Apply black to evadventure files
This commit is contained in:
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6e8e3963dd
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7815a06e3a
12 changed files with 653 additions and 327 deletions
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@ -14,25 +14,33 @@ class EvAdventureMixin:
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Provides a set of pre-made characters.
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"""
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def setUp(self):
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super().setUp()
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self.character = create.create_object(EvAdventureCharacter, key="testchar")
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self.helmet = create.create_object(
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EvAdventureObject, key="helmet",
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attributes=[("inventory_use_slot", enums.WieldLocation.HEAD),
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("armor", 1)])
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EvAdventureObject,
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key="helmet",
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attributes=[("inventory_use_slot", enums.WieldLocation.HEAD), ("armor", 1)],
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)
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self.shield = create.create_object(
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EvAdventureObject, key="shield",
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attributes=[("inventory_use_slot", enums.WieldLocation.SHIELD_HAND),
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("armor", 1)])
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EvAdventureObject,
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key="shield",
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attributes=[("inventory_use_slot", enums.WieldLocation.SHIELD_HAND), ("armor", 1)],
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)
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self.armor = create.create_object(
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EvAdventureObject, key="armor",
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attributes=[("inventory_use_slot", enums.WieldLocation.BODY),
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("armor", 11)])
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EvAdventureObject,
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key="armor",
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attributes=[("inventory_use_slot", enums.WieldLocation.BODY), ("armor", 11)],
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)
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self.weapon = create.create_object(
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EvAdventureObject, key="weapon",
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attributes=[("inventory_use_slot", enums.WieldLocation.WEAPON_HAND)])
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EvAdventureObject,
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key="weapon",
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attributes=[("inventory_use_slot", enums.WieldLocation.WEAPON_HAND)],
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)
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self.big_weapon = create.create_object(
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EvAdventureObject, key="big_weapon",
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attributes=[("inventory_use_slot", enums.WieldLocation.TWO_HANDS)])
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EvAdventureObject,
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key="big_weapon",
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attributes=[("inventory_use_slot", enums.WieldLocation.TWO_HANDS)],
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)
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self.item = create.create_object(EvAdventureObject, key="backpack item")
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@ -8,7 +8,7 @@ from evennia.utils.test_resources import BaseEvenniaTest
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from evennia.utils import create
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from .mixins import EvAdventureMixin
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from .. import combat_turnbased
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from .. charactersd import EvAdventureCharacter
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from ..charactersd import EvAdventureCharacter
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class EvAdventureTurnbasedCombatHandlerTest(EvAdventureMixin, BaseEvenniaTest):
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@ -16,8 +16,12 @@ class EvAdventureTurnbasedCombatHandlerTest(EvAdventureMixin, BaseEvenniaTest):
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Test the turn-based combat-handler implementation.
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"""
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@patch("evennia.contrib.tutorials.evadventure.combat_turnbased"
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".EvAdventureCombatHandler.interval", new=-1)
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@patch(
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"evennia.contrib.tutorials.evadventure.combat_turnbased"
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".EvAdventureCombatHandler.interval",
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new=-1,
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)
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def setUp(self):
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super().setUp()
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self.combathandler = combat_turnbased.EvAdventureCombatHandler.objects.create()
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@ -50,8 +54,6 @@ class EvAdventureTurnbasedCombatHandlerTest(EvAdventureMixin, BaseEvenniaTest):
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def test_attack(self, mock_randint):
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mock_randint = 8
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self.combathandler.register_action(
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combat_turnbased.CombatActionAttack,
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self.combatant, self.target)
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combat_turnbased.CombatActionAttack, self.combatant, self.target
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)
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self.combathandler._end_turn()
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@ -19,6 +19,7 @@ class EvAdventureRollEngineTest(BaseEvenniaTest):
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Test the roll engine in the rules module. This is the core of any RPG.
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"""
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def setUp(self):
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super().setUp()
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self.roll_engine = rules.EvAdventureRollEngine()
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@ -40,15 +41,15 @@ class EvAdventureRollEngineTest(BaseEvenniaTest):
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def test_roll_limits(self):
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with self.assertRaises(TypeError):
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self.roll_engine.roll('100d6', max_number=10) # too many die
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self.roll_engine.roll("100d6", max_number=10) # too many die
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with self.assertRaises(TypeError):
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self.roll_engine.roll('100') # no d
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self.roll_engine.roll("100") # no d
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with self.assertRaises(TypeError):
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self.roll_engine.roll('dummy') # non-numerical
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self.roll_engine.roll("dummy") # non-numerical
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with self.assertRaises(TypeError):
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self.roll_engine.roll('Ad4') # non-numerical
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self.roll_engine.roll("Ad4") # non-numerical
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with self.assertRaises(TypeError):
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self.roll_engine.roll('1d10000') # limit is d1000
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self.roll_engine.roll("1d10000") # limit is d1000
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@patch("evennia.contrib.tutorials.evadventure.rules.randint")
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def test_roll_with_advantage_disadvantage(self, mock_randint):
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@ -61,19 +62,18 @@ class EvAdventureRollEngineTest(BaseEvenniaTest):
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# cancel each other out
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self.assertEqual(
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self.roll_engine.roll_with_advantage_or_disadvantage(
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disadvantage=True, advantage=True), 9)
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self.roll_engine.roll_with_advantage_or_disadvantage(disadvantage=True, advantage=True),
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9,
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)
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mock_randint.assert_called_once()
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mock_randint.reset_mock()
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# run with advantage/disadvantage
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self.assertEqual(
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self.roll_engine.roll_with_advantage_or_disadvantage(advantage=True), 9)
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self.assertEqual(self.roll_engine.roll_with_advantage_or_disadvantage(advantage=True), 9)
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mock_randint.assert_has_calls([call(1, 20), call(1, 20)])
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mock_randint.reset_mock()
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self.assertEqual(
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self.roll_engine.roll_with_advantage_or_disadvantage(disadvantage=True), 9)
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self.assertEqual(self.roll_engine.roll_with_advantage_or_disadvantage(disadvantage=True), 9)
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mock_randint.assert_has_calls([call(1, 20), call(1, 20)])
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mock_randint.reset_mock()
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@ -86,39 +86,40 @@ class EvAdventureRollEngineTest(BaseEvenniaTest):
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character.dexterity = 1
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self.assertEqual(
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self.roll_engine.saving_throw(character, bonus_type=enums.Ability.STR),
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(False, None))
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self.roll_engine.saving_throw(character, bonus_type=enums.Ability.STR), (False, None)
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)
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self.assertEqual(
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self.roll_engine.saving_throw(character, bonus_type=enums.Ability.DEX, modifier=1),
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(False, None))
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(False, None),
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)
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self.assertEqual(
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self.roll_engine.saving_throw(
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character,
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advantage=True,
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bonus_type=enums.Ability.DEX, modifier=6),
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(False, None))
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character, advantage=True, bonus_type=enums.Ability.DEX, modifier=6
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),
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(False, None),
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)
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self.assertEqual(
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self.roll_engine.saving_throw(
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character,
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disadvantage=True,
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bonus_type=enums.Ability.DEX, modifier=7),
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(True, None))
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character, disadvantage=True, bonus_type=enums.Ability.DEX, modifier=7
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),
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(True, None),
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)
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mock_randint.return_value = 1
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self.assertEqual(
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self.roll_engine.saving_throw(
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character,
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disadvantage=True,
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bonus_type=enums.Ability.STR, modifier=2),
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(False, enums.Ability.CRITICAL_FAILURE))
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character, disadvantage=True, bonus_type=enums.Ability.STR, modifier=2
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),
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(False, enums.Ability.CRITICAL_FAILURE),
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)
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mock_randint.return_value = 20
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self.assertEqual(
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self.roll_engine.saving_throw(
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character,
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disadvantage=True,
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bonus_type=enums.Ability.STR, modifier=2),
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(True, enums.Ability.CRITICAL_SUCCESS))
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character, disadvantage=True, bonus_type=enums.Ability.STR, modifier=2
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),
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(True, enums.Ability.CRITICAL_SUCCESS),
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)
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@patch("evennia.contrib.tutorials.evadventure.rules.randint")
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def test_opposed_saving_throw(self, mock_randint):
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@ -130,18 +131,19 @@ class EvAdventureRollEngineTest(BaseEvenniaTest):
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self.assertEqual(
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self.roll_engine.opposed_saving_throw(
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attacker, defender,
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attack_type=enums.Ability.STR, defense_type=enums.Ability.ARMOR
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attacker, defender, attack_type=enums.Ability.STR, defense_type=enums.Ability.ARMOR
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),
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(False, None)
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(False, None),
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)
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self.assertEqual(
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self.roll_engine.opposed_saving_throw(
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attacker, defender,
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attack_type=enums.Ability.STR, defense_type=enums.Ability.ARMOR,
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modifier=2
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attacker,
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defender,
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attack_type=enums.Ability.STR,
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defense_type=enums.Ability.ARMOR,
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modifier=2,
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),
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(True, None)
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(True, None),
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)
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@patch("evennia.contrib.tutorials.evadventure.rules.randint")
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@ -150,36 +152,40 @@ class EvAdventureRollEngineTest(BaseEvenniaTest):
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self.assertEqual(
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self.roll_engine.roll_random_table(
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"1d20", random_tables.character_generation['physique']),
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"scrawny"
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"1d20", random_tables.character_generation["physique"]
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),
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"scrawny",
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)
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self.assertEqual(
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self.roll_engine.roll_random_table("1d20", random_tables.character_generation["vice"]),
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"irascible",
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)
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self.assertEqual(
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self.roll_engine.roll_random_table(
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"1d20", random_tables.character_generation['vice']),
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"irascible"
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"1d20", random_tables.character_generation["alignment"]
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),
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"neutrality",
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)
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self.assertEqual(
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self.roll_engine.roll_random_table(
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"1d20", random_tables.character_generation['alignment']),
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"neutrality"
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)
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self.assertEqual(
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self.roll_engine.roll_random_table(
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"1d20", random_tables.character_generation['helmets and shields']),
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"no helmet or shield"
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"1d20", random_tables.character_generation["helmets and shields"]
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),
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"no helmet or shield",
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)
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# testing faulty rolls outside of the table ranges
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mock_randint.return_value = 25
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self.assertEqual(
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self.roll_engine.roll_random_table(
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"1d20", random_tables.character_generation['helmets and shields']),
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"helmet and shield"
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"1d20", random_tables.character_generation["helmets and shields"]
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),
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"helmet and shield",
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)
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mock_randint.return_value = -10
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self.assertEqual(
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self.roll_engine.roll_random_table(
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"1d20", random_tables.character_generation['helmets and shields']),
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"no helmet or shield"
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"1d20", random_tables.character_generation["helmets and shields"]
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),
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"no helmet or shield",
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)
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@patch("evennia.contrib.tutorials.evadventure.rules.randint")
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@ -202,11 +208,11 @@ class EvAdventureRollEngineTest(BaseEvenniaTest):
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mock_randint.return_value = 5
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self.roll_engine.heal_from_rest(character)
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self.assertEqual(character.hp, 7) # hp + 1d8 + consititution bonus
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self.assertEqual(character.hp, 7) # hp + 1d8 + consititution bonus
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mock_randint.assert_called_with(1, 8) # 1d8
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self.roll_engine.heal_from_rest(character)
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self.assertEqual(character.hp, 8) # can't have more than max hp
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self.assertEqual(character.hp, 8) # can't have more than max hp
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@patch("evennia.contrib.tutorials.evadventure.rules.randint")
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def test_roll_death(self, mock_randint):
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@ -246,32 +252,33 @@ class EvAdventureCharacterGenerationTest(BaseEvenniaTest):
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self.assertEqual(self.chargen.misfortune, "exiled")
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self.assertEqual(self.chargen.armor, "gambeson")
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self.assertEqual(self.chargen.shield, "shield")
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self.assertEqual(self.chargen.backpack, ['ration', 'ration', 'waterskin',
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'waterskin', 'drill', 'twine'])
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self.assertEqual(
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self.chargen.backpack, ["ration", "ration", "waterskin", "waterskin", "drill", "twine"]
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)
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def test_build_desc(self):
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self.assertEqual(
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self.chargen.build_desc(),
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"Herbalist. Wears stained clothes, and has hoarse speech. Has a scrawny physique, "
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"a broken face, pockmarked skin and greased hair. Is honest, but irascible. "
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"Has been exiled in the past. Favors neutrality."
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"Has been exiled in the past. Favors neutrality.",
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)
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@parameterized.expand([
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# source, target, value, new_source_val, new_target_val
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(enums.Ability.CON, enums.Ability.STR, 1, 1, 3),
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(enums.Ability.INT, enums.Ability.DEX, 1, 1, 3),
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(enums.Ability.CHA, enums.Ability.CON, 1, 1, 3),
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(enums.Ability.STR, enums.Ability.WIS, 1, 1, 3),
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(enums.Ability.WIS, enums.Ability.CHA, 1, 1, 3),
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(enums.Ability.DEX, enums.Ability.DEX, 1, 2, 2),
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])
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@parameterized.expand(
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[
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# source, target, value, new_source_val, new_target_val
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(enums.Ability.CON, enums.Ability.STR, 1, 1, 3),
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(enums.Ability.INT, enums.Ability.DEX, 1, 1, 3),
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(enums.Ability.CHA, enums.Ability.CON, 1, 1, 3),
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(enums.Ability.STR, enums.Ability.WIS, 1, 1, 3),
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(enums.Ability.WIS, enums.Ability.CHA, 1, 1, 3),
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(enums.Ability.DEX, enums.Ability.DEX, 1, 2, 2),
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]
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)
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def test_adjust_attribute(self, source, target, value, new_source_val, new_target_val):
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self.chargen.adjust_attribute(source, target, value)
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self.assertEqual(
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getattr(self.chargen, source.value), new_source_val, f"{source}->{target}")
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self.assertEqual(
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getattr(self.chargen, target.value), new_target_val, f"{source}->{target}")
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self.assertEqual(getattr(self.chargen, source.value), new_source_val, f"{source}->{target}")
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self.assertEqual(getattr(self.chargen, target.value), new_target_val, f"{source}->{target}")
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def test_adjust_consecutive(self):
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# gradually shift all to STR (starts at 2)
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@ -311,6 +318,7 @@ class EvAdventureEquipmentTest(EvAdventureMixin, BaseEvenniaTest):
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Test the equipment mechanism.
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"""
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def _get_empty_slots(self):
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return {
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enums.WieldLocation.BACKPACK: [],
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@ -324,15 +332,17 @@ class EvAdventureEquipmentTest(EvAdventureMixin, BaseEvenniaTest):
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def test_equipmenthandler_max_slots(self):
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self.assertEqual(self.character.equipment.max_slots, 11)
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@parameterized.expand([
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# size, pass_validation?
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(1, True),
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(2, True),
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(11, True),
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(12, False),
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(20, False),
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(25, False)
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])
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@parameterized.expand(
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[
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# size, pass_validation?
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(1, True),
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(2, True),
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(11, True),
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(12, False),
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(20, False),
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(25, False),
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]
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)
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def test_validate_slot_usage(self, size, is_ok):
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obj = MagicMock()
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obj.size = size
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@ -343,15 +353,17 @@ class EvAdventureEquipmentTest(EvAdventureMixin, BaseEvenniaTest):
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with self.assertRaises(characters.EquipmentError):
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self.character.equipment.validate_slot_usage(obj)
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@parameterized.expand([
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# item, where
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("helmet", enums.WieldLocation.HEAD),
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("shield", enums.WieldLocation.SHIELD_HAND),
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("armor", enums.WieldLocation.BODY),
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("weapon", enums.WieldLocation.WEAPON_HAND),
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("big_weapon", enums.WieldLocation.TWO_HANDS),
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("item", enums.WieldLocation.BACKPACK),
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])
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@parameterized.expand(
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[
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# item, where
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("helmet", enums.WieldLocation.HEAD),
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("shield", enums.WieldLocation.SHIELD_HAND),
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("armor", enums.WieldLocation.BODY),
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("weapon", enums.WieldLocation.WEAPON_HAND),
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("big_weapon", enums.WieldLocation.TWO_HANDS),
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("item", enums.WieldLocation.BACKPACK),
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]
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)
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def test_use(self, itemname, where):
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self.assertEqual(self.character.equipment.slots, self._get_empty_slots())
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@ -366,32 +378,32 @@ class EvAdventureEquipmentTest(EvAdventureMixin, BaseEvenniaTest):
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def test_store(self):
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self.character.equipment.store(self.weapon)
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self.assertEqual(self.character.equipment.slots[enums.WieldLocation.WEAPON_HAND], None)
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self.assertTrue(
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self.weapon in self.character.equipment.slots[enums.WieldLocation.BACKPACK])
|
||||
self.assertTrue(self.weapon in self.character.equipment.slots[enums.WieldLocation.BACKPACK])
|
||||
|
||||
def test_two_handed_exclusive(self):
|
||||
"""Two-handed weapons can't be used together with weapon+shield"""
|
||||
self.character.equipment.use(self.big_weapon)
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.TWO_HANDS], self.big_weapon)
|
||||
self.character.equipment.slots[enums.WieldLocation.TWO_HANDS], self.big_weapon
|
||||
)
|
||||
# equipping sword or shield removes two-hander
|
||||
self.character.equipment.use(self.shield)
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], self.shield)
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.TWO_HANDS], None)
|
||||
self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], self.shield
|
||||
)
|
||||
self.assertEqual(self.character.equipment.slots[enums.WieldLocation.TWO_HANDS], None)
|
||||
self.character.equipment.use(self.weapon)
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.WEAPON_HAND], self.weapon)
|
||||
self.character.equipment.slots[enums.WieldLocation.WEAPON_HAND], self.weapon
|
||||
)
|
||||
|
||||
# the two-hander removes the two weapons
|
||||
self.character.equipment.use(self.big_weapon)
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.TWO_HANDS], self.big_weapon)
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], None)
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.WEAPON_HAND], None)
|
||||
self.character.equipment.slots[enums.WieldLocation.TWO_HANDS], self.big_weapon
|
||||
)
|
||||
self.assertEqual(self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], None)
|
||||
self.assertEqual(self.character.equipment.slots[enums.WieldLocation.WEAPON_HAND], None)
|
||||
|
||||
def test_remove__with_obj(self):
|
||||
self.character.equipment.use(self.shield)
|
||||
|
|
@ -399,16 +411,19 @@ class EvAdventureEquipmentTest(EvAdventureMixin, BaseEvenniaTest):
|
|||
self.character.equipment.store(self.weapon)
|
||||
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], self.shield)
|
||||
self.assertEqual(self.character.equipment.slots[enums.WieldLocation.BACKPACK],
|
||||
[self.item, self.weapon])
|
||||
self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], self.shield
|
||||
)
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.BACKPACK], [self.item, self.weapon]
|
||||
)
|
||||
|
||||
self.assertEqual(self.character.equipment.remove(self.shield), [self.shield])
|
||||
self.assertEqual(self.character.equipment.remove(self.item), [self.item])
|
||||
|
||||
self.assertEqual(self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], None)
|
||||
self.assertEqual(self.character.equipment.slots[enums.WieldLocation.BACKPACK],
|
||||
[self.weapon])
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.BACKPACK], [self.weapon]
|
||||
)
|
||||
|
||||
def test_remove__with_slot(self):
|
||||
self.character.equipment.use(self.shield)
|
||||
|
|
@ -416,17 +431,20 @@ class EvAdventureEquipmentTest(EvAdventureMixin, BaseEvenniaTest):
|
|||
self.character.equipment.store(self.helmet)
|
||||
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], self.shield)
|
||||
self.assertEqual(self.character.equipment.slots[enums.WieldLocation.BACKPACK],
|
||||
[self.item, self.helmet])
|
||||
|
||||
self.assertEqual(self.character.equipment.remove(enums.WieldLocation.SHIELD_HAND),
|
||||
[self.shield])
|
||||
self.assertEqual(self.character.equipment.remove(enums.WieldLocation.BACKPACK),
|
||||
[self.item, self.helmet])
|
||||
self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], self.shield
|
||||
)
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.BACKPACK], [self.item, self.helmet]
|
||||
)
|
||||
|
||||
self.assertEqual(
|
||||
self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], None)
|
||||
self.character.equipment.remove(enums.WieldLocation.SHIELD_HAND), [self.shield]
|
||||
)
|
||||
self.assertEqual(
|
||||
self.character.equipment.remove(enums.WieldLocation.BACKPACK), [self.item, self.helmet]
|
||||
)
|
||||
|
||||
self.assertEqual(self.character.equipment.slots[enums.WieldLocation.SHIELD_HAND], None)
|
||||
self.assertEqual(self.character.equipment.slots[enums.WieldLocation.BACKPACK], [])
|
||||
|
||||
def test_properties(self):
|
||||
|
|
|
|||
|
|
@ -13,6 +13,3 @@ from . import enums
|
|||
from . import combat_turnbased
|
||||
from . import rules
|
||||
from . import random_tables
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue