Expand tutorial on equipmenthandler
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423 changed files with 689 additions and 3613 deletions
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@ -32,22 +32,18 @@ class EvAdventureMixin:
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self.helmet = create.create_object(
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EvAdventureHelmet,
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key="helmet",
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attributes=[("inventory_use_slot", enums.WieldLocation.HEAD), ("armor", 1)],
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)
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self.shield = create.create_object(
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EvAdventureShield,
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key="shield",
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attributes=[("inventory_use_slot", enums.WieldLocation.SHIELD_HAND), ("armor", 1)],
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)
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self.armor = create.create_object(
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EvAdventureArmor,
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key="armor",
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attributes=[("inventory_use_slot", enums.WieldLocation.BODY), ("armor", 11)],
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)
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self.weapon = create.create_object(
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EvAdventureWeapon,
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key="weapon",
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attributes=[("inventory_use_slot", enums.WieldLocation.WEAPON_HAND)],
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)
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self.big_weapon = create.create_object(
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EvAdventureWeapon,
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