Fixing bug in gametime module

Previously, gametime used the length of the current year and
current month to calculate the future date in the real_seconds_until
function. This caused a small bug when passing over a leap day from
a year without a leap day.

This change uses the datetime module to just increment the year
or month, sidestepping the issue.
This commit is contained in:
Chason Chaffin 2019-04-19 16:19:15 +09:00
parent 7ebd6a9f0e
commit 8fc7815189
2 changed files with 5 additions and 5 deletions

View file

@ -78,7 +78,6 @@ class TestGametime(TestCase):
self.assertAlmostEqual(gametime.real_seconds_until(day=17), 501120)
self.assertAlmostEqual(gametime.real_seconds_until(month=1), 4752000)
@unittest.expectedFailure
def test_real_seconds_until_leap_year(self):
self.assertAlmostEqual(gametime.real_seconds_until(month=3), 5788800)