Merge. Added updates to some of the fixes, such as making channel connetion updates look for online Players instead of online Sessions (the latter would have created duplicates in a multi-session environment).

This commit is contained in:
Griatch 2013-06-30 13:57:21 +02:00
commit 878f83aba0
3 changed files with 15 additions and 13 deletions

View file

@ -11,6 +11,7 @@ _GA = object.__getattribute__
_PlayerDB = None
_ObjectDB = None
_Channel = None
_SESSIONS = None
_ExternalConnection = None
_User = None
@ -305,24 +306,21 @@ class ChannelManager(models.Manager):
to this channel. If Online is true, it only returns
connected players.
"""
global _SESSIONS
if not _SESSIONS:
from src.server.sessionhandler import SESSIONS as _SESSIONS
PlayerChannelConnection = ContentType.objects.get(app_label="comms",
model="playerchannelconnection").model_class()
ExternalChannelConnection = ContentType.objects.get(app_label="comms",
model="externalchannelconnection").model_class()
# Importing here to avoid circular imports.
from src.server.sessionhandler import SESSIONS
players = []
if online:
session_list = SESSIONS.get_sessions()
for session in session_list:
if not session.logged_in:
continue
try:
players.append(PlayerChannelConnection.objects.get(db_player=session.get_player(),
db_channel=channel))
except PlayerChannelConnection.DoesNotExist:
pass
session_list = _SESSIONS.get_sessions()
unique_online_users = set(sess.uid for sess in session_list if sess.logged_in)
online_players = (sess.get_player() for sess in session_list if sess.uid in unique_online_users)
for player in online_players:
players.extend(PlayerChannelConnection.objects.filter(db_player=player, db_channel=channel))
else:
players.extend(PlayerChannelConnection.objects.get_all_connections(channel))