Merge with develop and fix merge conflicts

This commit is contained in:
Griatch 2018-10-01 20:58:16 +02:00
commit 72f4fedcbe
148 changed files with 20005 additions and 2718 deletions

View file

@ -34,27 +34,6 @@ from evennia.settings_default import *
# This is the name of your game. Make it catchy!
SERVERNAME = {servername}
# Server ports. If enabled and marked as "visible", the port
# should be visible to the outside world on a production server.
# Note that there are many more options available beyond these.
# Telnet ports. Visible.
TELNET_ENABLED = True
TELNET_PORTS = [4000]
# (proxy, internal). Only proxy should be visible.
WEBSERVER_ENABLED = True
WEBSERVER_PORTS = [(4001, 4002)]
# Telnet+SSL ports, for supporting clients. Visible.
SSL_ENABLED = False
SSL_PORTS = [4003]
# SSH client ports. Requires crypto lib. Visible.
SSH_ENABLED = False
SSH_PORTS = [4004]
# Websocket-client port. Visible.
WEBSOCKET_CLIENT_ENABLED = True
WEBSOCKET_CLIENT_PORT = 4005
# Internal Server-Portal port. Not visible.
AMP_PORT = 4006
######################################################################
# Settings given in secret_settings.py override those in this file.

View file

@ -65,7 +65,6 @@ class Account(DefaultAccount):
* Helper methods
msg(text=None, **kwargs)
swap_character(new_character, delete_old_character=False)
execute_cmd(raw_string, session=None)
search(ostring, global_search=False, attribute_name=None, use_nicks=False, location=None, ignore_errors=False, account=False)
is_typeclass(typeclass, exact=False)