Merge pull request #2557 from dimitrilw/dev-fix-md-fmt-in-Links-doc

fixed broken links & nested bullets
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Griatch 2021-10-12 10:18:48 +02:00 committed by GitHub
commit 798fb7d92d

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@ -34,7 +34,7 @@ a bridge to the official Evennia IRC channel.
- [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the - [Discord live blog](https://discordapp.com/channels/517176782357528616/517176782781415434) of the
_Blackbirds_ Evennia game project. _Blackbirds_ Evennia game project.
- [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin) - [Unreal Engine Evennia plugin](https://www.unrealengine.com/marketplace/en-US/slug/evennia-plugin)
- an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine. an in-progress Unreal plugin for integrating Evennia with Epic Games' Unreal Engine.
- [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON - [The dark net/March Hare MUD](https://github.com/thedarknet/evennia) from the 2019 [DEF CON
27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an 27](https://www.defcon.org/html/defcon-27/dc-27-index.html) hacker conference in Paris. This is an
Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and Evennia game dir with batchcode to build the custom _Hackers_ style cyberspace zone with puzzles and
@ -86,12 +86,11 @@ Python objects.
- [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack - [MUD Coder's Guild](https://mudcoders.com/) - A blog and [associated Slack
channel](https://slack.mudcoders.com/) with discussions on MUD development. channel](https://slack.mudcoders.com/) with discussions on MUD development.
- [MuSoapbox](https://www.musoapbox.net/) - Very active Mu* game community mainly focused on MUSH- - [MuSoapbox](https://www.musoapbox.net/) - Very active Mu* game community mainly focused on MUSH-type gaming.
type gaming.
- [Imaginary Realities](http://journal.imaginary-realities.com/) - An e-magazine on game and MUD - [Imaginary Realities](http://journal.imaginary-realities.com/) - An e-magazine on game and MUD
design that has several articles about Evennia. There is also an [archive of older design that has several articles about Evennia. There is also an
issues](http://disinterest.org/resource/imaginary-realities/) from 1998-2001 that are still very [archive of older issues](http://disinterest.org/resource/imaginary-realities/)
relevant. from 1998-2001 that are still very relevant.
- [Optional Realities](http://optionalrealities.com/) - Mud development discussion forums that has - [Optional Realities](http://optionalrealities.com/) - Mud development discussion forums that has
regular articles on MUD development focused on roleplay-intensive games. After a HD crash it's not regular articles on MUD development focused on roleplay-intensive games. After a HD crash it's not
as content-rich as it once was. as content-rich as it once was.
@ -107,8 +106,8 @@ Influential mailing list active 1996-2004. Advanced game design discussions.
- [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation. - [Mud-dev wiki](http://mud-dev.wikidot.com/) - A (very) slowly growing resource on MUD creation.
- [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD - [Mud Client/Server Interaction](http://cryosphere.net/mud-protocol.html) - A page on classic MUD
telnet protocols. telnet protocols.
- [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget- - [Mud Tech's fun/cool but ...](https://gc-taylor.com/blog/2013/01/08/mud-tech-funcool-dont-forget-ship-damned-thing/) -
ship-damned-thing/) - Greg Taylor gives good advice on mud design. Greg Taylor gives good advice on mud design.
- [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in - [Lost Library of MOO](https://www.hayseed.net/MOO/) - Archive of scientific articles on mudding (in
particular moo). particular moo).
- [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) - - [Nick Gammon's hints thread](http://www.gammon.com.au/forum/bbshowpost.php?bbsubject_id=5959) -
@ -119,30 +118,31 @@ articles (not MUD-specific)
- [The Alexandrian](https://thealexandrian.net/) - A blog about tabletop roleplaying and board games, - [The Alexandrian](https://thealexandrian.net/) - A blog about tabletop roleplaying and board games,
but with lots of general discussion about rule systems and game balance that could be applicable but with lots of general discussion about rule systems and game balance that could be applicable
also for MUDs. also for MUDs.
- [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world- - [Raph Koster's laws of game design](https://www.raphkoster.com/games/laws-of-online-world-design/the-laws-of-online-world-design/) -
design/the-laws-of-online-world-design/) - thought-provoking guidelines and things to think about thought-provoking guidelines and things to think about when designing a virtual multiplayer world
when designing a virtual multiplayer world (Raph is known for *Ultima Online* among other things). (Raph is known for *Ultima Online* among other things).
### Literature ### Literature
- Richard Bartle *Designing Virtual Worlds* ([amazon page](https://www.amazon.com/Designing-Virtual- - Richard Bartle *Designing Virtual Worlds*
Worlds-Richard-Bartle/dp/0131018167)) - Essential reading for the design of any persistent game ([amazon page](https://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167)) -
Essential reading for the design of any persistent game
world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as world, written by the co-creator of the original game *MUD*. Published in 2003 but it's still as
relevant now as when it came out. Covers everything you need to know and then some. relevant now as when it came out. Covers everything you need to know and then some.
- Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite - Zed A. Shaw *Learn Python the Hard way* ([homepage](https://learnpythonthehardway.org/)) - Despite
the imposing name this book is for the absolute Python/programming beginner. One learns the language the imposing name this book is for the absolute Python/programming beginner. One learns the language
by gradually creating a small text game! It has been used by multiple users before moving on to by gradually creating a small text game! It has been used by multiple users before moving on to
Evennia. *Update: This used to be free to read online, this is no longer the case.* Evennia. *Update: This used to be free to read online, this is no longer the case.*
- David M. Beazley *Python Essential Reference (4th ed)* ([amazon - David M. Beazley *Python Essential Reference (4th ed)*
page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) - Our ([amazon page](https://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/)) -
recommended book on Python; it not only efficiently summarizes the language but is also an excellent Our recommended book on Python; it not only efficiently summarizes the language but is also
reference to the standard library for more experienced Python coders. an excellent reference to the standard library for more experienced Python coders.
- Luciano Ramalho, *Fluent Python* ([o'reilly - Luciano Ramalho, *Fluent Python*
page](https://shop.oreilly.com/product/0636920032519.do)) - This is an excellent book for experienced ([O'Reilly page](https://shop.oreilly.com/product/0636920032519.do)) -
Python coders willing to take their code to the next level. A great read with a lot of useful info This is an excellent book for experienced Python coders willing to take their code to the next level.
also for veteran Pythonistas. A great read with a lot of useful info also for veteran Pythonistas.
- Richard Cantillon *An Essay on Economic Theory* ([free - Richard Cantillon *An Essay on Economic Theory*
pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English ([free pdf](https://mises.org/books/essay_on_economic_theory_cantillon.pdf)) - A very good English
translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern translation of *Essai sur la Nature du Commerce en Général*, one of the foundations of modern
economic theory. Written in 1730 but the translation is annotated and the essay is actually very economic theory. Written in 1730 but the translation is annotated and the essay is actually very
easy to follow also for a modern reader. Required reading if you think of implementing a sane game easy to follow also for a modern reader. Required reading if you think of implementing a sane game
@ -171,5 +171,5 @@ economic system.
- [Library Reference](https://docs.python.org/lib/lib.html) - [Library Reference](https://docs.python.org/lib/lib.html)
- [Language Reference](https://docs.python.org/ref/ref.html) - [Language Reference](https://docs.python.org/ref/ref.html)
- [Python tips and tricks](https://www.siafoo.net/article/52) - [Python tips and tricks](https://www.siafoo.net/article/52)
- [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) - free online - [Jetbrains Python academy](https://hyperskill.org/onboarding?track=python) -
programming curriculum for different skill levels free online programming curriculum for different skill levels