Added the last migrations needed to fully convert the Attribute system. Cleaned up the @ooclook command a bit as well as tidied up the who command a bit.

This commit is contained in:
Griatch 2013-04-14 13:35:25 +02:00
parent 1a00797021
commit 8d48aa5a06
6 changed files with 362 additions and 191 deletions

View file

@ -72,36 +72,42 @@ class CmdOOCLook(MuxPlayerCommand):
characters = player.db._playable_characters
sessions = player.get_all_sessions()
sessidstr = sessid and " (session id %i)" % sessid or ""
string = "You are logged in as {g%s{n%s." % (player.key, sessidstr)
# text shown when looking in the ooc area
string = "Account {g%s{n (you are Out-of-Character)" % (player.key)
string += "\n\nSession(s) connected:"
for sess in sessions:
nsess = len(sessions)
string += nsess == 1 and "\n\n{wConnected session:{n" or "\n\n{wConnected sessions (%i):{n" % nsess
for isess, sess in enumerate(sessions):
csessid = sess.sessid
string += "\n %s %s" % (sessid == csessid and "{w%i{n" % csessid or csessid, sess.address)
string += "\n\nUse {w@ic <character>{n to enter the game, {w@occ{n to get back here."
if not characters:
string += "\nYou don't have any character yet. Use {w@charcreate <name> [=description]{n to create one."
elif len(characters) < MAX_NR_CHARACTERS:
string += "\nUse {w@charcreate <name> [=description]{n to create a new character (max %i)" % MAX_NR_CHARACTERS
addr = "%s (%s)" % (sess.protocol_key, isinstance(sess.address, tuple) and str(sess.address[0]) or str(sess.address))
string += "\n %s %s" % (sessid == csessid and "{w%s{n" % (isess + 1) or (isess + 1), addr)
string += "\n\n {whelp{n - more commands"
string += "\n {wooc <Text>{n - talk on public channel"
if len(characters) < MAX_NR_CHARACTERS:
if not characters:
string += "\n\n You don't have any character yet. See {whelp @charcreate{n for creating one."
else:
string += "\n {w@charcreate <name> [=description]{n - create new character (max %i)" % MAX_NR_CHARACTERS
if characters:
string += "\n {w@ic <character>{n - enter the game ({w@ooc{n to get back here)"
string += "\n\nAvailable character%s%s:" % (len(characters) > 1 and "s" or "",
MAX_NR_CHARACTERS > 1 and " (out of a maximum of %i)" % MAX_NR_CHARACTERS or "")
MAX_NR_CHARACTERS > 1 and " (%i/%i)" % (len(characters), MAX_NR_CHARACTERS) or "")
for char in characters:
csessid = char.sessid
if csessid:
# character is already puppeted
sess = player.get_session(csessid)
sid = sess in sessions and sessions.index(sess) + 1
if hasattr(char.locks, "lock_bypass") and char.locks.lock_bypass:
string += "\n - {G%s{n [superuser character] (played by you from session with id %i)" % (char.key, sess.sessid)
string += "\n - {G%s{n [superuser character] (played by you in session %i)" % (char.key, sid)
elif sess:
string += "\n - {G%s{n [%s] (played by you session id %i)" % (char.key, ", ".join(char.permissions), sess.sessid)
string += "\n - {G%s{n [%s] (played by you in session %i)" % (char.key, ", ".join(char.permissions), sid)
else:
string += "\n - {R%s{n [%s] (played by someone else)" % (char.key, ", ".join(char.permissions))
else:
# character is "free to puppet"
if player.is_superuser and char.get_attribute("_superuser_character"):
string += "\n - %s [Superuser character]" % (char.key)
string += "\n - %s [superuser character]" % (char.key)
else:
string += "\n - %s [%s]" % (char.key, ", ".join(char.permissions))
string = ("-" * 68) + "\n" + string + "\n" + ("-" * 68)
@ -109,7 +115,6 @@ class CmdOOCLook(MuxPlayerCommand):
def func(self):
"implement the ooc look command"
if MULTISESSION_MODE < 2:
# only one character allowed
string = "You are out-of-character (OOC).\nUse {w@ic{n to get back into the game."
@ -123,6 +128,7 @@ class CmdOOCLook(MuxPlayerCommand):
else:
self.no_look_target()
class CmdCharCreate(MuxPlayerCommand):
"""
Create a character
@ -130,7 +136,10 @@ class CmdCharCreate(MuxPlayerCommand):
Usage:
@charcreate <charname> [= desc]
Create a new character, optionally giving it a description.
Create a new character, optionally giving it a description. You
may use upper-case letters in the name - you will nevertheless
always be able to access your character using lower-case letters
if you want.
"""
key = "@charcreate"
locks = "cmd:all()"
@ -164,7 +173,7 @@ class CmdCharCreate(MuxPlayerCommand):
new_character.db.desc = desc
else:
new_character.db.desc = "This is a Player."
self.msg("Created new character %s." % new_character.key)
self.msg("Created new character %s. Use {w@ic %s{n to enter the game as this character." % (new_character.key, new_character.key))
class CmdIC(MuxPlayerCommand):
@ -340,6 +349,8 @@ class CmdWho(MuxPlayerCommand):
player = self.caller
session_list = SESSIONS.get_sessions()
session_list = sorted(session_list, key=lambda o: o.player.key)
if self.cmdstring == "doing":
show_session_data = False
else:
@ -347,7 +358,7 @@ class CmdWho(MuxPlayerCommand):
nplayers = (SESSIONS.player_count())
if show_session_data:
table = prettytable.PrettyTable(["{wPlayer Name","{wOn for", "{wIdle", "{wRoom", "{wCmds", "{wHost"])
table = prettytable.PrettyTable(["{wPlayer Name","{wOn for", "{wIdle", "{wRoom", "{wCmds", "{wProtocol", "{wHost"])
for session in session_list:
if not session.logged_in: continue
delta_cmd = time.time() - session.cmd_last_visible
@ -358,7 +369,9 @@ class CmdWho(MuxPlayerCommand):
utils.time_format(delta_conn, 0),
utils.time_format(delta_cmd, 1),
hasattr(plr_pobject, "location") and plr_pobject.location or "None",
session.cmd_total, type(session.address==tuple) and session.address[0] or session.address])
session.cmd_total,
session.protocol_key,
isinstance(session.address, tuple) and session.address[0] or session.address])
else:
table = prettytable.PrettyTable(["{wPlayer name", "{wOn for", "{Idle"])
for session in session_list:
@ -371,7 +384,7 @@ class CmdWho(MuxPlayerCommand):
utils.time.format(delta_conn, 0),
utils,time_format(delta_cmd, 1)])
string = "{wPlayers:\n%s\n%s logged in." % (table, nplayers==1 and "One player" or nplayer)
string = "{wPlayers:\n%s\n%s unique accounts logged in." % (table, nplayers==1 and "One player" or nplayers)
self.msg(string)