Added more tb_equip tests
The unit tests for tb_basic and tb_equip are almost the same, with a few minor differences created by the different default values for unarmed attack and damage rolls.
This commit is contained in:
parent
576e2b4be6
commit
8bdfa011fb
1 changed files with 77 additions and 0 deletions
|
|
@ -1019,6 +1019,83 @@ class TestTurnBattleFunc(EvenniaTest):
|
||||||
# Remove the script at the end
|
# Remove the script at the end
|
||||||
turnhandler.stop()
|
turnhandler.stop()
|
||||||
|
|
||||||
|
# Test the combat functions in tb_equip too. They work mostly the same.
|
||||||
|
def test_turnbattlefunc(self):
|
||||||
|
attacker = create_object(tb_equip.TBEquipCharacter, key="Attacker")
|
||||||
|
defender = create_object(tb_equip.TBEquipCharacter, key="Defender")
|
||||||
|
testroom = create_object(DefaultRoom, key="Test Room")
|
||||||
|
attacker.location = testroom
|
||||||
|
defender.loaction = testroom
|
||||||
|
# Initiative roll
|
||||||
|
initiative = tb_equip.roll_init(attacker)
|
||||||
|
self.assertTrue(initiative >= 0 and initiative <= 1000)
|
||||||
|
# Attack roll
|
||||||
|
attack_roll = tb_equip.get_attack(attacker, defender)
|
||||||
|
self.assertTrue(attack_roll >= -50 and attack_roll <= 150)
|
||||||
|
# Defense roll
|
||||||
|
defense_roll = tb_equip.get_defense(attacker, defender)
|
||||||
|
self.assertTrue(defense_roll == 50)
|
||||||
|
# Damage roll
|
||||||
|
damage_roll = tb_equip.get_damage(attacker, defender)
|
||||||
|
self.assertTrue(damage_roll >= 0 and damage_roll <= 50)
|
||||||
|
# Apply damage
|
||||||
|
defender.db.hp = 10
|
||||||
|
tb_equip.apply_damage(defender, 3)
|
||||||
|
self.assertTrue(defender.db.hp == 7)
|
||||||
|
# Resolve attack
|
||||||
|
defender.db.hp = 40
|
||||||
|
tb_equip.resolve_attack(attacker, defender, attack_value=20, defense_value=10)
|
||||||
|
self.assertTrue(defender.db.hp < 40)
|
||||||
|
# Combat cleanup
|
||||||
|
attacker.db.Combat_attribute = True
|
||||||
|
tb_equip.combat_cleanup(attacker)
|
||||||
|
self.assertFalse(attacker.db.combat_attribute)
|
||||||
|
# Is in combat
|
||||||
|
self.assertFalse(tb_equip.is_in_combat(attacker))
|
||||||
|
# Set up turn handler script for further tests
|
||||||
|
attacker.location.scripts.add(tb_equip.TBEquipTurnHandler)
|
||||||
|
turnhandler = attacker.db.combat_TurnHandler
|
||||||
|
self.assertTrue(attacker.db.combat_TurnHandler)
|
||||||
|
# Force turn order
|
||||||
|
turnhandler.db.fighters = [attacker, defender]
|
||||||
|
turnhandler.db.turn = 0
|
||||||
|
# Test is turn
|
||||||
|
self.assertTrue(tb_equip.is_turn(attacker))
|
||||||
|
# Spend actions
|
||||||
|
attacker.db.Combat_ActionsLeft = 1
|
||||||
|
tb_equip.spend_action(attacker, 1, action_name="Test")
|
||||||
|
self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
|
||||||
|
self.assertTrue(attacker.db.Combat_LastAction == "Test")
|
||||||
|
# Initialize for combat
|
||||||
|
attacker.db.Combat_ActionsLeft = 983
|
||||||
|
turnhandler.initialize_for_combat(attacker)
|
||||||
|
self.assertTrue(attacker.db.Combat_ActionsLeft == 0)
|
||||||
|
self.assertTrue(attacker.db.Combat_LastAction == "null")
|
||||||
|
# Start turn
|
||||||
|
defender.db.Combat_ActionsLeft = 0
|
||||||
|
turnhandler.start_turn(defender)
|
||||||
|
self.assertTrue(defender.db.Combat_ActionsLeft == 1)
|
||||||
|
# Next turn
|
||||||
|
turnhandler.db.fighters = [attacker, defender]
|
||||||
|
turnhandler.db.turn = 0
|
||||||
|
turnhandler.next_turn()
|
||||||
|
self.assertTrue(turnhandler.db.turn == 1)
|
||||||
|
# Turn end check
|
||||||
|
turnhandler.db.fighters = [attacker, defender]
|
||||||
|
turnhandler.db.turn = 0
|
||||||
|
attacker.db.Combat_ActionsLeft = 0
|
||||||
|
turnhandler.turn_end_check(attacker)
|
||||||
|
self.assertTrue(turnhandler.db.turn == 1)
|
||||||
|
# Join fight
|
||||||
|
joiner = create_object(tb_equip.TBEquipCharacter, key="Joiner")
|
||||||
|
turnhandler.db.fighters = [attacker, defender]
|
||||||
|
turnhandler.db.turn = 0
|
||||||
|
turnhandler.join_fight(joiner)
|
||||||
|
self.assertTrue(turnhandler.db.turn == 1)
|
||||||
|
self.assertTrue(turnhandler.db.fighters == [joiner, attacker, defender])
|
||||||
|
# Remove the script at the end
|
||||||
|
turnhandler.stop()
|
||||||
|
|
||||||
|
|
||||||
# Test of the unixcommand module
|
# Test of the unixcommand module
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue