Moved all command definitions of Typeclassed entities up one level, to Object, Player and Script respectively. The actual code is still on the models (ObjectDB, PlayerDB and ScriptDB), but one should not be able to use the methods without having to dig into the code as far. Also added extensive, up-to-date headers to the inheriting base objects in game/gamesrc.
This commit is contained in:
parent
8ada50fcb7
commit
7a2cdd3842
8 changed files with 676 additions and 170 deletions
|
|
@ -42,56 +42,90 @@ class Object(BaseObject):
|
|||
__setattr__ since these are used heavily by the typeclass system
|
||||
of Evennia and messing with them might well break things for you.
|
||||
|
||||
Hooks (these are class methods, so their arguments should also start with self):
|
||||
|
||||
at_object_creation() - only called once, when object is first created.
|
||||
Almost all object customizations go here.
|
||||
at_first_login() - only called once, the very first time user logs in.
|
||||
at_pre_login() - called every time the user connects, after they have
|
||||
identified, just before the system actually logs them in.
|
||||
at_post_login() - called at the end of login, just before setting the
|
||||
player loose in the world.
|
||||
at_disconnect() - called just before the use is disconnected (this is also
|
||||
called if the system determines the player lost their link)
|
||||
at_object_delete() - called just before the database object is permanently
|
||||
deleted from the database with obj.delete(). Note that cleaning out contents
|
||||
and deleting connected exits is not needed, this is handled
|
||||
automatically when doing obj.delete(). If this method returns
|
||||
False, deletion is aborted.
|
||||
* Base properties defined/available on all Objects
|
||||
|
||||
at_before_move(destination) - called by obj.move_to() just before moving object to the destination.
|
||||
If this method returns False, move is cancelled.
|
||||
announce_move_from(destination) - called while still standing in the old location,
|
||||
if obj.move_to() has argument quiet=False.
|
||||
announce_move_to(source_location) - called after move, while standing in the new location
|
||||
if obj.move_to() has argument quiet=False.
|
||||
at_after_move(source_location) - always called after a move has been performed.
|
||||
key (string) - name of object
|
||||
name (string)- same as key
|
||||
aliases (list of strings) - aliases to the object. Will be saved to database as AliasDB entries but returned as strings.
|
||||
dbref (int, read-only) - unique #id-number. Also "id" can be used.
|
||||
dbobj (Object, read-only) - link to database model. dbobj.typeclass points back to this class
|
||||
typeclass (Object, read-only) - this links back to this class as an identified only. Use self.swap_typeclass() to switch.
|
||||
date_created (string) - time stamp of object creation
|
||||
permissions (list of strings) - list of permission strings
|
||||
|
||||
player (Player) - controlling player (will also return offline player)
|
||||
location (Object) - current location. Is None if this is a room
|
||||
home (Object) - safety start-location
|
||||
sessions (list of Sessions, read-only) - returns all sessions connected to this object
|
||||
has_player (bool, read-only)- will only return *connected* players
|
||||
contents (list of Objects, read-only) - returns all objects inside this object (including exits)
|
||||
exits (list of Objects, read-only) - returns all exits from this object, if any
|
||||
destination (Object) - only set if this object is an exit.
|
||||
is_superuser (bool, read-only) - True/False if this user is a superuser
|
||||
|
||||
* Handlers available
|
||||
|
||||
locks - lock-handler: use locks.add() to add new lock strings
|
||||
db - attribute-handler: store/retrieve database attributes on this self.db.myattr=val, val=self.db.myattr
|
||||
ndb - non-persistent attribute handler: same as db but does not create a database entry when storing data
|
||||
scripts - script-handler. Add new scripts to object with scripts.add()
|
||||
cmdset - cmdset-handler. Use cmdset.add() to add new cmdsets to object
|
||||
nicks - nick-handler. New nicks with nicks.add().
|
||||
|
||||
at_object_leave(obj, target_location) - called when this object loose an object (e.g.
|
||||
someone leaving the room, an object is given away etc)
|
||||
at_object_receive(obj, source_location) - called when this object receives another object
|
||||
(e.g. a room being entered, an object moved into inventory)
|
||||
* Helper methods (see src.objects.objects.py for full headers)
|
||||
|
||||
|
||||
|
||||
|
||||
return_appearance(looker) - by default, this is used by the 'look' command to
|
||||
request this object to describe itself. Looker
|
||||
is the object requesting to get the information.
|
||||
at_desc(looker=None) - by default called whenever the appearance is requested.
|
||||
|
||||
at_msg_receive(self, msg, from_obj=None, data=None) - called whenever someone sends a message to this object.
|
||||
message aborted if hook returns False.
|
||||
at_msg_send(self, msg, to_obj=None, data=None) - called when this objects sends a message. This can only be
|
||||
called if from_obj is specified in the call to msg().
|
||||
at_object_delete() - calleed when this object is to be deleted. If returns False, deletion is aborted.
|
||||
search(ostring, global_search=False, attribute_name=None, use_nicks=False, location=None, ignore_errors=False, player=False)
|
||||
execute_cmd(raw_string)
|
||||
msg(message, from_obj=None, data=None)
|
||||
msg_contents(message, exclude=None, from_obj=None, data=None)
|
||||
move_to(destination, quiet=False, emit_to_obj=None, use_destination=True)
|
||||
copy(new_key=None)
|
||||
delete()
|
||||
is_typeclass(typeclass, exact=False)
|
||||
swap_typeclass(new_typeclass, clean_attributes=False, no_default=True)
|
||||
access(accessing_obj, access_type='read', default=False)
|
||||
check_permstring(permstring)
|
||||
|
||||
at_get(getter) - called after object has been picked up. Does not stop pickup.
|
||||
at_drop(dropper) - called when this object has been dropped.
|
||||
at_say(speaker, message) - by default, called if an object inside this object speaks
|
||||
* Hooks (these are class methods, so their arguments should also start with self):
|
||||
|
||||
basetype_setup() - only called once, used for behind-the-scenes setup. Normally not modified.
|
||||
basetype_posthook_setup() - customization in basetype, after the object has been created; Normally not modified.
|
||||
|
||||
at_object_creation() - only called once, when object is first created. Object customizations go here.
|
||||
at_object_delete() - called just before deleting an object. If returning False, deletion is aborted. Note that all objects
|
||||
inside a deleted object are automatically moved to their <home>, they don't need to be removed here.
|
||||
|
||||
at_init() - called whenever typeclass is cached from memory, at least once every server restart/reload
|
||||
at_cmdset_get() - this is called just before the command handler requests a cmdset from this object
|
||||
at_first_login() - (player-controlled objects only) called once, the very first time user logs in.
|
||||
at_pre_login() - (player-controlled objects only) called every time the user connects, after they have identified, before other setup
|
||||
at_post_login() - (player-controlled objects only) called at the end of login, just before setting the player loose in the world.
|
||||
at_disconnect() - (player-controlled objects only) called just before the user disconnects (or goes linkless)
|
||||
at_server_reload() - called before server is reloaded
|
||||
at_server_shutdown() - called just before server is fully shut down
|
||||
|
||||
at_before_move(destination) - called just before moving object to the destination. If returns False, move is cancelled.
|
||||
announce_move_from(destination) - called in old location, just before move, if obj.move_to() has quiet=False
|
||||
announce_move_to(source_location) - called in new location, just after move, if obj.move_to() has quiet=False
|
||||
at_after_move(source_location) - always called after a move has been successfully performed.
|
||||
at_object_leave(obj, target_location) - called when an object leaves this object in any fashion
|
||||
at_object_receive(obj, source_location) - called when this object receives another object
|
||||
|
||||
at_before_traverse(traversing_object) - (exit-objects only) called just before an object traverses this object
|
||||
at_after_traverse(traversing_object, source_location) - (exit-objects only) called just after a traversal has happened.
|
||||
at_failed_traverse(traversing_object) - (exit-objects only) called if traversal fails and property err_traverse is not defined.
|
||||
|
||||
at_msg_receive(self, msg, from_obj=None, data=None) - called when a message (via self.msg()) is sent to this obj.
|
||||
If returns false, aborts send.
|
||||
at_msg_send(self, msg, to_obj=None, data=None) - called when this objects sends a message to someone via self.msg().
|
||||
|
||||
return_appearance(looker) - describes this object. Used by "look" command by default
|
||||
at_desc(looker=None) - called by 'look' whenever the appearance is requested.
|
||||
at_get(getter) - called after object has been picked up. Does not stop pickup.
|
||||
at_drop(dropper) - called when this object has been dropped.
|
||||
at_say(speaker, message) - by default, called if an object inside this object speaks
|
||||
|
||||
at_server_reload() - called when server is reloading
|
||||
at_server_shutdown() - called when server is resetting/shutting down
|
||||
"""
|
||||
pass
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue