Update links/paths to new contrib locations
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61 changed files with 171 additions and 248 deletions
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@ -42,7 +42,7 @@ to a game, common to many RP-centric games:
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simple Attribute that modifies how the characters is viewed when
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in a room as sdesc + pose.
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- in-emote says, including seamless integration with language
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obscuration routine (such as contrib/rplanguage.py)
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obscuration routine (such as contrib/rpg/rplanguage.py)
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Installation:
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@ -125,7 +125,7 @@ Extra Installation Instructions:
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1. In typeclasses/character.py:
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Import the `ContribRPCharacter` class:
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`from evennia.contrib.rpsystem import ContribRPCharacter`
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`from evennia.contrib.rpg.rpsystem import ContribRPCharacter`
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Inherit ContribRPCharacter:
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Change "class Character(DefaultCharacter):" to
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`class Character(ContribRPCharacter):`
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@ -133,13 +133,13 @@ Extra Installation Instructions:
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Add `super().at_object_creation()` as the top line.
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2. In `typeclasses/rooms.py`:
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Import the `ContribRPRoom` class:
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`from evennia.contrib.rpsystem import ContribRPRoom`
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`from evennia.contrib.rpg.rpsystem import ContribRPRoom`
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Inherit `ContribRPRoom`:
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Change `class Room(DefaultRoom):` to
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`class Room(ContribRPRoom):`
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3. In `typeclasses/objects.py`
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Import the `ContribRPObject` class:
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`from evennia.contrib.rpsystem import ContribRPObject`
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`from evennia.contrib.rpg.rpsystem import ContribRPObject`
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Inherit `ContribRPObject`:
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Change `class Object(DefaultObject):` to
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`class Object(ContribRPObject):`
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@ -348,7 +348,7 @@ def parse_language(speaker, emote):
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the markers and a tuple (langname, saytext), where
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langname can be None.
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Raises:
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evennia.contrib.rpsystem.LanguageError: If an invalid language was
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evennia.contrib.rpg.rpsystem.LanguageError: If an invalid language was
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specified.
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Notes:
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@ -1756,7 +1756,7 @@ class ContribRPCharacter(DefaultCharacter, ContribRPObject):
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Notes:
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This is designed to work together with a string obfuscator
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such as the `obfuscate_language` or `obfuscate_whisper` in
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the evennia.contrib.rplanguage module.
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the evennia.contrib.rpg.rplanguage module.
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"""
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return "%s|w%s|n" % ("|W(%s)" % language if language else "", text)
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