- Implemented permission system management inside the game
- changed @chperm to @setperm to avoid confusion with channel commands - added @setgroup command for adding user group permissions - Moved permissions/group setup into settings file to allow admins to tweak without going into evennia engine. - Add all new players to default permission group (defined in settings) - Defined a basic group hierarchy, removed permission 'genperms.builder' in favour of a group named builders instead, containing all relevant permissions. - Filtered out all django's automatic permissions in @setperm/list to make permission system more controlled by admin. - Probably fixed bug that caused new users to not be signed up to channels (more testing needed) - Added Exception handler in unloggedin method create, this was killing tracebacks upon user creation. /Griatch
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23 changed files with 341 additions and 214 deletions
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@ -2,6 +2,7 @@
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Models for the help system.
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"""
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from django.db import models
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from django.conf import settings
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from django.contrib.auth.models import User, Group
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from src.objects.models import Object
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from src.ansi import parse_ansi
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@ -22,10 +23,7 @@ class CommChannel(models.Model):
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class Meta:
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ordering = ['-name']
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permissions = (
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('emit_commchannel', 'May @cemit over channels.'),
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('channel_admin', 'May administer comm channels.')
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)
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permissions = settings.PERM_CHANNELS
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def get_name(self):
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"""
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@ -113,8 +111,9 @@ class CommChannelMessage(models.Model):
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message = models.TextField()
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date_sent = models.DateTimeField(editable=False, auto_now_add=True)
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class Meta:
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ordering = ['-date_sent']
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def __str__(self):
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return "%s: %s" % (self.channel.name, self.message)
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class Meta:
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ordering = ['-date_sent']
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