Started removing the global maintenance scripts, but ran into strange AMP issues.
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7 changed files with 112 additions and 195 deletions
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@ -8,10 +8,6 @@ total runtime of the server and the current uptime.
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from time import time
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from django.conf import settings
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from evennia.scripts.scripts import DefaultScript
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from evennia.utils.create import create_script
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GAMETIME_SCRIPT_NAME = "sys_game_time"
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# Speed-up factor of the in-game time compared
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# to real time.
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@ -35,67 +31,25 @@ WEEK = DAY * settings.TIME_DAY_PER_WEEK
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MONTH = WEEK * settings.TIME_WEEK_PER_MONTH
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YEAR = MONTH * settings.TIME_MONTH_PER_YEAR
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# Cached time stamps
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SERVER_STARTTIME = time()
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SERVER_RUNTIME = 0.0
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# link to the main Server
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_EVENNIA = None
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class GameTime(DefaultScript):
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"""
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This script repeatedly saves server times so
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it can be retrieved after server downtime.
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"""
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def at_script_creation(self):
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"""
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Setup the script
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"""
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self.key = GAMETIME_SCRIPT_NAME
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self.desc = "Saves uptime/runtime"
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self.interval = 60
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self.persistent = True
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self.start_delay = True
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self.attributes.add("run_time", 0.0) # OOC time
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self.attributes.add("up_time", 0.0) # OOC time
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def at_repeat(self):
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"""
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Called every minute to update the timers.
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"""
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self.attributes.add("run_time", runtime())
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self.attributes.add("up_time", uptime())
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def at_start(self):
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"""
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This is called once every server restart.
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We reset the up time and load the relevant
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times.
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"""
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global SERVER_RUNTIME
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SERVER_RUNTIME = self.attributes.get("run_time")
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def save():
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"Force save of time. This is called by server when shutting down/reloading."
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from evennia.scripts.models import ScriptDB
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try:
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script = ScriptDB.objects.get(db_key=GAMETIME_SCRIPT_NAME)
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script.at_repeat()
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except Exception:
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from evennia.utils import logger
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logger.log_trace()
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def _format(seconds, *divisors) :
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"""
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Helper function. Creates a tuple of even dividends given
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a range of divisors.
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Helper function. Creates a tuple of even dividends given a range
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of divisors.
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Inputs
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seconds - number of seconds to format
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*divisors - a number of integer dividends. The number of seconds will be
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integer-divided by the first number in this sequence, the remainder
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will be divided with the second and so on.
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Output:
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A tuple of length len(*args)+1, with the last element being the last remaining
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seconds not evenly divided by the supplied dividends.
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Args:
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seconds (int): Number of seconds to format
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*divisors (int): a sequence of numbers of integer dividends. The
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number of seconds will be integer-divided by the first number in
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this sequence, the remainder will be divided with the second and
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so on.
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Returns:
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time (tuple): This tuple has length len(*args)+1, with the
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last element being the last remaining seconds not evenly
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divided by the supplied dividends.
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"""
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results = []
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@ -111,14 +65,20 @@ def _format(seconds, *divisors) :
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def runtime(format=False):
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"Get the total runtime of the server since first start (minus downtimes)"
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runtime = SERVER_RUNTIME + (time() - SERVER_STARTTIME)
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global _EVENNIA
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if not _EVENNIA:
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from evennia.server.server import EVENNIA as _EVENNIA
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runtime = _EVENNIA.runtime + (time() - _EVENNIA.runtime_last_saved)
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if format:
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return _format(runtime, 31536000, 2628000, 604800, 86400, 3600, 60)
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return runtime
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def uptime(format=False):
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"Get the current uptime of the server since last reload"
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uptime = time() - SERVER_STARTTIME
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global _EVENNIA
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if not _EVENNIA:
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from evennia.server.server import EVENNIA as _EVENNIA
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uptime = time() - _EVENNIA.start_time
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if format:
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return _format(uptime, 31536000, 2628000, 604800, 86400, 3600, 60)
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return uptime
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@ -167,13 +127,3 @@ def realtime_to_gametime(secs=0, mins=0, hrs=0, days=0,
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return _format(gametime, YEAR, MONTH, WEEK, DAY, HOUR, MIN)
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return gametime
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# Time administration routines
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def init_gametime():
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"""
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This is called once, when the server starts for the very first time.
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"""
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# create the GameTime script and start it
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game_time = create_script(GameTime)
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game_time.start()
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