Fixing contrib test issues

This commit is contained in:
Griatch 2021-12-18 23:56:38 +01:00
parent 04a95297b5
commit 7f2b8c81d7
30 changed files with 248 additions and 565 deletions

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@ -4,7 +4,7 @@
# It allows batch processing of normal Evennia commands.
# Test it by loading it with @batchcommand:
#
# @batchcommand[/interactive] examples.batch_example
# batchcommand[/interactive] examples.batch_example
#
# A # as the first symbol on a line begins a comment and
# marks the end of a previous command definition (important!).
@ -17,12 +17,12 @@
# This creates a red button
@create button:tutorial_examples.red_button.RedButton
create button:red_button.RedButton
# This comment ends input for @create
# Next command:
@set button/desc =
set button/desc =
This is a large red button. Now and then
it flashes in an evil, yet strangely tantalizing way.
@ -48,7 +48,7 @@ know you want to!
# Now let's place the button where it belongs (let's say limbo #2 is
# the evil lair in our example).
@teleport #2
teleport #2
#... and drop it (remember, this comment ends input to @teleport, so don't
#forget it!) The very last command in the file need not be ended with #.

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@ -45,7 +45,7 @@
# all other #CODE blocks when they are executed.
from evennia import create_object, search_object
from evennia.contrib.tutorial_examples import red_button
from evennia.contrib.tutorials import red_button
from evennia import DefaultObject
limbo = search_object("Limbo")[0]