Fixed all errors in doc building

This commit is contained in:
Griatch 2020-07-11 00:14:13 +02:00
parent 9fbfc8f8d0
commit 76761825d0
80 changed files with 766 additions and 767 deletions

View file

@ -1,7 +1,7 @@
# A voice operated elevator using events
- Previous tutorial: [Adding dialogues in events](Dialogues-in-events)
- Previous tutorial: [Adding dialogues in events](./Dialogues-in-events)
This tutorial will walk you through the steps to create a voice-operated elevator, using the [in-
game Python
@ -97,7 +97,7 @@ things to decorate it a bit.
But what we want now is to be able to say "1", "2" or "3" and have the elevator move in that
direction.
If you have read [the previous tutorial about adding dialogues in events](Dialogues-in-events), you
If you have read [the previous tutorial about adding dialogues in events](./Dialogues-in-events), you
may remember what we need to do. If not, here's a summary: we need to run some code when somebody
speaks in the room. So we need to create a callback (the callback will contain our lines of code).
We just need to know on which event this should be set. You can enter `call here` to see the
@ -433,4 +433,4 @@ to consider adding the code in the source itself. Another possibility is to cal
with the expected behavior, which makes porting code very easy. This side of chained events will be
shown in the next tutorial.
- Previous tutorial: [Adding dialogues in events](Dialogues-in-events)
- Previous tutorial: [Adding dialogues in events](./Dialogues-in-events)