Updated ReST documentation.
This commit is contained in:
parent
110207fd7f
commit
85952f8075
23 changed files with 371 additions and 432 deletions
|
|
@ -18,12 +18,12 @@ your work fun for you, or motivation will falter. Making a full game is
|
|||
a lot of work as it is, you'll need all your motivation to make it a
|
||||
reality.
|
||||
|
||||
Remember that *99.99999% of all great game ideas never leads to an
|
||||
online game*. So your first all overshadowing goal is to beat those odds
|
||||
and get *something* out the door! *Even* if it's a scaled-down version
|
||||
of your dream game, lacking many "must-have" features! It's better to
|
||||
get it out there and expand on it later than to code in isolation
|
||||
forever until you burn out, loose interest or your hard drive crashes.
|
||||
Remember that *99.99999% of all great game ideas never lead to an online
|
||||
game*. So your first all overshadowing goal is to beat those odds and
|
||||
get *something* out the door! *Even* if it's a scaled-down version of
|
||||
your dream game, lacking many "must-have" features! It's better to get
|
||||
it out there and expand on it later than to code in isolation forever
|
||||
until you burn out, lose interest or your hard drive crashes.
|
||||
|
||||
Like is common with online games, getting a game out the door does not
|
||||
mean you are going to be "finished" with the game - most MUDs add
|
||||
|
|
@ -49,7 +49,7 @@ game and what they need to be able to do.
|
|||
simple description enough? Can it be dark (description
|
||||
changed/hidden)? Should it have smells, sounds? Weather? Different
|
||||
terrain? How are those to be conveyed? Are there special "magic"
|
||||
rooms that does things to people entering? Can a person hide in the
|
||||
rooms that do things to people entering? Can a person hide in the
|
||||
room? Should all rooms have the ability to be this complex or should
|
||||
there be different types of rooms? Evennia allows you to change the
|
||||
very concept of rooms should you be very ambitious, but is that a
|
||||
|
|
@ -67,7 +67,7 @@ game and what they need to be able to do.
|
|||
object. For a role playing game, you need to define chances of
|
||||
success ("rolls") for example. Will weather messages be random in
|
||||
every room or should it follow some sort of realistic pattern over
|
||||
all rooms? Do you have an game-wide economy - if so, how is that
|
||||
all rooms? Do you have a game-wide economy - if so, how is that
|
||||
supposed to work? If magic is dependent on the position of the
|
||||
planets, the planets must change with time. What about spreading
|
||||
rumors? Mail boxes? Bulletin boards?
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue