Changed the .running check since checking for 0 tended to give running errors at reload.
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1 changed files with 1 additions and 1 deletions
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@ -35,7 +35,7 @@ class EvenniaGameIndexService(Service):
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_FIRST_UPDATE_DELAY, self.loop.start, _CLIENT_UPDATE_RATE)
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_FIRST_UPDATE_DELAY, self.loop.start, _CLIENT_UPDATE_RATE)
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def stopService(self):
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def stopService(self):
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if self.running == 0:
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if not self.running:
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# @reload errors if we've stopped this service.
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# @reload errors if we've stopped this service.
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return
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return
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super(EvenniaGameIndexService, self).stopService()
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super(EvenniaGameIndexService, self).stopService()
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