Update links/paths to new contrib locations

This commit is contained in:
Griatch 2021-12-19 17:04:26 +01:00
parent 7f2b8c81d7
commit 8139fd79c7
61 changed files with 171 additions and 248 deletions

View file

@ -47,14 +47,14 @@ system for armor or other equipment.
To install, import this module and have your default character
inherit from ClothedCharacter in your game's characters.py file:
from evennia.contrib.clothing import ClothedCharacter
from evennia.contrib.game_systems.clothing import ClothedCharacter
class Character(ClothedCharacter):
And then add ClothedCharacterCmdSet in your character set in your
game's commands/default_cmdsets.py:
from evennia.contrib.clothing import ClothedCharacterCmdSet
from evennia.contrib.game_systems.clothing import ClothedCharacterCmdSet
class CharacterCmdSet(default_cmds.CharacterCmdSet):
...
@ -67,7 +67,7 @@ game's commands/default_cmdsets.py:
From here, you can use the default builder commands to create clothes
with which to test the system:
@create a pretty shirt : evennia.contrib.clothing.Clothing
@create a pretty shirt : evennia.contrib.game_systems.clothing.Clothing
@set shirt/clothing_type = 'top'
wear shirt
@ -389,7 +389,7 @@ class CmdWear(MuxCommand):
if not clothing:
self.caller.msg("Thing to wear must be in your inventory.")
return
if not clothing.is_typeclass("evennia.contrib.clothing.Clothing", exact=False):
if not clothing.is_typeclass("evennia.contrib.game_systems.clothing.Clothing", exact=False):
self.caller.msg("That's not clothes!")
return
@ -492,10 +492,10 @@ class CmdCover(MuxCommand):
cover_with = self.caller.search(self.arglist[1], candidates=self.caller.contents)
if not to_cover or not cover_with:
return
if not to_cover.is_typeclass("evennia.contrib.clothing.Clothing", exact=False):
if not to_cover.is_typeclass("evennia.contrib.game_systems.clothing.Clothing", exact=False):
self.caller.msg("%s isn't clothes!" % to_cover.name)
return
if not cover_with.is_typeclass("evennia.contrib.clothing.Clothing", exact=False):
if not cover_with.is_typeclass("evennia.contrib.game_systems.clothing.Clothing", exact=False):
self.caller.msg("%s isn't clothes!" % cover_with.name)
return
if cover_with.db.clothing_type: