Expand tutorial on equipmenthandler

This commit is contained in:
Griatch 2022-08-30 23:03:39 +02:00
parent 9c45feaf10
commit 805fbd5edb
423 changed files with 689 additions and 3613 deletions

View file

@ -32,22 +32,18 @@ class EvAdventureMixin:
self.helmet = create.create_object(
EvAdventureHelmet,
key="helmet",
attributes=[("inventory_use_slot", enums.WieldLocation.HEAD), ("armor", 1)],
)
self.shield = create.create_object(
EvAdventureShield,
key="shield",
attributes=[("inventory_use_slot", enums.WieldLocation.SHIELD_HAND), ("armor", 1)],
)
self.armor = create.create_object(
EvAdventureArmor,
key="armor",
attributes=[("inventory_use_slot", enums.WieldLocation.BODY), ("armor", 11)],
)
self.weapon = create.create_object(
EvAdventureWeapon,
key="weapon",
attributes=[("inventory_use_slot", enums.WieldLocation.WEAPON_HAND)],
)
self.big_weapon = create.create_object(
EvAdventureWeapon,