Refactor code to remove alerts as per lgtm and #1176.
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54 changed files with 226 additions and 264 deletions
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@ -6,8 +6,7 @@ in-mud time and real-world time as well allows to get the
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total runtime of the server and the current uptime.
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"""
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from __future__ import division
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from time import time
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import time
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from django.conf import settings
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from evennia.server.models import ServerConfig
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@ -83,10 +82,10 @@ def runtime(format=False):
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into time units.
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"""
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runtime = SERVER_RUNTIME + (time() - SERVER_RUNTIME_LAST_UPDATED)
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rtime = SERVER_RUNTIME + (time.time() - SERVER_RUNTIME_LAST_UPDATED)
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if format:
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return _format(runtime, 31536000, 2628000, 604800, 86400, 3600, 60)
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return runtime
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return _format(rtime, 31536000, 2628000, 604800, 86400, 3600, 60)
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return rtime
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def uptime(format=False):
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@ -101,10 +100,10 @@ def uptime(format=False):
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into time units.
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"""
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uptime = time() - SERVER_START_TIME
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utime = time.time() - SERVER_START_TIME
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if format:
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return _format(uptime, 31536000, 2628000, 604800, 86400, 3600, 60)
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return uptime
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return _format(utime, 31536000, 2628000, 604800, 86400, 3600, 60)
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return utime
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def gametime(format=False):
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@ -119,10 +118,10 @@ def gametime(format=False):
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into time units.
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"""
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gametime = (runtime() - GAME_TIME_OFFSET) * TIMEFACTOR
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gtime = (runtime() - GAME_TIME_OFFSET) * TIMEFACTOR
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if format:
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return _format(gametime, YEAR, MONTH, WEEK, DAY, HOUR, MIN)
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return gametime
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return _format(gtime, YEAR, MONTH, WEEK, DAY, HOUR, MIN)
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return gtime
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def reset_gametime():
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@ -159,11 +158,11 @@ def gametime_to_realtime(secs=0, mins=0, hrs=0, days=0,
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now after which 2 in-game days will have passed.
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"""
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realtime = (secs + mins * MIN + hrs * HOUR + days * DAY + weeks * WEEK + \
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rtime = (secs + mins * MIN + hrs * HOUR + days * DAY + weeks * WEEK + \
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months * MONTH + yrs * YEAR) / TIMEFACTOR
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if format:
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return _format(realtime, 31536000, 2628000, 604800, 86400, 3600, 60)
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return realtime
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return _format(rtime, 31536000, 2628000, 604800, 86400, 3600, 60)
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return rtime
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def realtime_to_gametime(secs=0, mins=0, hrs=0, days=0,
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@ -186,9 +185,9 @@ def realtime_to_gametime(secs=0, mins=0, hrs=0, days=0,
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corresponding to 2 real days.
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"""
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gametime = TIMEFACTOR * (secs + mins * 60 + hrs * 3600 + days * 86400 +
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gtime = TIMEFACTOR * (secs + mins * 60 + hrs * 3600 + days * 86400 +
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weeks * 604800 + months * 2628000 + yrs * 31536000)
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if format:
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return _format(gametime, YEAR, MONTH, WEEK, DAY, HOUR, MIN)
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return gametime
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return _format(gtime, YEAR, MONTH, WEEK, DAY, HOUR, MIN)
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return gtime
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