Fixed all errors in doc building

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Griatch 2020-07-11 00:14:13 +02:00
parent 9fbfc8f8d0
commit 76761825d0
80 changed files with 766 additions and 767 deletions

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# Overview of your new Game Dir
[prev lesson](Python-basic-introduction) | [next lesson](Python-classes-and-objects)
[prev lesson](./Python-basic-introduction) | [next lesson](./Python-classes-and-objects)
Next we will take a little detour to look at the _Tutorial World_. This is a little solo adventure
that comes with Evennia, a showcase for some of the things that are possible.
@ -202,10 +202,10 @@ people change and re-structure this in various ways to better fit their ideas.
- [batch_cmds.ev](github:evennia/game_template/world/batch_cmds.ev) - This is an `.ev` file, which is essentially
just a list of Evennia commands to execute in sequence. This one is empty and ready to expand on. The
[Tutorial World](Tutorial-World-Introduction) was built with such a batch-file.
[Tutorial World](./Tutorial-World-Introduction) was built with such a batch-file.
- [prototypes.py](github:evennia/game_template/world/prototypes.py) - A [prototype](../../../Component/Spawner-and-Prototypes) is a way
to easily vary objects without changing their base typeclass. For example, one could use prototypes to
tell that Two goblins, while both of the class 'Goblin' (so they follow the same code logic), should have different
equipment, stats and looks.
[prev lesson](Python-basic-introduction) | [next lesson](Python-classes-and-objects)
[prev lesson](./Python-basic-introduction) | [next lesson](./Python-classes-and-objects)