Updated contrib README.
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This folder contains 'contributions': extra snippets of code that are
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This folder contains 'contributions': extra snippets of code that are
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potentially very useful for the game coder but which are considered
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potentially very useful for the game coder but which are considered
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too game-specific to be a part of the main Evennia game server. These
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too game-specific to be a part of the main Evennia game server. These
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modules are not used unless you explicitly import them.
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modules are not used unless you explicitly import them. See each file
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for more detailed instructions on how to install.
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If you want to edit, tweak or expand on this code you should copy the
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If you want to edit, tweak or expand on this code you should copy the
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things you want from here into game/gamesrc and change them there.
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things you want from here into game/gamesrc and change them there.
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@ -28,7 +29,18 @@ things you want from here into game/gamesrc and change them there.
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saved). Includes a basic command '@edit' for activating the
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saved). Includes a basic command '@edit' for activating the
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editor.
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editor.
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* Talking_NPC (Griatch 2011) - An example of a simple NPC object that
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* Talking_NPC (Griatch 2011) - An example of a simple NPC object with
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you can strike up a menu-driven converstaion with. Uses the
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which you can strike up a menu-driven converstaion. Uses the
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MenuSystem to allow conversation options. The npc object defines
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MenuSystem to allow conversation options. The npc object defines
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a command 'talk' for starting the (brief) conversation.
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a command 'talk' for starting the (brief) conversation.
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* Evennia Menu Login (Griatch 2011) - A menu-driven login screen that
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replaces the default command-based one. Uses the MenuSystem
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contrib. Does not require players to give their email and
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doesn't auto-create a Character object at first login like the
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default system does.
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* CharGen (Griatch 2011) - A simple Character creator and selector for
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Evennia's ooc mode. Works well with the menu login contrib and
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is intended as a starting point for building a more full-featured
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character creation system.
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