Re-organization of the command handler for the sake of efficiency and cleanliness.

This commit is contained in:
Greg Taylor 2006-12-03 00:40:19 +00:00
parent 703fddcb7f
commit 8352c939ff
5 changed files with 256 additions and 265 deletions

View file

@ -1,23 +1,19 @@
from commands_staff import StaffCommands
from commands_general import GenCommands
from commands_unloggedin import UnLoggedInCommands
import commands_staff
import commands_general
import commands_unloggedin
"""
This is the command processing module. It is instanced once in the main
server module and the handle() function is hit every time a player sends
something.
"""
# We'll use this for our getattr() in the Handler class.
gencommands = GenCommands()
staffcommands = StaffCommands()
unloggedincommands = UnLoggedInCommands()
class UnknownCommand(Exception):
"""
Throw this when a user enters an an invalid command.
"""
class Handler:
def handle(self, cdat):
def handle(cdat):
"""
Use the spliced (list) uinput variable to retrieve the correct
command, or return an invalid command error.
@ -54,16 +50,12 @@ class Handler:
if session.logged_in:
# If it's prefixed by an '@', it's a staff command.
if parsed_input['root_cmd'][0] != '@':
cmdtable = gencommands
cmd = getattr(commands_general, 'do_%s' % (parsed_input['root_cmd'],), None )
else:
parsed_input['root_cmd'] = parsed_input['root_cmd'][1:]
cmdtable = staffcommands
cmd = getattr(commands_staff, 'do_%s' % (parsed_input['root_cmd'],), None )
else:
cmdtable = unloggedincommands
# cmdtable now equals the command table we need to use. Do a command
# lookup for a particular function based on the user's input.
cmd = getattr(cmdtable, 'do_%s' % (parsed_input['root_cmd'],), None )
cmd = getattr(commands_unloggedin, 'do_%s' % (parsed_input['root_cmd'],), None )
if callable(cmd):
cdat['uinput'] = parsed_input

View file

@ -1,12 +1,12 @@
import settings
from ansi import *
class GenCommands:
"""
Generic command class. Pretty much every command should go here for
Generic command module. Pretty much every command should go here for
now.
"""
def do_look(self, cdat):
def do_look(cdat):
"""
Handle looking at objects.
"""
@ -24,7 +24,7 @@ class GenCommands:
)
session.msg(retval)
def do_quit(self, cdat):
def do_quit(cdat):
"""
Gracefully disconnect the user as per his own request.
"""
@ -32,7 +32,7 @@ class GenCommands:
session.msg("Quitting!")
session.handle_close()
def do_who(self, cdat):
def do_who(cdat):
"""
Generic WHO command.
"""
@ -46,7 +46,7 @@ class GenCommands:
session.msg(retval)
def do_say(self, cdat):
def do_say(cdat):
"""
Room-based speech command.
"""
@ -61,7 +61,7 @@ class GenCommands:
session.msg(retval)
def do_version(self, cdat):
def do_version(cdat):
"""
Version info command.
"""

View file

@ -1,11 +1,12 @@
from apps.objects.models import Object
import functions_db
import commands_general
class StaffCommands:
"""
Restricted staff commands.
"""
def do_dig(self, cdat):
def do_dig(cdat):
"""
Digs a new room out.
"""
@ -20,7 +21,7 @@ class StaffCommands:
newroom.name = roomname
newroom.type = "Room"
def do_nextfree(self, cdat):
def do_nextfree(cdat):
"""
Returns the next free object number.
"""
@ -32,7 +33,7 @@ class StaffCommands:
session.msg(retval)
def do_teleport(self, cdat):
def do_teleport(cdat):
"""
Teleports an object somewhere.
"""
@ -65,11 +66,11 @@ class StaffCommands:
else:
session.msg("Teleported.")
pobject.move_to(results[0])
#GenCommands.do_look(cdat)
commands_general.do_look(cdat)
#session.msg("Args: %s\n\rEqargs: %s" % (args, eq_args,))
def do_find(self, cdat):
def do_find(cdat):
"""
Searches for an object of a particular name.
"""

View file

@ -1,10 +1,10 @@
from django.contrib.auth.models import User
class UnLoggedInCommands:
"""
Commands that are available from the connect screen.
"""
def do_connect(self, cdat):
def do_connect(cdat):
"""
This is the connect command at the connection screen. Fairly simple,
uses the Django database API and User model to make it extremely simple.
@ -25,7 +25,7 @@ class UnLoggedInCommands:
uname = user.username
session.login(user)
def do_create(self, cdat):
def do_create(cdat):
"""
Handle the creation of new accounts.
"""
@ -43,7 +43,7 @@ class UnLoggedInCommands:
else:
server.create_user(session, uname, email, password)
def do_quit(self, cdat):
def do_quit(cdat):
"""
We're going to maintain a different version of the quit command
here for unconnected users for the sake of simplicity. The logged in

View file

@ -1,12 +1,10 @@
from asyncore import dispatcher
from asynchat import async_chat
import socket, asyncore, time, sys
from cmdhandler import *
import cmdhandler
from apps.objects.models import Object
from django.contrib.auth.models import User
chandler = Handler()
class PlayerSession(async_chat):
"""
This class represents a player's sesssion. From here we branch down into
@ -53,7 +51,7 @@ class PlayerSession(async_chat):
self.cmd_last = time.time()
# Stuff anything we need to pass in this dictionary.
cdat = {"server": self.server, "uinput": uinput, "session": self}
chandler.handle(cdat)
cmdhandler.handle(cdat)
def handle_close(self):
"""