Fixed all errors in doc building
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# Overview of your new Game Dir
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[prev lesson](Python-basic-introduction) | [next lesson](Python-classes-and-objects)
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[prev lesson](./Python-basic-introduction) | [next lesson](./Python-classes-and-objects)
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Next we will take a little detour to look at the _Tutorial World_. This is a little solo adventure
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that comes with Evennia, a showcase for some of the things that are possible.
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@ -202,10 +202,10 @@ people change and re-structure this in various ways to better fit their ideas.
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- [batch_cmds.ev](github:evennia/game_template/world/batch_cmds.ev) - This is an `.ev` file, which is essentially
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just a list of Evennia commands to execute in sequence. This one is empty and ready to expand on. The
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[Tutorial World](Tutorial-World-Introduction) was built with such a batch-file.
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[Tutorial World](./Tutorial-World-Introduction) was built with such a batch-file.
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- [prototypes.py](github:evennia/game_template/world/prototypes.py) - A [prototype](../../../Component/Spawner-and-Prototypes) is a way
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to easily vary objects without changing their base typeclass. For example, one could use prototypes to
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tell that Two goblins, while both of the class 'Goblin' (so they follow the same code logic), should have different
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equipment, stats and looks.
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[prev lesson](Python-basic-introduction) | [next lesson](Python-classes-and-objects)
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[prev lesson](./Python-basic-introduction) | [next lesson](./Python-classes-and-objects)
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