Change default ports and add clearer default to gamedir template, as per #1365.
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7 changed files with 67 additions and 44 deletions
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@ -25,16 +25,16 @@ To start the server, stand in this directory and run
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This will start the server, logging output to the console. Make
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sure to create a superuser when asked. By default you can now connect
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to your new game using a MUD client on `localhost`, port `4000`. You can
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to your new game using a MUD client on `localhost`, port `4000`. You can
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also log into the web client by pointing a browser to
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`http://localhost:8000`.
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`http://localhost:4001`.
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# Getting started
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From here on you might want to look at one of the beginner tutorials:
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http://github.com/evennia/evennia/wiki/Tutorials.
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Evennia's documentation is here:
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Evennia's documentation is here:
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https://github.com/evennia/evennia/wiki.
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Enjoy!
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@ -34,6 +34,27 @@ from evennia.settings_default import *
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# This is the name of your game. Make it catchy!
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SERVERNAME = {servername}
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# Server ports. If enabled and marked as "visible", the port
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# should be visible to the outside world on a production server.
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# Note that there are many more options available beyond these.
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# Telnet ports. Visible.
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TELNET_ENABLED = True
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TELNET_PORTS = [4000]
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# (proxy, internal). Only proxy should be visible.
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WEBSERVER_ENABLED = True
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WEBSERVER_PORTS = [(4001, 4002)]
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# Telnet+SSL ports, for supporting clients. Visible.
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SSL_ENABLED = False
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SSL_PORTS = [4003]
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# SSH client ports. Requires crypto lib. Visible.
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SSH_ENABLED = False
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SSH_PORTS = [4004]
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# Websocket-client port. Visible.
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WEBSOCKET_CLIENT_ENABLED = True
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WEBSOCKET_CLIENT_PORT = 4005
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# Internal Server-Portal port. Not visible.
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AMP_PORT = 4006
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######################################################################
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# Settings given in secret_settings.py override those in this file.
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