Updated game/ for the ev API. There will likely be some changes happening in the game/folder, in the way new objects are inherited. This should use the API rather than inherit from the basecommand/baseobject modules (these will probably into the example folders as vanilla templates instead).

This commit is contained in:
Griatch 2012-03-25 13:09:17 +02:00
parent 3466e406f6
commit 88c0087fbd
13 changed files with 66 additions and 43 deletions

View file

@ -18,15 +18,14 @@ new cmdset class.
"""
from src.commands.cmdset import CmdSet
from src.commands.default import cmdset_default, cmdset_unloggedin, cmdset_ooc
from game.gamesrc.commands.basecommand import Command
from ev import CmdSet, Command
from ev import default_cmds
#from contrib import menusystem, lineeditor
#from contrib import misc_commands
#from contrib import chargen
class DefaultCmdSet(cmdset_default.DefaultCmdSet):
class DefaultCmdSet(default_cmds.DefaultCmdSet):
"""
This is an example of how to overload the default command
set defined in src/commands/default/cmdset_default.py.
@ -52,7 +51,7 @@ class DefaultCmdSet(cmdset_default.DefaultCmdSet):
#self.add(lineeditor.CmdEditor())
#self.add(misc_commands.CmdQuell())
class UnloggedinCmdSet(cmdset_unloggedin.UnloggedinCmdSet):
class UnloggedinCmdSet(default_cmds.UnloggedinCmdSet):
"""
This is an example of how to overload the command set of the
unlogged in commands, defined in
@ -76,7 +75,7 @@ class UnloggedinCmdSet(cmdset_unloggedin.UnloggedinCmdSet):
# any commands you add below will overload the default ones.
#
class OOCCmdSet(cmdset_ooc.OOCCmdSet):
class OOCCmdSet(default_cmds.OOCCmdSet):
"""
This is set is available to the player when they have no
character connected to them (i.e. they are out-of-character, ooc).