Added some fixes to tutorial world.
This commit is contained in:
parent
a12f7b9c32
commit
7e146eae11
3 changed files with 7 additions and 4 deletions
|
|
@ -681,7 +681,7 @@ hole
|
|||
lichen it seems very sturdy. In a corner lies what might have once
|
||||
been a bed or a bench but is now nothing more than a pile or rotting
|
||||
splinters. One of the walls are covered with a thick cover of black
|
||||
roots where they has broken through the cracks.{n
|
||||
roots where they have broken through the cracks.{n
|
||||
#
|
||||
@create/drop iron-cast door;iron;door;iron-cast
|
||||
#
|
||||
|
|
|
|||
|
|
@ -336,7 +336,7 @@ class LightSource(TutorialObject):
|
|||
super(LightSource, self).at_object_creation()
|
||||
self.db.tutorial_info = "This object can be turned on off and has a timed script controlling it."
|
||||
self.db.is_active = False
|
||||
self.db.burntime = 60 # 1 minute
|
||||
self.db.burntime = 60*3 # 3 minutes
|
||||
self.db.desc = "A splinter of wood with remnants of resin on it, enough for burning."
|
||||
# add commands
|
||||
self.cmdset.add_default(CmdSetLightSource, permanent=True)
|
||||
|
|
|
|||
|
|
@ -206,7 +206,7 @@ class CmdDarkHelp(Command):
|
|||
|
||||
# the nomatch system command will give a suitable error when we cannot find the normal commands.
|
||||
from src.commands.default.syscommands import CMD_NOMATCH
|
||||
|
||||
from src.commands.default.general import CmdSay
|
||||
class CmdDarkNoMatch(Command):
|
||||
"This is called when there is no match"
|
||||
key = CMD_NOMATCH
|
||||
|
|
@ -225,7 +225,7 @@ class DarkCmdSet(CmdSet):
|
|||
self.add(CmdLookDark())
|
||||
self.add(CmdDarkHelp())
|
||||
self.add(CmdDarkNoMatch())
|
||||
|
||||
self.add(CmdSay)
|
||||
#
|
||||
# Darkness room two-state system
|
||||
#
|
||||
|
|
@ -483,6 +483,9 @@ class CmdLookBridge(Command):
|
|||
"Under your feet a plank comes loose, tumbling down. For a moment you dangle over the abyss ...",
|
||||
"The section of rope you hold onto crumble in your hands, parts of it breaking apart. You sway trying to regain balance.")
|
||||
message = "{c%s{n\n" % self.obj.key + messages[bridge_position] + "\n" + moods[random.randint(0, len(moods) - 1)]
|
||||
chars = [obj for obj in self.obj.contents if obj.has_player]
|
||||
message += "\n You see: %s" % ", ".join("{c%s{n" % char.key for char in chars)
|
||||
|
||||
self.caller.msg(message)
|
||||
|
||||
# there is a chance that we fall if we are on the western or central part of the bridge.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue