuple (candidate, cmd)
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candidate, cmd = match
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is_channel = hasattr(cmd, "is_channel") and cmd.is_channel
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if is_channel:
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is_channel = " (channel)"
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else:
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is_channel = ""
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is_exit = hasattr(cmd, "is_exit") and cmd.is_exit
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if is_exit and cmd.destination:
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is_exit = " (exit to %s)" % cmd.destination
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else:
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is_exit = ""
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id1 = ""
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id2 = ""
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if not (is_channel or is_exit) and (hasattr(cmd, 'obj') and cmd.obj != caller):
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# the command is defined on some other object
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id1 = "%s-" % cmd.obj.name
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id2 = " (%s-%s)" % (num + 1, candidate.cmdname)
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else:
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id1 = "%s-" % (num + 1)
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id2 = ""
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string += "\n %s%s%s%s%s" % (id1, candidate.cmdname, id2, is_channel, is_exit)
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return string
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def func(self):
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"""
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argument to cmd is a comma-separated string of
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all the clashing matches.
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"""
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self.caller.msg("Multiple matches found:\n %s" % self.args)
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string = self.format_multimatches(self.caller, self.matches)
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self.caller.msg(string)
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class SystemNoPerm(MuxCommand):
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"""
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@ -101,7 +101,6 @@ def get_and_merge_cmdsets(caller):
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exit_cmdset = None
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local_objects_cmdsets = [None]
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#print "cmdset flags:", caller_cmdset.no_channels, caller_cmdset.no_exits, caller_cmdset.no_objs
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if not caller_cmdset.no_channels:
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# Make cmdsets out of all valid channels
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channel_cmdset = CHANNELHANDLER.get_cmdset(caller)
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@ -110,20 +109,25 @@ def get_and_merge_cmdsets(caller):
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exit_cmdset = EXITHANDLER.get_cmdset(caller)
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location = caller.location
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if location and not caller_cmdset.no_objs:
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# Gather all cmdsets stored on objects in the room
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# Gather all cmdsets stored on objects in the room.
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local_objlist = location.contents
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local_objects_cmdsets = [obj.cmdset.current
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for obj in local_objlist
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if obj.cmdset.outside_access
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and obj.cmdset.allow_outside_access(caller)]
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if obj.cmdset.allow_outside_access(caller)]
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# Merge all command sets into one
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# (the order matters, the higher-prio cmdsets are merged last)
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cmdset = caller_cmdset
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for obj_cmdset in local_objects_cmdsets:
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# Here only, object cmdsets are merged with duplicates=True
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# (or we would never be able to differentiate between objects)
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try:
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old_duplicate_flag = obj_cmdset.duplicates
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obj_cmdset.duplicates = True
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cmdset = obj_cmdset + cmdset
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obj_cmdset.duplicates = old_duplicate_flag
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except TypeError:
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pass
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# Exits and channels automatically has duplicates=True.
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try:
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cmdset = exit_cmdset + cmdset
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except TypeError:
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@ -146,54 +150,113 @@ def match_command(cmd_candidates, cmdset, logged_caller=None):
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# Searching possible command matches in the given cmdset
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matches = []
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prev_found_cmds = [] # to avoid aliases clashing with themselves
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for cmd_candidate in cmd_candidates:
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for cmd_candidate in cmd_candidates:
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cmdmatches = list(set([cmd for cmd in cmdset
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if cmd == cmd_candidate.cmdname and
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cmd not in prev_found_cmds]))
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matches.extend([(cmd_candidate, cmd) for cmd in cmdmatches])
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prev_found_cmds.extend(cmdmatches)
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if not matches or len(matches) == 1:
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if not matches or len(matches) == 1:
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return matches
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# Do our damndest to resolve multiple matches
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# Do our damndest to resolve multiple matches ...
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# First try candidate priority to separate them
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# At this point we might still have several cmd candidates,
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# each with a cmd match. We try to use candidate priority to
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# separate them (for example this will give precedences to
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# multi-word matches rather than one-word ones).
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top_ranked = []
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top_priority = None
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top_priority = None
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for match in matches:
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if top_priority == None \
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or match[0].priority >= top_priority:
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top_priority = match[0].priority
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top_ranked.append(match)
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prio = match[0].priority
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if top_priority == None or prio > top_priority:
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top_ranked = [match]
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top_priority = prio
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elif top_priority == prio:
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top_ranked.append(match)
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matches = top_ranked
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if not matches or len(matches) == 1:
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if not matches or len(matches) == 1:
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return matches
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# still multiplies. Check if player supplied
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# an obj name on the command line. We know they
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# all have at least the same cmdname and obj_key
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# at this point.
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# Still multiplies. At this point we should have sorted out
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# all candidate multiples; the multiple comes from one candidate
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# matching more than one command.
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# Check if player supplied
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# an obj name on the command line (e.g. 'clock's open' would
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# with the default parser tell us we want the open command
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# associated with the clock and not, say, the open command on
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# the door in the same location). It's up to the cmdparser to
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# interpret and store this reference in candidate.obj_key if given.
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if logged_caller:
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try:
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local_objlist = logged_caller.location.contents
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match = matches[0]
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top_ranked = [obj for obj in local_objlist
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if match[0].obj_key == obj.name
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and any(cmd == match[0].cmdname
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for cmd in obj.cmdset.current)]
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top_ranked = []
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candidate = matches[0][0] # all candidates should be the same
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top_ranked.extend([(candidate, obj.cmdset.current.get(candidate.cmdname))
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for obj in local_objlist
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if candidate.obj_key == obj.name
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and any(cmd == candidate.cmdname
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for cmd in obj.cmdset.current)])
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if top_ranked:
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matches = \
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[(match[0],
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obj.cmdset.current.get(match[0].cmdname))
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for obj in top_ranked]
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matches = top_ranked
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except Exception:
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logger.log_trace()
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if not matches or len(matches) == 1:
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return matches
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# regardless what we have at this point, we have to be content
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# We should still have only one candidate type, but matching
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# several same-named commands.
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# Maybe the player tried to supply a separator in the form
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# of a number (e.g. 1-door, 2-door for two different door exits)? If so,
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# we pick the Nth-1 multiple as our result. It is up to the cmdparser
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# to read and store this number in candidate.obj_key if given.
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candidate = matches[0][0] # all candidates should be the same
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if candidate.obj_key and candidate.obj_key.isdigit():
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num = int(candidate.obj_key) - 1
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if 0 <= num < len(matches):
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matches = [matches[num]]
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# regardless what we have at this point, we have to be content
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return matches
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def format_multimatches(caller, matches):
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"""
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Format multiple command matches to a useful error.
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"""
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string = "There where multiple matches:"
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for num, match in enumerate(matches):
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# each match is a tuple (candidate, cmd)
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candidate, cmd = match
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is_channel = hasattr(cmd, "is_channel") and cmd.is_channel
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if is_channel:
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is_channel = " (channel)"
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else:
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is_channel = ""
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is_exit = hasattr(cmd, "is_exit") and cmd.is_exit
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if is_exit and cmd.destination:
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is_exit = " (exit to %s)" % cmd.destination
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else:
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is_exit = ""
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id1 = ""
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id2 = ""
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if not (is_channel or is_exit) and (hasattr(cmd, 'obj') and cmd.obj != caller):
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# the command is defined on some other object
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id1 = "%s-" % cmd.obj.name
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id2 = " (%s-%s)" % (num + 1, candidate.cmdname)
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else:
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id1 = "%s-" % (num + 1)
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id2 = ""
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string += "\n %s%s%s%s%s" % (id1, candidate.cmdname, id2, is_channel, is_exit)
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return string
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# Main command-handler function
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@ -252,14 +315,12 @@ def cmdhandler(caller, raw_string, unloggedin=False):
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if len(matches) > 1:
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# We have a multiple-match
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syscmd = cmdset.get(CMD_MULTIMATCH)
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matchstring = ", ".join([match[0].cmdname
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for match in matches])
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syscmd = cmdset.get(CMD_MULTIMATCH)
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sysarg = "There where multiple matches."
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if syscmd:
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sysarg = matchstring
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syscmd.matches = matches
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else:
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sysarg = "There were multiple matches:\n %s"
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sysarg = sysarg % matchstring
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sysarg = format_multimatches(caller, matches)
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raise ExecSystemCommand(syscmd, sysarg)
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# At this point, we have a unique command match.
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@ -19,6 +19,7 @@ SPECIAL_CHARS = ["/", "\\", "'", '"', ":", ";", "\-", '#', '=', '!']
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# Pre-compiling the regular expression is more effective
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REGEX = re.compile(r"""["%s"]""" % ("".join(SPECIAL_CHARS)))
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class CommandCandidate(object):
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"""
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This is a convenient container for one possible
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@ -32,7 +33,9 @@ class CommandCandidate(object):
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self.priority = priority
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self.obj_key = obj_key
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def __str__(self):
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return "<cmdname:'%s',args:'%s'>" % (self.cmdname, self.args)
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string = "cmdcandidate <name:'%s',args:'%s', "
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string += "prio:%s, obj_key:'%s'>"
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return string % (self.cmdname, self.args, self.priority, self.obj_key)
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#
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# The command parser
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@ -79,26 +82,28 @@ def cmdparser(raw_string):
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longer written name means being more specific, a longer command
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name takes precedence over a short one.
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There is one optional form:
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<objname>'s [<char>]cmdname[ cmdname2 cmdname3 ...][<char>] [the rest]
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There are two optional forms:
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<objname>-[<char>]cmdname[ cmdname2 cmdname3 ...][<char>] [the rest]
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<num>-[<char>]cmdname[ cmdname2 cmdname3 ...][<char>] [the rest]
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This allows for the user to manually choose between unresolvable
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command matches. The main use for this is probably for Exit-commands.
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The <objname>- identifier is used to differentiate between same-named
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commands on different objects. E.g. if a 'watch' and a 'door' both
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have a command 'open' defined on them, the user could differentiate
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between them with
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> watch-open
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Alternatively, if they know (and the Multiple-match error reports
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it correctly), the number among the multiples may be picked with
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the <num>- identifier:
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> 2-open
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This is to be used for object command sets with the 'duplicate' flag
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set. It allows the player to define a particular object by name.
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This object name(without the 's) will be stored as obj_key in the
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CommandCandidates object and one version of the command name will be added
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that lack this first part. If a command exists that has the same
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name (including the 's), that command will be used
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instead. Observe that the player setting <objname> will not override
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normal commandset priorities - it's only used if there is no other
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way to differentiate between commands (e.g. two objects in the
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room both having the exact same command names and priorities).
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"""
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def produce_candidates(nr_candidates, wordlist):
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"Helper function"
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candidates = []
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cmdwords_list = []
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#print "wordlist:",wordlist
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for n_words in range(nr_candidates):
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cmdwords_list.append(wordlist.pop(0))
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cmdwords = " ".join([word.strip().lower()
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@ -115,21 +120,22 @@ def cmdparser(raw_string):
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candidates.append(CommandCandidate(cmdwords, args, priority=n_words))
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return candidates
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raw_string = raw_string.strip()
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#TODO: check for non-standard characters.
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raw_string = raw_string.strip()
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candidates = []
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regex_result = REGEX.search(raw_string)
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if not regex_result == None:
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# there are characters from SPECIAL_CHARS in the string.
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# since they cannot be part of a longer command, these
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# will cut short the command, no matter how long we
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# allow commands to be.
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end_index = regex_result.start()
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end_char = raw_string[end_index]
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if end_index == 0:
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# There is one exception: if the input begins with
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# There is one exception: if the input *begins* with
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# a special char, we let that be the command name.
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cmdwords = end_char
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if len(raw_string) > 1:
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@ -140,22 +146,18 @@ def cmdparser(raw_string):
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return candidates
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else:
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# the special char occurred somewhere inside the string
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if end_char == "'" and \
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len(raw_string) > end_index+1 and \
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raw_string[end_index+1:end_index+3] == "s ":
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# The command is of the form "<word>'s ". The
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# player might have made an attempt at identifying the
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# object of which's cmdtable we should prefer (e.g.
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# > red door's button).
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if end_char == "-" and len(raw_string) > end_index+1:
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# the command is on the forms "<num>-command"
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# or "<word>-command"
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obj_key = raw_string[:end_index]
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alt_string = raw_string[end_index+2:]
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alt_candidates = cmdparser(alt_string)
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for candidate in alt_candidates:
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alt_string = raw_string[end_index+1:]
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for candidate in cmdparser(alt_string):
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candidate.obj_key = obj_key
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candidates.extend(alt_candidates)
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# now we let the parser continue as normal, in case
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# the 's -business was not meant to be an obj ref at all.
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candidate.priority =- 1
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candidates.append(candidate)
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# We have dealt with the special possibilities. We now continue
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# in case they where just accidental.
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# We only run the command finder up until the end char
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nr_candidates = len(raw_string[:end_index].split(None))
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if nr_candidates <= COMMAND_MAXLEN:
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@ -210,7 +210,7 @@ class CmdSetHandler(object):
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for player-object handlers, which are only available to the
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player herself. Handle individual permission checks with
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the command.permissions mechanic instead.
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"""
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"""
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return self.outside_access or self.obj == source_object
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def update(self):
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@ -130,6 +130,7 @@ class ChannelHandler(object):
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chan_cmdset = cmdset.CmdSet()
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chan_cmdset.key = '_channelset'
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chan_cmdset.priority = 10
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chan_cmdset.duplicates = True
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for cmd in [cmd for cmd in self.cached_channel_cmds
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if has_perm(source_object, cmd, 'chan_send')]:
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chan_cmdset.add(cmd)
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@ -58,6 +58,7 @@ class ExitHandler(object):
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exit_cmdset = cmdset.CmdSet(None)
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exit_cmdset.key = '_exitset'
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exit_cmdset.priority = 9
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exit_cmdset.duplicates = True
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try:
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location = srcobj.location
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except Exception:
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@ -52,6 +52,8 @@ class Object(TypeClass):
|
|||
create_scripts = True
|
||||
if create_cmdset:
|
||||
dbobj.cmdset = CmdSetHandler(dbobj)
|
||||
if dbobj.player:
|
||||
dbobj.cmdset.outside_access = False
|
||||
if create_scripts:
|
||||
dbobj.scripts = ScriptHandler(dbobj)
|
||||
|
||||
|
|
@ -321,13 +323,12 @@ class Character(Object):
|
|||
"""
|
||||
from settings import CMDSET_DEFAULT
|
||||
self.cmdset.add_default(CMDSET_DEFAULT, permanent=True)
|
||||
# this makes sure other objects are not accessing our
|
||||
# command sets as they would any other object's sets.
|
||||
self.cmdset.outside_access = False
|
||||
|
||||
def at_after_move(self, source_location):
|
||||
"Default is to look around after a move."
|
||||
self.execute_cmd('look')
|
||||
|
||||
|
||||
|
||||
#
|
||||
# Base Room object
|
||||
|
|
|
|||
|
|
@ -81,7 +81,7 @@ def create_objects():
|
|||
typeclass=character_typeclass,
|
||||
user=god_user)
|
||||
god_character.id = 1
|
||||
god_character.attr('desc', 'You are Player #1.')
|
||||
god_character.db.desc = 'This is User #1.'
|
||||
god_character.save()
|
||||
|
||||
# Limbo is the initial starting room.
|
||||
|
|
@ -93,7 +93,7 @@ def create_objects():
|
|||
string += " From here you are ready to begin development."
|
||||
string += " If you should need help or would like to participate"
|
||||
string += " in community discussions, visit http://evennia.com."
|
||||
limbo_obj.attr('desc', string)
|
||||
limbo_obj.db.desc = string
|
||||
limbo_obj.save()
|
||||
|
||||
# Now that Limbo exists, set the user up in Limbo.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue