Merge pull request #2557 from dimitrilw/dev-fix-md-fmt-in-Links-doc
fixed broken links & nested bullets
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798fb7d92d
1 changed files with 55 additions and 55 deletions
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@ -34,7 +34,7 @@ a bridge to the official Evennia IRC channel.
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- [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the
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- [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the
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_Blackbirds_ Evennia game project.
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_Blackbirds_ Evennia game project.
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- [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin)
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- [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin)
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- an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine.
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an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine.
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- [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON
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- [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON
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27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an
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27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an
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Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and
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Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and
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@ -86,12 +86,11 @@ Python objects.
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- [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack
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- [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack
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channel](https://slack.mudcoders.com/) with discussions on MUD development.
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channel](https://slack.mudcoders.com/) with discussions on MUD development.
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- [MuSoapbox](https://www.musoapbox.net/) - Very active Mu* game community mainly focused on MUSH-
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- [MuSoapbox](https://www.musoapbox.net/) - Very active Mu* game community mainly focused on MUSH-type gaming.
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type gaming.
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- [Imaginary Realities](http://journal.imaginary-realities.com/) - An e-magazine on game and MUD
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- [Imaginary Realities](http://journal.imaginary-realities.com/) - An e-magazine on game and MUD
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design that has several articles about Evennia. There is also an [archive of older
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design that has several articles about Evennia. There is also an
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issues](http://disinterest.org/resource/imaginary-realities/) from 1998-2001 that are still very
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[archive of older issues](http://disinterest.org/resource/imaginary-realities/)
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relevant.
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from 1998-2001 that are still very relevant.
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- [Optional Realities](http://optionalrealities.com/) - Mud development discussion forums that has
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- [Optional Realities](http://optionalrealities.com/) - Mud development discussion forums that has
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regular articles on MUD development focused on roleplay-intensive games. After a HD crash it's not
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regular articles on MUD development focused on roleplay-intensive games. After a HD crash it's not
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as content-rich as it once was.
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as content-rich as it once was.
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@ -107,8 +106,8 @@ Influential mailing list active 1996-2004. Advanced game design discussions.
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- [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation.
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- [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation.
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- [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD
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- [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD
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telnet protocols.
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telnet protocols.
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- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-
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- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-ship-damned-thing/) -
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ship-damned-thing/) - Greg Taylor gives good advice on mud design.
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Greg Taylor gives good advice on mud design.
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- [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in
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- [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in
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particular moo).
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particular moo).
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- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) -
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- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) -
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@ -119,30 +118,31 @@ articles (not MUD-specific)
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- [The Alexandrian](https://thealexandrian.net/) - A blog about tabletop roleplaying and board games,
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- [The Alexandrian](https://thealexandrian.net/) - A blog about tabletop roleplaying and board games,
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but with lots of general discussion about rule systems and game balance that could be applicable
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but with lots of general discussion about rule systems and game balance that could be applicable
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also for MUDs.
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also for MUDs.
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- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-
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- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) -
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design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about
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thought-provoking guidelines and things to think about when designing a virtual multiplayer world
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when designing a virtual multiplayer world (Raph is known for *Ultima Online* among other things).
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(Raph is known for *Ultima Online* among other things).
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### Literature
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### Literature
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- Richard Bartle *Designing Virtual Worlds* ([amazon page](https://www.amazon.com/Designing-Virtual-
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- Richard Bartle *Designing Virtual Worlds*
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Worlds-Richard-Bartle/dp/0131018167)) - Essential reading for the design of any persistent game
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([amazon page](https://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167)) -
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Essential reading for the design of any persistent game
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world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as
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world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as
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relevant now as when it came out. Covers everything you need to know and then some.
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relevant now as when it came out. Covers everything you need to know and then some.
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- Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite
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- Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite
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the imposing name this book is for the absolute Python/programming beginner. One learns the language
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the imposing name this book is for the absolute Python/programming beginner. One learns the language
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by gradually creating a small text game! It has been used by multiple users before moving on to
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by gradually creating a small text game! It has been used by multiple users before moving on to
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Evennia. *Update: This used to be free to read online, this is no longer the case.*
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Evennia. *Update: This used to be free to read online, this is no longer the case.*
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- David M. Beazley *Python Essential Reference (4th ed)* ([amazon
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- David M. Beazley *Python Essential Reference (4th ed)*
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page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) - Our
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([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) -
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recommended book on Python; it not only efficiently summarizes the language but is also an excellent
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Our recommended book on Python; it not only efficiently summarizes the language but is also
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reference to the standard library for more experienced Python coders.
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an excellent reference to the standard library for more experienced Python coders.
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- Luciano Ramalho, *Fluent Python* ([o'reilly
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- Luciano Ramalho, *Fluent Python*
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page](https://shop.oreilly.com/product/0636920032519.do)) - This is an excellent book for experienced
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([O'Reilly page](https://shop.oreilly.com/product/0636920032519.do)) -
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Python coders willing to take their code to the next level. A great read with a lot of useful info
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This is an excellent book for experienced Python coders willing to take their code to the next level.
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also for veteran Pythonistas.
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A great read with a lot of useful info also for veteran Pythonistas.
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- Richard Cantillon *An Essay on Economic Theory* ([free
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- Richard Cantillon *An Essay on Economic Theory*
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pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English
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([free pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English
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translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern
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translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern
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economic theory. Written in 1730 but the translation is annotated and the essay is actually very
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economic theory. Written in 1730 but the translation is annotated and the essay is actually very
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easy to follow also for a modern reader. Required reading if you think of implementing a sane game
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easy to follow also for a modern reader. Required reading if you think of implementing a sane game
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@ -171,5 +171,5 @@ economic system.
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- [Library Reference](https://docs.python.org/lib/lib.html)
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- [Library Reference](https://docs.python.org/lib/lib.html)
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- [Language Reference](https://docs.python.org/ref/ref.html)
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- [Language Reference](https://docs.python.org/ref/ref.html)
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- [Python tips and tricks](https://www.siafoo.net/article/52)
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- [Python tips and tricks](https://www.siafoo.net/article/52)
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- [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) - free online
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- [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) -
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programming curriculum for different skill levels
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free online programming curriculum for different skill levels
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