Fixed a bug in serverconfig. Tweaked how the default connection screen is stored, to allow for server updates.
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4 changed files with 42 additions and 19 deletions
18
src/commands/connection_screen.py
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18
src/commands/connection_screen.py
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@ -0,0 +1,18 @@
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#
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# This is Evennia's default connection screen. It is imported
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# and run from game/gamesrc/world/connection_screens.py.
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#
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from src.utils import utils
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DEFAULT_SCREEN = \
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"""{b=============================================================={n
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Welcome to {gEvennia{n, version %s!
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If you have an existing account, connect to it by typing:
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{wconnect <email> <password>{n
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If you need to create an account, type (without the <>'s):
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{wcreate \"<username>\" <email> <password>{n
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Enter {whelp{n for more info. {wlook{n will re-load this screen.
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{b=============================================================={n""" % utils.get_evennia_version()
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@ -17,7 +17,7 @@ def create_config_values():
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"""
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Creates the initial config values.
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"""
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ServerConfig.objects.conf("default_home", "2")
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ServerConfig.objects.conf("default_home", '2')
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ServerConfig.objects.conf("site_name", settings.SERVERNAME)
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ServerConfig.objects.conf("idle_timeout", settings.IDLE_TIMEOUT)
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@ -189,14 +189,14 @@ def handle_setup(last_step):
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create_objects,
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create_channels,
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create_system_scripts,
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import_MUX_help_files,
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start_game_time,
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create_admin_media_links]
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create_admin_media_links,
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import_MUX_help_files]
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if not settings.IMPORT_MUX_HELP:
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# skip importing of the MUX helpfiles, they are
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# not interesting except for developers.
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del setup_queue[4]
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del setup_queue[-1]
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#print " Initial setup: %s steps." % (len(setup_queue))
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@ -21,8 +21,10 @@ class ServerConfigManager(models.Manager):
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conf.delete()
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elif value != None:
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conf = self.filter(db_key=key)
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if not conf:
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conf = self.model(db_key=key)
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if conf:
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conf = conf[0]
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else:
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conf = self.model(db_key=key)
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conf.value = value # this will pickle
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else:
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conf = self.filter(db_key=key)
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