Set game directory listing to update every 30 mins, changed setting to GAME_DIRECTORY_LISTING and removed too verbose logging.
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3 changed files with 39 additions and 34 deletions
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@ -59,8 +59,8 @@ Evennia server has finished starting:
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can be added to it). The function should not return anything. Plugin
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services are started last in the Server startup process.
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"""
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from evennia.contrib.gamedir_client import EvenniaGameDirService
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from evennia.contrib.gamedir_client import EvenniaGameDirService
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def start_plugin_services(server):
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"""
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@ -79,7 +79,7 @@ Next, configure your game listing by opening up `server/conf/settings.py` and
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# Contrib config
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######################################################################
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GAMEDIR_CLIENT = {
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GAME_DIRECTORY_LISTING = {
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'game_status': 'pre-alpha',
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'listing_contact': 'me@my-game.com',
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'telnet_hostname': 'my-game.com',
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@ -92,7 +92,7 @@ At this point, you should be all set! Simply restart your game and check the
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server logs for errors. Your listing and some game state will be sent every
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half hour.
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## Possible GAMEDIR_CLIENT settings
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## Possible GAMEDIR_DIRECTORY_LISTING settings
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### game_status
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@ -29,6 +29,7 @@ class EvenniaGameDirClient(object):
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self.report_host = 'http://evennia-game-directory.appspot.com'
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self.report_path = '/api/v1/game/check_in'
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self.report_url = self.report_host + self.report_path
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self.logged_first_connect = False
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self._on_bad_request = on_bad_request
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# Oh, the humanity. Silence the factory start/stop messages.
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@ -43,8 +44,10 @@ class EvenniaGameDirClient(object):
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"""
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status_code, response_body = yield self._form_and_send_request()
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if status_code == 200:
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logger.log_infomsg(
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"Successfully sent game details to Evennia Game Directory.")
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if not self.logged_first_connect:
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logger.log_infomsg(
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"Successfully sent game details to Evennia Game Directory.")
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self.logged_first_connect = True
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return
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# At this point, either EGD is having issues or the payload we sent
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# is improperly formed (probably due to mis-configuration).
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@ -64,7 +67,7 @@ class EvenniaGameDirClient(object):
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'User-Agent': ['Evennia Game Directory Client'],
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'Content-Type': ['application/x-www-form-urlencoded'],
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}
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gd_config = settings.GAMEDIR_CLIENT
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gd_config = settings.GAME_DIRECTORY_LISTING
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values = {
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'game_name': settings.SERVERNAME,
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'game_status': gd_config['game_status'],
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@ -4,6 +4,8 @@ from twisted.internet.task import LoopingCall
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from evennia.contrib.gamedir_client.client import EvenniaGameDirClient
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from evennia.utils import logger
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# How often to sync to the server
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_CLIENT_UPDATE_RATE = 60 * 30
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class EvenniaGameDirService(Service):
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"""
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@ -20,7 +22,7 @@ class EvenniaGameDirService(Service):
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def startService(self):
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super(EvenniaGameDirService, self).startService()
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# TODO: Check to make sure that the client is configured.
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self.loop.start(10)
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self.loop.start(_CLIENT_UPDATE_RATE)
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def stopService(self):
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if self.running == 0:
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