Update links/paths to new contrib locations

This commit is contained in:
Griatch 2021-12-19 17:04:26 +01:00
parent 7f2b8c81d7
commit 8139fd79c7
61 changed files with 171 additions and 248 deletions

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@ -29,7 +29,7 @@ In `mygame/commands/default_cmdsets.py`:
```python
from evennia.contrib.evscaperoom.commands import CmdEvscapeRoomStart
from evennia.contrib.full_systems.evscaperoom.commands import CmdEvscapeRoomStart
class CharacterCmdSet(...):
@ -47,7 +47,7 @@ comes with a small (very small) escape room as an example.
To do this, you need to make your own states. First make sure you can play the
simple example room installed above.
Copy `evennia/contrib/evscaperoom/states` to somewhere in your game folder (let's
Copy `evennia/contrib/full_systems/evscaperoom/states` to somewhere in your game folder (let's
assume you put it under `mygame/world/`).
Next you need to re-point Evennia to look for states in this new location. Add
@ -70,7 +70,7 @@ There are a few other settings that may be useful:
want some other naming scheme.
- `HELP_SUMMARY_TEXT` - this is the help blurb shown when entering `help` in
the room without an argument. The original is found at the top of
`evennia/contrib/evscaperoom/commands.py`.
`evennia/contrib/full_systems/evscaperoom/commands.py`.
# Playing the game

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@ -24,7 +24,7 @@ from .utils import create_evscaperoom_object, msg_cinematic, parse_for_things
if hasattr(settings, "EVSCAPEROOM_STATE_PACKAGE"):
_ROOMSTATE_PACKAGE = settings.EVSCAPEROOM_STATE_PACKAGE
else:
_ROOMSTATE_PACKAGE = "evennia.contrib.evscaperoom.states"
_ROOMSTATE_PACKAGE = "evennia.contrib.full_systems.evscaperoom.states"
if hasattr(settings, "EVSCAPEROOM_START_STATE"):
_FIRST_STATE = settings.EVSCAPEROOM_START_STATE
else:

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@ -15,7 +15,7 @@ system but they don't necessarily need to follow each other in the exact
sequence.
Each state module must make a class `State` available in the global scope. This
should be a child of `evennia.contrib.evscaperoom.state.BaseState`. The
should be a child of `evennia.contrib.full_systems/evscaperoom.state.BaseState`. The
methods on this class will be called to initialize the state and clean up etc.
There are no other restrictions on the module.

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@ -8,8 +8,8 @@ teleported back to the evscaperoom menu.
"""
from evennia.contrib.evscaperoom.state import BaseState
from evennia.contrib.evscaperoom import objects
from evennia.contrib.full_systems.evscaperoom.state import BaseState
from evennia.contrib.full_systems.evscaperoom import objects
GREETING = """
This is the situation, {name}:

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@ -271,7 +271,7 @@ class TestStates(EvenniaTest):
dirname = path.join(path.dirname(__file__), "states")
states = []
for imp, module, ispackage in pkgutil.walk_packages(
path=[dirname], prefix="evennia.contrib.evscaperoom.states."
path=[dirname], prefix="evennia.contrib.full_systems.evscaperoom.states."
):
mod = mod_import(module)
states.append(mod)