Re-organization of the command handler for the sake of efficiency and cleanliness.
This commit is contained in:
parent
703fddcb7f
commit
8352c939ff
5 changed files with 256 additions and 265 deletions
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@ -1,76 +1,68 @@
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from commands_staff import StaffCommands
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import commands_staff
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from commands_general import GenCommands
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import commands_general
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from commands_unloggedin import UnLoggedInCommands
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import commands_unloggedin
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"""
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"""
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This is the command processing module. It is instanced once in the main
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This is the command processing module. It is instanced once in the main
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server module and the handle() function is hit every time a player sends
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server module and the handle() function is hit every time a player sends
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something.
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something.
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"""
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"""
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# We'll use this for our getattr() in the Handler class.
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gencommands = GenCommands()
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staffcommands = StaffCommands()
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unloggedincommands = UnLoggedInCommands()
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class UnknownCommand(Exception):
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class UnknownCommand(Exception):
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"""
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"""
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Throw this when a user enters an an invalid command.
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Throw this when a user enters an an invalid command.
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"""
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"""
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class Handler:
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def handle(cdat):
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def handle(self, cdat):
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"""
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"""
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Use the spliced (list) uinput variable to retrieve the correct
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Use the spliced (list) uinput variable to retrieve the correct
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command, or return an invalid command error.
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command, or return an invalid command error.
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We're basically grabbing the player's command by tacking
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We're basically grabbing the player's command by tacking
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their input on to 'do_' and looking it up in the GenCommands
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their input on to 'do_' and looking it up in the GenCommands
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class.
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class.
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"""
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"""
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session = cdat['session']
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session = cdat['session']
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server = cdat['server']
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server = cdat['server']
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try:
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# TODO: Protect against non-standard characters.
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if cdat['uinput'] == '':
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raise UnknownCommand
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uinput = cdat['uinput'].split()
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parsed_input = {}
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try:
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# First we split the input up by spaces.
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# TODO: Protect against non-standard characters.
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parsed_input['splitted'] = uinput
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if cdat['uinput'] == '':
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# Now we find the root command chunk (with switches attached).
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raise UnknownCommand
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parsed_input['root_chunk'] = parsed_input['splitted'][0].split('/')
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# And now for the actual root command. It's the first entry in root_chunk.
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uinput = cdat['uinput'].split()
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parsed_input['root_cmd'] = parsed_input['root_chunk'][0].lower()
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parsed_input = {}
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# Now we'll see if the user is using an alias. We do a dictionary lookup,
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# First we split the input up by spaces.
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# if the key (the player's root command) doesn't exist on the dict, we
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parsed_input['splitted'] = uinput
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# don't replace the existing root_cmd. If the key exists, its value
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# Now we find the root command chunk (with switches attached).
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# replaces the previously splitted root_cmd. For example, sa -> say.
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parsed_input['root_chunk'] = parsed_input['splitted'][0].split('/')
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alias_list = server.cmd_alias_list
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# And now for the actual root command. It's the first entry in root_chunk.
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parsed_input['root_cmd'] = alias_list.get(parsed_input['root_cmd'],parsed_input['root_cmd'])
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parsed_input['root_cmd'] = parsed_input['root_chunk'][0].lower()
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# Now we'll see if the user is using an alias. We do a dictionary lookup,
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# if the key (the player's root command) doesn't exist on the dict, we
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# don't replace the existing root_cmd. If the key exists, its value
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# replaces the previously splitted root_cmd. For example, sa -> say.
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alias_list = server.cmd_alias_list
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parsed_input['root_cmd'] = alias_list.get(parsed_input['root_cmd'],parsed_input['root_cmd'])
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if session.logged_in:
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if session.logged_in:
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# If it's prefixed by an '@', it's a staff command.
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# If it's prefixed by an '@', it's a staff command.
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if parsed_input['root_cmd'][0] != '@':
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if parsed_input['root_cmd'][0] != '@':
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cmdtable = gencommands
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cmd = getattr(commands_general, 'do_%s' % (parsed_input['root_cmd'],), None )
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else:
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parsed_input['root_cmd'] = parsed_input['root_cmd'][1:]
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cmdtable = staffcommands
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else:
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else:
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cmdtable = unloggedincommands
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parsed_input['root_cmd'] = parsed_input['root_cmd'][1:]
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cmd = getattr(commands_staff, 'do_%s' % (parsed_input['root_cmd'],), None )
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# cmdtable now equals the command table we need to use. Do a command
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else:
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# lookup for a particular function based on the user's input.
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cmd = getattr(commands_unloggedin, 'do_%s' % (parsed_input['root_cmd'],), None )
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cmd = getattr(cmdtable, 'do_%s' % (parsed_input['root_cmd'],), None )
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if callable(cmd):
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cdat['uinput'] = parsed_input
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cmd(cdat)
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else:
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raise UnknownCommand
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except UnknownCommand:
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session.msg("Unknown command.")
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if callable(cmd):
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cdat['uinput'] = parsed_input
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cmd(cdat)
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else:
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raise UnknownCommand
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except UnknownCommand:
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session.msg("Unknown command.")
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@ -1,72 +1,72 @@
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import settings
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import settings
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from ansi import *
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from ansi import *
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class GenCommands:
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"""
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Generic command module. Pretty much every command should go here for
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now.
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"""
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def do_look(cdat):
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"""
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"""
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Generic command class. Pretty much every command should go here for
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Handle looking at objects.
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now.
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"""
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"""
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session = cdat['session']
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def do_look(self, cdat):
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server = cdat['server']
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"""
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player_loc = session.player_loc
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Handle looking at objects.
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player_loc_obj = server.object_list[player_loc]
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"""
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session = cdat['session']
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server = cdat['server']
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player_loc = session.player_loc
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player_loc_obj = server.object_list[player_loc]
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retval = "%s%s%s%s\n\r%s" % (
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ansi["normal"],
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ansi["hilite"],
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player_loc_obj.name,
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ansi["normal"],
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player_loc_obj.description,
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)
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session.msg(retval)
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def do_quit(self, cdat):
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"""
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Gracefully disconnect the user as per his own request.
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"""
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session = cdat['session']
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session.msg("Quitting!")
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session.handle_close()
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def do_who(self, cdat):
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"""
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Generic WHO command.
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"""
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session_list = cdat['server'].session_list
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session = cdat['session']
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retval = "Player Name\n\r"
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for player in session_list:
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retval += '%s\n\r' % (player,)
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retval += '%d Players logged in.' % (len(session_list),)
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session.msg(retval)
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def do_say(self, cdat):
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retval = "%s%s%s%s\n\r%s" % (
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"""
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ansi["normal"],
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Room-based speech command.
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ansi["hilite"],
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"""
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player_loc_obj.name,
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session_list = cdat['server'].session_list
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ansi["normal"],
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session = cdat['session']
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player_loc_obj.description,
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speech = cdat['uinput']['splitted'][1:]
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)
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players_present = [player for player in session_list if player.player_loc == session.player_loc and player != session]
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session.msg(retval)
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retval = "You say, '%s'" % (''.join(speech),)
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def do_quit(cdat):
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for player in players_present:
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"""
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player.msg("%s says, '%s'" % (session.name, speech,))
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Gracefully disconnect the user as per his own request.
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"""
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session.msg(retval)
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session = cdat['session']
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session.msg("Quitting!")
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def do_version(self, cdat):
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session.handle_close()
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"""
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Version info command.
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def do_who(cdat):
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"""
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"""
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session = cdat['session']
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Generic WHO command.
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retval = "-"*50 +"\n\r"
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"""
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retval += "Evennia %s\n\r" % (settings.EVENNIA_VERSION,)
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session_list = cdat['server'].session_list
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retval += "-"*50
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session = cdat['session']
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session.msg(retval)
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retval = "Player Name\n\r"
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for player in session_list:
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retval += '%s\n\r' % (player,)
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retval += '%d Players logged in.' % (len(session_list),)
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session.msg(retval)
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def do_say(cdat):
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"""
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Room-based speech command.
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"""
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session_list = cdat['server'].session_list
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session = cdat['session']
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speech = cdat['uinput']['splitted'][1:]
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players_present = [player for player in session_list if player.player_loc == session.player_loc and player != session]
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retval = "You say, '%s'" % (''.join(speech),)
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for player in players_present:
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player.msg("%s says, '%s'" % (session.name, speech,))
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session.msg(retval)
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def do_version(cdat):
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"""
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Version info command.
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"""
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session = cdat['session']
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retval = "-"*50 +"\n\r"
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retval += "Evennia %s\n\r" % (settings.EVENNIA_VERSION,)
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retval += "-"*50
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session.msg(retval)
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@ -1,95 +1,96 @@
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from apps.objects.models import Object
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from apps.objects.models import Object
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import functions_db
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import functions_db
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import commands_general
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class StaffCommands:
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"""
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Restricted staff commands.
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"""
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def do_dig(cdat):
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"""
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"""
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Restricted staff commands.
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Digs a new room out.
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"""
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"""
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def do_dig(self, cdat):
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session = cdat['session']
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"""
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uinput= cdat['uinput']
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Digs a new room out.
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roomname = ''.join(uinput[1:])
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"""
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session = cdat['session']
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if roomname == '':
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uinput= cdat['uinput']
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session.msg("You must supply a room name!")
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roomname = ''.join(uinput[1:])
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else:
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newroom = Object()
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newroom.name = roomname
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newroom.type = "Room"
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if roomname == '':
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def do_nextfree(cdat):
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session.msg("You must supply a room name!")
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"""
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Returns the next free object number.
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"""
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session = cdat['session']
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server = cdat['server']
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nextfree = server.get_nextfree_dbnum()
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retval = "Next free object number: %s" % (nextfree,)
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session.msg(retval)
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def do_teleport(cdat):
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"""
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Teleports an object somewhere.
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"""
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session = cdat['session']
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pobject = session.pobject
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server = cdat['server']
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args = cdat['uinput']['splitted'][1:]
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if len(args) == 0:
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session.msg("Teleport where/what?")
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return
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eq_args = args[0].split('=')
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# If we have more than one entry in our '=' delimited argument list,
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# then we're doing a @tel <victim>=<location>. If not, we're doing
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# a direct teleport, @tel <destination>.
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if len(eq_args) > 1:
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session.msg("Equal sign present.")
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else:
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session.msg("No equal sign, direct tport.")
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results = functions_db.local_and_global_search(pobject, ''.join(args))
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if len(results) > 1:
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session.msg("More than one match found (please narrow target):")
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for result in results:
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session.msg(" %s(#%s)" % (result.name, result.id,))
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elif len(results) == 0:
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session.msg("I don't see that here.")
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else:
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else:
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newroom = Object()
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session.msg("Teleported.")
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newroom.name = roomname
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pobject.move_to(results[0])
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newroom.type = "Room"
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commands_general.do_look(cdat)
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def do_nextfree(self, cdat):
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#session.msg("Args: %s\n\rEqargs: %s" % (args, eq_args,))
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"""
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Returns the next free object number.
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def do_find(cdat):
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"""
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"""
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session = cdat['session']
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Searches for an object of a particular name.
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server = cdat['server']
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"""
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session = cdat['session']
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nextfree = server.get_nextfree_dbnum()
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server = cdat['server']
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retval = "Next free object number: %s" % (nextfree,)
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searchstring = ''.join(cdat['uinput']['splitted'][1:])
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session.msg(retval)
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if searchstring == '':
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session.msg("No search pattern given.")
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def do_teleport(self, cdat):
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return
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"""
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Teleports an object somewhere.
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memory_based = True
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"""
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session = cdat['session']
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if memory_based:
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pobject = session.pobject
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results = functions_db.list_search_object_namestr(server.object_list.values(), searchstring)
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server = cdat['server']
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args = cdat['uinput']['splitted'][1:]
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if len(results) > 0:
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session.msg("Name matches for: %s" % (searchstring,))
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if len(args) == 0:
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for result in results:
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session.msg("Teleport where/what?")
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session.msg(" %s(#%s)" % (result.name, result.id,))
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return
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session.msg("%d matches returned." % (len(results),))
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eq_args = args[0].split('=')
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# If we have more than one entry in our '=' delimited argument list,
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# then we're doing a @tel <victim>=<location>. If not, we're doing
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# a direct teleport, @tel <destination>.
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if len(eq_args) > 1:
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session.msg("Equal sign present.")
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else:
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else:
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session.msg("No equal sign, direct tport.")
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session.msg("No name matches found for: %s" % (searchstring,))
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results = functions_db.local_and_global_search(pobject, ''.join(args))
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if len(results) > 1:
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session.msg("More than one match found (please narrow target):")
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for result in results:
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session.msg(" %s(#%s)" % (result.name, result.id,))
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elif len(results) == 0:
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session.msg("I don't see that here.")
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else:
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session.msg("Teleported.")
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pobject.move_to(results[0])
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#GenCommands.do_look(cdat)
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#session.msg("Args: %s\n\rEqargs: %s" % (args, eq_args,))
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def do_find(self, cdat):
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"""
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Searches for an object of a particular name.
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"""
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session = cdat['session']
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server = cdat['server']
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searchstring = ''.join(cdat['uinput']['splitted'][1:])
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if searchstring == '':
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session.msg("No search pattern given.")
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return
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memory_based = True
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if memory_based:
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results = functions_db.list_search_object_namestr(server.object_list.values(), searchstring)
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if len(results) > 0:
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session.msg("Name matches for: %s" % (searchstring,))
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||||||
for result in results:
|
|
||||||
session.msg(" %s(#%s)" % (result.name, result.id,))
|
|
||||||
session.msg("%d matches returned." % (len(results),))
|
|
||||||
else:
|
|
||||||
session.msg("No name matches found for: %s" % (searchstring,))
|
|
||||||
|
|
|
||||||
|
|
@ -1,54 +1,54 @@
|
||||||
from django.contrib.auth.models import User
|
from django.contrib.auth.models import User
|
||||||
|
|
||||||
class UnLoggedInCommands:
|
"""
|
||||||
|
Commands that are available from the connect screen.
|
||||||
|
"""
|
||||||
|
|
||||||
|
def do_connect(cdat):
|
||||||
"""
|
"""
|
||||||
Commands that are available from the connect screen.
|
This is the connect command at the connection screen. Fairly simple,
|
||||||
|
uses the Django database API and User model to make it extremely simple.
|
||||||
"""
|
"""
|
||||||
def do_connect(self, cdat):
|
session = cdat['session']
|
||||||
"""
|
uname = cdat['uinput']['splitted'][1]
|
||||||
This is the connect command at the connection screen. Fairly simple,
|
password = cdat['uinput']['splitted'][2]
|
||||||
uses the Django database API and User model to make it extremely simple.
|
|
||||||
"""
|
account = User.objects.filter(username=uname)
|
||||||
session = cdat['session']
|
user = account[0]
|
||||||
uname = cdat['uinput']['splitted'][1]
|
|
||||||
password = cdat['uinput']['splitted'][2]
|
autherror = "Invalid username or password!"
|
||||||
|
if account.count() == 0:
|
||||||
|
session.msg(autherror)
|
||||||
|
if not user.check_password(password):
|
||||||
|
session.msg(autherror)
|
||||||
|
else:
|
||||||
|
uname = user.username
|
||||||
|
session.login(user)
|
||||||
|
|
||||||
account = User.objects.filter(username=uname)
|
def do_create(cdat):
|
||||||
user = account[0]
|
"""
|
||||||
|
Handle the creation of new accounts.
|
||||||
|
"""
|
||||||
|
session = cdat['session']
|
||||||
|
server = cdat['server']
|
||||||
|
uname = cdat['uinput']['splitted'][1]
|
||||||
|
email = cdat['uinput']['splitted'][2]
|
||||||
|
password = cdat['uinput']['splitted'][3]
|
||||||
|
account = User.objects.filter(username=uname)
|
||||||
|
|
||||||
|
if not account.count() == 0:
|
||||||
|
session.msg("There is already a player with that name!")
|
||||||
|
elif len(password) < 3:
|
||||||
|
session.msg("Your password must be 3 characters or longer.")
|
||||||
|
else:
|
||||||
|
server.create_user(session, uname, email, password)
|
||||||
|
|
||||||
autherror = "Invalid username or password!"
|
def do_quit(cdat):
|
||||||
if account.count() == 0:
|
"""
|
||||||
session.msg(autherror)
|
We're going to maintain a different version of the quit command
|
||||||
if not user.check_password(password):
|
here for unconnected users for the sake of simplicity. The logged in
|
||||||
session.msg(autherror)
|
version will be a bit more complicated.
|
||||||
else:
|
"""
|
||||||
uname = user.username
|
session = cdat['session']
|
||||||
session.login(user)
|
session.msg("Disconnecting...")
|
||||||
|
session.handle_close()
|
||||||
def do_create(self, cdat):
|
|
||||||
"""
|
|
||||||
Handle the creation of new accounts.
|
|
||||||
"""
|
|
||||||
session = cdat['session']
|
|
||||||
server = cdat['server']
|
|
||||||
uname = cdat['uinput']['splitted'][1]
|
|
||||||
email = cdat['uinput']['splitted'][2]
|
|
||||||
password = cdat['uinput']['splitted'][3]
|
|
||||||
account = User.objects.filter(username=uname)
|
|
||||||
|
|
||||||
if not account.count() == 0:
|
|
||||||
session.msg("There is already a player with that name!")
|
|
||||||
elif len(password) < 3:
|
|
||||||
session.msg("Your password must be 3 characters or longer.")
|
|
||||||
else:
|
|
||||||
server.create_user(session, uname, email, password)
|
|
||||||
|
|
||||||
def do_quit(self, cdat):
|
|
||||||
"""
|
|
||||||
We're going to maintain a different version of the quit command
|
|
||||||
here for unconnected users for the sake of simplicity. The logged in
|
|
||||||
version will be a bit more complicated.
|
|
||||||
"""
|
|
||||||
session = cdat['session']
|
|
||||||
session.msg("Disconnecting...")
|
|
||||||
session.handle_close()
|
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,10 @@
|
||||||
from asyncore import dispatcher
|
from asyncore import dispatcher
|
||||||
from asynchat import async_chat
|
from asynchat import async_chat
|
||||||
import socket, asyncore, time, sys
|
import socket, asyncore, time, sys
|
||||||
from cmdhandler import *
|
import cmdhandler
|
||||||
from apps.objects.models import Object
|
from apps.objects.models import Object
|
||||||
from django.contrib.auth.models import User
|
from django.contrib.auth.models import User
|
||||||
|
|
||||||
chandler = Handler()
|
|
||||||
|
|
||||||
class PlayerSession(async_chat):
|
class PlayerSession(async_chat):
|
||||||
"""
|
"""
|
||||||
This class represents a player's sesssion. From here we branch down into
|
This class represents a player's sesssion. From here we branch down into
|
||||||
|
|
@ -53,7 +51,7 @@ class PlayerSession(async_chat):
|
||||||
self.cmd_last = time.time()
|
self.cmd_last = time.time()
|
||||||
# Stuff anything we need to pass in this dictionary.
|
# Stuff anything we need to pass in this dictionary.
|
||||||
cdat = {"server": self.server, "uinput": uinput, "session": self}
|
cdat = {"server": self.server, "uinput": uinput, "session": self}
|
||||||
chandler.handle(cdat)
|
cmdhandler.handle(cdat)
|
||||||
|
|
||||||
def handle_close(self):
|
def handle_close(self):
|
||||||
"""
|
"""
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue