Created basic GLOBAL_HANDLER for the Global Script API.
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@ -538,6 +538,25 @@ INLINEFUNC_MODULES = ["evennia.utils.inlinefuncs",
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PROTOTYPEFUNC_MODULES = ["evennia.utils.prototypefuncs",
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"server.conf.prototypefuncs"]
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######################################################################
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# Global Scripts
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######################################################################
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# While any script that is not attached to any object is considered
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# Global, any listed here will be started by Evennia during boot
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# and attached to its API for an easy-lookup. This ensures the Script
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# is always accessible, and re-created if it is somehow deleted. Use
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# this for Scripts that absolutely MUST be running for your game as a
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# simple way to get them launched.
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# One limitation with this system is that each Script must be have a
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# unique Typeclass. The 'key' is a way to quickly index them but is
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# not necessarily the Script Typeclasss's key.
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GLOBAL_SCRIPTS = {
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# 'key': 'typeclass.path.here',
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}
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######################################################################
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# Default Account setup and access
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######################################################################
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