After lots of discussions, default commands where moved from game/gamesrc/commands/default to src/commands/default in order to make it clearer which parts are updated as part of evennia and which can be tweaked at heart's content. New templates where left in gamesrc/commands that should hopefully make it clearer how to extend the command system. Also game/web was moved to src/web - we'll likely extend this from game/gamesrc/web in the future. If you already did extensions you should just have to edit your import paths and make use of the new cmdset template supplied.
The unit testing was for commands was split out from src/objects/tests.py into the new src/commands/default/test.py in order to keep the testing modules thematically grouped with the things they are testing.
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297
src/commands/default/unloggedin.py
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297
src/commands/default/unloggedin.py
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"""
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Commands that are available from the connect screen.
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"""
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import traceback
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#from django.contrib.auth.models import User
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from django.conf import settings
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from django.contrib.auth.models import User
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from src.players.models import PlayerDB
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from src.objects.models import ObjectDB
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from src.config.models import ConfigValue
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from src.comms.models import Channel
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from src.utils import create, logger, utils
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from src.commands.default.muxcommand import MuxCommand
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class CmdConnect(MuxCommand):
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"""
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Connect to the game.
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Usage (at login screen):
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connect <email> <password>
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Use the create command to first create an account before logging in.
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"""
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key = "connect"
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aliases = ["conn", "con", "co"]
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def func(self):
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"""
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Uses the Django admin api. Note that unlogged-in commands
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have a unique position in that their func() receives
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a session object instead of a source_object like all
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other types of logged-in commands (this is because
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there is no object yet before the player has logged in)
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"""
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session = self.caller
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arglist = self.arglist
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if not arglist or len(arglist) < 2:
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session.msg("\n\r Usage (without <>): connect <email> <password>")
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return
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email = arglist[0]
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password = arglist[1]
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# Match an email address to an account.
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player = PlayerDB.objects.get_player_from_email(email)
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# No playername match
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if not player:
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string = "The email '%s' does not match any accounts." % email
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string += "\n\r\n\rIf you are new you should first create a new account "
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string += "using the 'create' command."
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session.msg(string)
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return
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# We have at least one result, so we can check the password.
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if not player.user.check_password(password):
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session.msg("Incorrect password.")
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return
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# We are logging in, get/setup the player object controlled by player
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character = player.character
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if not character:
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# Create a new character object to tie the player to. This should
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# usually not be needed unless the old character object was manually
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# deleted.
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default_home_id = ConfigValue.objects.conf(db_key="default_home")
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default_home = ObjectDB.objects.get_id(default_home_id)
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typeclass = settings.BASE_CHARACTER_TYPECLASS
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character = create.create_object(typeclass=typeclass,
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key=player.name,
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location=default_home,
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home=default_home,
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player=player)
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character.db.FIRST_LOGIN = "True"
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# Getting ready to log the player in.
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# Check if this is the first time the
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# *player* connects
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if player.db.FIRST_LOGIN:
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player.at_first_login()
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del player.db.FIRST_LOGIN
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# check if this is the first time the *character*
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# character (needs not be the first time the player
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# does so, e.g. if the player has several characters)
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if character.db.FIRST_LOGIN:
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character.at_first_login()
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del character.db.FIRST_LOGIN
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# actually do the login, calling
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# customization hooks before and after.
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player.at_pre_login()
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character.at_pre_login()
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session.login(player)
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player.at_post_login()
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character.at_post_login()
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# run look
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#print "character:", character, character.scripts.all(), character.cmdset.current
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character.execute_cmd('look')
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class CmdCreate(MuxCommand):
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"""
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Create a new account.
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Usage (at login screen):
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create \"playername\" <email> <password>
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This creates a new player account.
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"""
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key = "create"
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aliases = ["cre", "cr"]
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def parse(self):
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"""
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The parser must handle the multiple-word player
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name enclosed in quotes:
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connect "Long name with many words" my@myserv.com mypassw
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"""
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super(CmdCreate, self).parse()
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self.playerinfo = []
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if len(self.arglist) < 3:
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return
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if len(self.arglist) > 3:
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# this means we have a multi_word playername. pop from the back.
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password = self.arglist.pop()
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email = self.arglist.pop()
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# what remains is the playername.
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playername = " ".join(self.arglist)
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else:
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playername, email, password = self.arglist
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playername = playername.replace('"', '') # remove "
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playername = playername.replace("'", "")
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self.playerinfo = (playername, email, password)
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def func(self):
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"Do checks and create account"
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session = self.caller
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try:
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playername, email, password = self.playerinfo
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except ValueError:
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string = "\n\r Usage (without <>): create \"<playername>\" <email> <password>"
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session.msg(string)
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return
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if not playername:
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# entered an empty string
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session.msg("\n\r You have to supply a longer playername, surrounded by quotes.")
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return
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if not email or not password:
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session.msg("\n\r You have to supply an e-mail address followed by a password." )
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return
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if not utils.validate_email_address(email):
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# check so the email at least looks ok.
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session.msg("'%s' is not a valid e-mail address." % email)
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return
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# Run sanity and security checks
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if PlayerDB.objects.get_player_from_name(playername) or User.objects.filter(username=playername):
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# player already exists
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session.msg("Sorry, there is already a player with the name '%s'." % playername)
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elif PlayerDB.objects.get_player_from_email(email):
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# email already set on a player
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session.msg("Sorry, there is already a player with that email address.")
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elif len(password) < 3:
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# too short password
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string = "Your password must be at least 3 characters or longer."
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string += "\n\rFor best security, make it at least 8 characters long, "
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string += "avoid making it a real word and mix numbers into it."
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session.msg(string)
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else:
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# everything's ok. Create the new player account
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try:
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default_home_id = ConfigValue.objects.conf(db_key="default_home")
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default_home = ObjectDB.objects.get_id(default_home_id)
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typeclass = settings.BASE_CHARACTER_TYPECLASS
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permissions = settings.PERMISSION_PLAYER_DEFAULT
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new_character = create.create_player(playername, email, password,
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permissions=permissions,
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location=default_home,
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typeclass=typeclass,
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home=default_home)
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# set a default description
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new_character.db.desc = "This is a Player."
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new_character.db.FIRST_LOGIN = True
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new_player = new_character.player
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new_player.db.FIRST_LOGIN = True
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# join the new player to the public channel
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pchanneldef = settings.CHANNEL_PUBLIC
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if pchanneldef:
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pchannel = Channel.objects.get_channel(pchanneldef[0])
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if not pchannel.connect_to(new_player):
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string = "New player '%s' could not connect to public channel!" % new_player.key
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logger.log_errmsg(string)
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string = "A new account '%s' was created with the email address %s. Welcome!"
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string += "\n\nYou can now log with the command 'connect %s <your password>'."
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session.msg(string % (playername, email, email))
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except Exception:
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# we have to handle traceback ourselves at this point, if
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# we don't, errors will give no feedback.
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string = "%s\nThis is a bug. Please e-mail an admin if the problem persists."
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session.msg(string % (traceback.format_exc()))
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logger.log_errmsg(traceback.format_exc())
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class CmdQuit(MuxCommand):
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"""
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We maintain a different version of the quit command
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here for unconnected players for the sake of simplicity. The logged in
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version is a bit more complicated.
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"""
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key = "quit"
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aliases = ["q", "qu"]
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def func(self):
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"Simply close the connection."
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session = self.caller
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session.msg("Good bye! Disconnecting ...")
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session.handle_close()
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class CmdUnconnectedLook(MuxCommand):
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"""
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This is an unconnected version of the look command for simplicity.
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All it does is re-show the connect screen.
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"""
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key = "look"
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aliases = "l"
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def func(self):
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"Show the connect screen."
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try:
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self.caller.game_connect_screen()
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except Exception:
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self.caller.msg("Connect screen not found. Enter 'help' for aid.")
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class CmdUnconnectedHelp(MuxCommand):
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"""
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This is an unconnected version of the help command,
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for simplicity. It shows a pane or info.
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"""
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key = "help"
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aliases = ["h", "?"]
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def func(self):
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"Shows help"
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string = \
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"""Welcome to Evennia!
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Commands available at this point:
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create - create a new account
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connect - login with an existing account
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look - re-show the connect screen
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help - this help
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quit - leave
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To login to the system, you need to do one of the following:
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1) If you have no previous account, you need to use the 'create'
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command followed by your desired character name (in quotes), your
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e-mail address and finally a password of your choice. Like
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this:
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> create "Anna the Barbarian" anna@myemail.com tuK3221mP
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It's always a good idea (not only here, but everywhere on the net)
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to not use a regular word for your password. Make it longer than
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3 characters (ideally 6 or more) and mix numbers and capitalization
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into it. Now proceed to 2).
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2) If you have an account already, either because you just created
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one in 1) above, or you are returning, use the 'connect' command
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followed by the e-mail and password you previously set.
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Example:
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> connect anna@myemail.com tuK3221mP
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This should log you in. Run 'help' again once you're logged in
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to get more aid. Hope you enjoy your stay!
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You can use the 'look' command if you want to see the connect screen again.
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"""
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self.caller.msg(string)
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