More refactoring of combat

This commit is contained in:
Griatch 2023-04-13 09:41:27 +02:00
parent b1c765b50f
commit 7715ac84b6
3 changed files with 66 additions and 14 deletions

View file

@ -7,7 +7,7 @@ from unittest.mock import Mock, call, patch
from evennia.utils import create
from evennia.utils.ansi import strip_ansi
from evennia.utils.test_resources import EvenniaCommandTestMixin, EvenniaTestCase
from evennia.utils.test_resources import BaseEvenniaTest, EvenniaCommandTestMixin, EvenniaTestCase
from .. import combat_base, combat_turnbased, combat_twitch
from ..characters import EvAdventureCharacter
@ -531,6 +531,10 @@ class TestEvAdventureTwitchCombatHandler(EvenniaCommandTestMixin, _CombatTestBas
def setUp(self):
super().setUp()
# in order to use the EvenniaCommandTestMixin we need these variables defined
self.char1 = self.combatant
self.account = None
self.combatant_combathandler = (
combat_twitch.EvAdventureCombatTwitchHandler.get_or_create_combathandler(
self.combatant, key="combathandler"
@ -578,17 +582,31 @@ class TestEvAdventureTwitchCombatHandler(EvenniaCommandTestMixin, _CombatTestBas
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
def test_check_stop_combat(self):
"""Test if combat should stop"""
"""Test combat-stop functionality"""
# noone remains
self.combatant_combathandler.get_sides = Mock(return_value=([], []))
self.combatant_combathandler.stop_combat = Mock()
self.combatant.hp = -1
self.target.hp = -1
self.combatant_combathandler.check_stop_combat()
self.combatant.msg.assert_called_with()
self.combatant_combathandler.stop_combat.assert_called()
# one side wiped out
# only one side wiped out
self.combatant = 10
self.combatant_combathandler.get_sides = Mock(return_value=([], []))
self.combatant_combathandler.check_stop_combat()
self.combatant.msg.assert_called_with()
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.unrepeat", new=Mock())
@patch("evennia.contrib.tutorials.evadventure.combat_twitch.repeat", new=Mock())
def test_attack(self):
"""Test attack action in the twitch combathandler"""
self.call(combat_twitch.CmdAttack(), f"{self.target.key}", "")
self.assertEqual(
self.combatant_combathandler.action_dict,
{"key": "attack", "target": self.target, "dt": 3},
)