Refactored src/server, splitting out into a portal subdirectory to make it clearer what goes on which "side".
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13 changed files with 179 additions and 175 deletions
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"""
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This module implements the telnet protocol.
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This depends on a generic session module that implements
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the actual login procedure of the game, tracks
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sessions etc.
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"""
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import re
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from twisted.conch.telnet import Telnet, StatefulTelnetProtocol, IAC, LINEMODE
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from src.server.session import Session
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from src.server import ttype, mssp
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from src.server.mccp import Mccp, mccp_compress, MCCP
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from src.utils import utils, ansi, logger
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_RE_N = re.compile(r"\{n$")
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class TelnetProtocol(Telnet, StatefulTelnetProtocol, Session):
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"""
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Each player connecting over telnet (ie using most traditional mud
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clients) gets a telnet protocol instance assigned to them. All
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communication between game and player goes through here.
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"""
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def connectionMade(self):
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"""
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This is called when the connection is first
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established.
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"""
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# initialize the session
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self.iaw_mode = False
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client_address = self.transport.client
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self.init_session("telnet", client_address, self.factory.sessionhandler)
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# negotiate mccp (data compression)
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self.mccp = Mccp(self)
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# negotiate ttype (client info)
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self.ttype = ttype.Ttype(self)
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# negotiate mssp (crawler communication)
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self.mssp = mssp.Mssp(self)
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# add this new connection to sessionhandler so
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# the Server becomes aware of it.
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self.sessionhandler.connect(self)
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def enableRemote(self, option):
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"""
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This sets up the options we allow for this protocol.
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"""
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return (option == LINEMODE or
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option == ttype.TTYPE or
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option == MCCP or
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option == mssp.MSSP)
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def enableLocal(self, option):
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"""
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Allow certain options on this protocol
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"""
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return option == MCCP
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def disableLocal(self, option):
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if option == MCCP:
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self.mccp.no_mccp(option)
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return True
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else:
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return super(TelnetProtocol, self).disableLocal(option)
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def connectionLost(self, reason):
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"""
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This is executed when the connection is lost for
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whatever reason. It can also be called directly, from
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the disconnect method
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"""
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self.sessionhandler.disconnect(self)
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self.transport.loseConnection()
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def dataReceived(self, data):
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"""
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This method will split the incoming data depending on if it
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starts with IAC (a telnet command) or not. All other data will
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be handled in line mode. Some clients also sends an erroneous
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line break after IAC, which we must watch out for.
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"""
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#print "dataRcv (%s):" % data,
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#try:
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# for b in data:
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# print ord(b),
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# print ""
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#except Exception, e:
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# print str(e) + ":", str(data)
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if data and data[0] == IAC or self.iaw_mode:
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try:
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#print "IAC mode"
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super(TelnetProtocol, self).dataReceived(data)
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if len(data) == 1:
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self.iaw_mode = True
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else:
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self.iaw_mode = False
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return
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except Exception:
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logger.log_trace()
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# if we get to this point the command must end with a linebreak.
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# We make sure to add it, to fix some clients messing this up.
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data = data.rstrip("\r\n") + "\n"
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#print "line data in:", repr(data)
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StatefulTelnetProtocol.dataReceived(self, data)
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def _write(self, data):
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"hook overloading the one used in plain telnet"
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#print "_write (%s): %s" % (self.state, " ".join(str(ord(c)) for c in data))
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data = data.replace('\n', '\r\n').replace('\r\r\n', '\r\n')
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#data = data.replace('\n', '\r\n')
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super(TelnetProtocol, self)._write(mccp_compress(self, data))
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def sendLine(self, line):
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"hook overloading the one used by linereceiver"
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#print "sendLine (%s):\n%s" % (self.state, line)
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#escape IAC in line mode, and correctly add \r\n
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line += self.delimiter
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line = line.replace(IAC, IAC + IAC).replace('\n', '\r\n')
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return self.transport.write(mccp_compress(self, line))
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def lineReceived(self, string):
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"""
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Telnet method called when data is coming in over the telnet
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connection. We pass it on to the game engine directly.
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"""
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self.sessionhandler.data_in(self, string)
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# Session hooks
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def disconnect(self, reason=None):
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"""
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generic hook for the engine to call in order to
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disconnect this protocol.
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"""
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if reason:
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self.data_out(reason)
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self.connectionLost(reason)
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def data_out(self, string, data=None):
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"""
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generic hook method for engine to call in order to send data
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through the telnet connection.
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Data Evennia -> Player.
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data argument may contain a dict with output flags.
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"""
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try:
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string = utils.to_str(string, encoding=self.encoding)
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except Exception, e:
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self.sendLine(str(e))
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return
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ttype = self.protocol_flags.get('TTYPE', {})
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nomarkup = not (ttype or ttype.get('256 COLORS') or ttype.get('ANSI') or not ttype.get("init_done"))
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raw = False
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if type(data) == dict:
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# check if we want escape codes to go through unparsed.
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raw = data.get("raw", False)
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# check if we want to remove all markup (TTYPE override)
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nomarkup = data.get("nomarkup", False)
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if raw:
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self.sendLine(string)
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else:
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# we need to make sure to kill the color at the end in order to match the webclient output.
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self.sendLine(ansi.parse_ansi(_RE_N.sub("", string) + "{n", strip_ansi=nomarkup, xterm256=ttype.get('256 COLORS')))
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