Reworked most of the system to use sessions directly instead of sessids by the introduction of on-object sessionhandlers. No debugging done yet.
This commit is contained in:
parent
556a0cc332
commit
709f5ff5b3
5 changed files with 234 additions and 259 deletions
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@ -40,6 +40,55 @@ _MAX_NR_CHARACTERS = settings.MAX_NR_CHARACTERS
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_CMDSET_PLAYER = settings.CMDSET_PLAYER
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_CONNECT_CHANNEL = None
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class PlayerSessionHandler(object):
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"""
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Manages the session(s) attached to a player.
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"""
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def __init__(self, player):
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"""
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Initializes the handler.
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Args:
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player (Player): The Player on which this handler is defined.
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"""
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self.player = player
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def get(self, sessid=None):
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"""
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Get the sessions linked to this object.
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Args:
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sessid (int, optional): Specify a given session by
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session id.
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Returns:
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sessions (list): A list of Session objects. If `sessid`
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is given, this is a list with one (or zero) elements.
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"""
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global _SESSIONS
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if not _SESSIONS:
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from evennia.server.sessionhandler import SESSIONS as _SESSIONS
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if sessid:
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return make_iter(_SESSIONS.session_from_player(self, sessid))
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else:
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return _SESSIONS.sessions_from_player(self)
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def all(self):
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"""
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Alias to get(), returning all sessions.
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Returns:
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sessions (list): All sessions.
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"""
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return self.get()
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class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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"""
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This is the base Typeclass for all Players. Players represent
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@ -100,7 +149,7 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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- at_access()
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- at_cmdset_get(**kwargs)
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- at_first_login()
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- at_post_login(sessid=None)
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- at_post_login(session=None)
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- at_disconnect()
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- at_message_receive()
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- at_message_send()
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@ -124,69 +173,37 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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def nicks(self):
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return NickHandler(self)
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@lazy_property
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def sessions(self):
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return PlayerSessionHandler(self)
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# session-related methods
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def get_session(self, sessid):
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"""
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Retrieve given session.
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Args:
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sessid (int or list): A session id or list of such to retrieve.
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Returns:
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session (Session or list): One or more Sessions matching
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the given `sessid`s while also being connected to this
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Player.
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"""
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global _SESSIONS
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if not _SESSIONS:
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from evennia.server.sessionhandler import SESSIONS as _SESSIONS
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return _SESSIONS.session_from_player(self, sessid)
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def get_all_sessions(self):
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"""
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Get all sessions connected to this player.
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Returns:
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sessions (list): All Sessions currently connected to this
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player.
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"""
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global _SESSIONS
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if not _SESSIONS:
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from evennia.server.sessionhandler import SESSIONS as _SESSIONS
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return _SESSIONS.sessions_from_player(self)
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sessions = property(get_all_sessions) # alias shortcut
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def disconnect_session_from_player(self, sessid):
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def disconnect_session_from_player(self, session):
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"""
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Access method for disconnecting a given session from the
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player (connection happens automatically in the
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sessionhandler)
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Args:
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sessid (int): Session id to disconnect.
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session (Session): Session to disconnect.
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"""
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# this should only be one value, loop just to make sure to
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# clean everything
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sessions = (session for session in self.get_all_sessions()
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if session.sessid == sessid)
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for session in sessions:
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# this will also trigger unpuppeting
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session.sessionhandler.disconnect(session)
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global _SESSIONS
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if not _SESSIONS:
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from evennia.server.sessionhandler import SESSIONS as _SESSIONS
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_SESSIONS.disconnect(session)
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# puppeting operations
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def puppet_object(self, sessid, obj):
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def puppet_object(self, session, obj):
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"""
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Use the given session to control (puppet) the given object (usually
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a Character type).
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Args:
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sessid (int): session id of session to connect
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session (Session): session to use for puppeting
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obj (Object): the object to start puppeting
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Raises:
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@ -198,46 +215,50 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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# safety checks
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if not obj:
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raise RuntimeError("Object not found")
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session = self.get_session(sessid)
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if not session:
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raise RuntimeError("Session not found")
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if self.get_puppet(sessid) == obj:
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if self.get_puppet(session) == obj:
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# already puppeting this object
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raise RuntimeError("You are already puppeting this object.")
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self.msg("You are already puppeting this object.")
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return
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if not obj.access(self, 'puppet'):
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# no access
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raise RuntimeError("You don't have permission to puppet '%s'." % obj.key)
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self.msg("You don't have permission to puppet '%s'." % obj.key)
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return
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if obj.player:
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# object already puppeted
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if obj.player == self:
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if obj.sessid.count():
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if obj.sessions.count():
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# we may take over another of our sessions
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# output messages to the affected sessions
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if _MULTISESSION_MODE in (1, 3):
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txt1 = "{c%s{n{G is now shared from another of your sessions.{n"
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txt2 = "Sharing {c%s{n with another of your sessions."
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txt1 = "Sharing {c%s{n with another of your sessions."
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txt2 = "{c%s{n{G is now shared from another of your sessions.{n"
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self.msg(txt1 % obj.name, session=session)
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self.msg(txt2 % obj.name, session=obj.sessions.all())
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else:
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txt1 = "{c%s{n{R is now acted from another of your sessions.{n"
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txt2 = "Taking over {c%s{n from another of your sessions."
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self.unpuppet_object(obj.sessid.get())
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self.msg(txt1 % obj.name, sessid=obj.sessid.get(), _forced_nomulti=True)
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self.msg(txt2 % obj.name, sessid=sessid, _forced_nomulti=True)
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txt1 = "Taking over {c%s{n from another of your sessions."
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txt2 = "{c%s{n{R is now acted from another of your sessions.{n"
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self.msg(txt1 % obj.name, session=session)
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self.msg(txt2 % obj.name, session=obj.sessions.all())
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self.unpuppet_object(obj.sessions.get())
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elif obj.player.is_connected:
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# controlled by another player
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raise RuntimeError("{R{c%s{R is already puppeted by another Player.")
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self.msg("{R{c%s{R is already puppeted by another Player.")
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return
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# do the puppeting
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if session.puppet:
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# cleanly unpuppet eventual previous object puppeted by this session
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self.unpuppet_object(sessid)
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self.unpuppet_object(session)
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# if we get to this point the character is ready to puppet or it
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# was left with a lingering player/sessid reference from an unclean
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# was left with a lingering player/session reference from an unclean
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# server kill or similar
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obj.at_pre_puppet(self, sessid=sessid)
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obj.at_pre_puppet(self, session=session)
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# do the connection
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obj.sessid.add(sessid)
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obj.session.add(session)
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obj.player = self
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session.puid = obj.id
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session.puppet = obj
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@ -246,37 +267,30 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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# re-cache locks to make sure superuser bypass is updated
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obj.locks.cache_lock_bypass(obj)
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# final hook
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obj.at_post_puppet()
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def unpuppet_object(self, sessid):
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def unpuppet_object(self, session):
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"""
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Disengage control over an object.
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Args:
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sessid(int): The session id to disengage.
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session (Session or list): The session or a list of
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sessions to disengage from their puppets.
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Raises:
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RuntimeError With message about error.
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"""
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if _MULTISESSION_MODE == 1:
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sessions = self.get_all_sessions()
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else:
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sessions = self.get_session(sessid)
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if not sessions:
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raise RuntimeError("No session was found.")
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for session in make_iter(sessions):
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obj = session.puppet or None
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if not obj:
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raise RuntimeError("No puppet was found to disconnect from.")
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elif obj:
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for session in make_iter(session):
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obj = session.puppet
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if obj:
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# do the disconnect, but only if we are the last session to puppet
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obj.at_pre_unpuppet()
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obj.sessid.remove(session.sessid)
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if not obj.sessid.count():
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obj.sessions.remove(session)
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if not obj.sessions.count():
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del obj.player
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obj.at_post_unpuppet(self, sessid=sessid)
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obj.at_post_unpuppet(self, session=session)
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# Just to be sure we're always clear.
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session.puppet = None
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session.puid = None
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@ -286,24 +300,22 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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Disconnect all puppets. This is called by server before a
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reset/shutdown.
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"""
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for session in (sess for sess in self.get_all_sessions() if sess.puppet):
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self.unpuppet_object(session.sessid)
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self.unpuppet_object(self.sessions.all())
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def get_puppet(self, sessid):
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def get_puppet(self, session):
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"""
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Get an object puppeted by this session through this player. This is
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the main method for retrieving the puppeted object from the
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player's end.
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Args:
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sessid (int): Find puppeted object based on this sessid.
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session (Session): Find puppeted object based on this session
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Returns:
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puppet (Object): The matching puppeted object, if any.
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"""
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session = self.get_session(sessid)
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return session.puppet if session and session.puppet else None
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return session.puppet
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def get_all_puppets(self):
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"""
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@ -314,7 +326,7 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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by this Player.
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"""
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return list(set(session.puppet for session in self.get_all_sessions()
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return list(set(session.puppet for session in self.sessions.all()
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if session.puppet))
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def __get_single_puppet(self):
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@ -350,7 +362,7 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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# sessions remain (should usually be handled from the
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# deleting command)
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try:
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self.unpuppet_object(session.sessid)
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self.unpuppet_object(session)
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except RuntimeError:
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# no puppet to disconnect from
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pass
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@ -362,7 +374,7 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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super(PlayerDB, self).delete(*args, **kwargs)
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## methods inherited from database model
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def msg(self, text=None, from_obj=None, sessid=None, **kwargs):
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def msg(self, text=None, from_obj=None, session=None, **kwargs):
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"""
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Evennia -> User
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This is the main route for sending data back to the user from the
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@ -370,15 +382,18 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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Args:
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text (str, optional): text data to send
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from_obj (Object or Player, optional): object sending. If given,
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from_obj (Object or Player, optional): Object sending. If given,
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its at_msg_send() hook will be called.
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sessid (int or list, optional): session id or ids to receive this
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send. If given, overrules MULTISESSION_MODE.
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session (Session or list, optional): Session object or a list of
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Sessions to receive this send. If given, overrules the
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default send behavior for the current
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MULTISESSION_MODE.
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Notes:
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All other keywords are passed on to the protocol.
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"""
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text = to_str(text, force_string=True) if text else ""
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if from_obj:
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# call hook
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try:
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@ -387,23 +402,11 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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pass
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# session relay
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if sessid:
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# this could still be an iterable if sessid is an iterable
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sessions = self.get_session(sessid)
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if sessions:
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# this is a special instruction to ignore MULTISESSION_MODE
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# and only relay to this given session.
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kwargs["_nomulti"] = True
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for session in make_iter(sessions):
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session.msg(text=text, **kwargs)
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return
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# we only send to the first of any connected sessions - the sessionhandler
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# will disperse this to the other sessions based on MULTISESSION_MODE.
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sessions = self.get_all_sessions()
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if sessions:
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sessions[0].msg(text=text, **kwargs)
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sessions = make_iter(session) if session else self.sessions.all()
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for session in sessions:
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session.msg(text=text, **kwargs)
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def execute_cmd(self, raw_string, sessid=None, **kwargs):
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def execute_cmd(self, raw_string, session=None, **kwargs):
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"""
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Do something as this player. This method is never called normally,
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but only when the player object itself is supposed to execute the
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@ -412,8 +415,8 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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Args:
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raw_string (str): Raw command input coming from the command line.
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sessid (int, optional): The optional session id to be
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responsible for the command-send
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session (Session, optional): The session to be responsible
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for the command-send
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Kwargs:
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kwargs (any): Other keyword arguments will be added to the
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@ -426,17 +429,12 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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raw_string = to_unicode(raw_string)
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raw_string = self.nicks.nickreplace(raw_string,
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categories=("inputline", "channel"), include_player=False)
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if not sessid and _MULTISESSION_MODE in (0, 1):
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# in this case, we should either have only one sessid, or the sessid
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# should not matter (since the return goes to all of them we can
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# just use the first one as the source)
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try:
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sessid = self.get_all_sessions()[0].sessid
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except IndexError:
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# this can happen for bots
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sessid = None
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if not session and _MULTISESSION_MODE in (0, 1):
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# for these modes we use the
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session
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return cmdhandler.cmdhandler(self, raw_string,
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callertype="player", sessid=sessid, **kwargs)
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callertype="player", session=session, **kwargs)
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def search(self, searchdata, return_puppet=False,
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nofound_string=None, multimatch_string=None, **kwargs):
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@ -675,7 +673,7 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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else:
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logger.log_info("[%s]: %s" % (now, message))
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def at_post_login(self, sessid=None):
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def at_post_login(self, session=None):
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"""
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Called at the end of the login process, just before letting
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the player loose.
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@ -693,14 +691,14 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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if _MULTISESSION_MODE == 0:
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# in this mode we should have only one character available. We
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# try to auto-connect to our last conneted object, if any
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self.puppet_object(sessid, self.db._last_puppet)
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self.puppet_object(session, self.db._last_puppet)
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elif _MULTISESSION_MODE == 1:
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# in this mode all sessions connect to the same puppet.
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self.puppet_object(sessid, self.db._last_puppet)
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self.puppet_object(session, self.db._last_puppet)
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elif _MULTISESSION_MODE in (2, 3):
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# In this mode we by default end up at a character selection
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# screen. We execute look on the player.
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self.msg(self.at_look(sessid=sessid))
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self.msg(self.at_look(session=session))
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def at_failed_login(self, session):
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"""
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@ -765,7 +763,7 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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"""
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pass
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def at_look(self, target=None, sessid=None):
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def at_look(self, target=None, session=None):
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"""
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Called when this object executes a look. It allows to customize
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just what this means.
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@ -773,7 +771,7 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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Args:
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target (Object or list, optional): An object or a list
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objects to inspect.
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sessid (int, optional): Id of the session doing this look.
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session (Session, optional): The session doing this look.
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Returns:
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look_string (str): A prepared look string, ready to send
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@ -799,7 +797,7 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
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for isess, sess in enumerate(sessions):
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csessid = sess.sessid
|
||||
addr = "%s (%s)" % (sess.protocol_key, isinstance(sess.address, tuple) and str(sess.address[0]) or str(sess.address))
|
||||
string += "\n %s %s" % (sessid == csessid and "{w%s{n" % (isess + 1) or (isess + 1), addr)
|
||||
string += "\n %s %s" % (session.sessid == csessid and "{w%s{n" % (isess + 1) or (isess + 1), addr)
|
||||
string += "\n\n {whelp{n - more commands"
|
||||
string += "\n {wooc <Text>{n - talk on public channel"
|
||||
|
||||
|
|
@ -821,16 +819,14 @@ class DefaultPlayer(with_metaclass(TypeclassBase, PlayerDB)):
|
|||
charmax > 1 and " (%i/%i)" % (len(characters), charmax) or "")
|
||||
|
||||
for char in characters:
|
||||
csessid = char.sessid.get()
|
||||
if csessid:
|
||||
csessions = char.sessions.all()
|
||||
for sess in csessions:
|
||||
# character is already puppeted
|
||||
sessi = self.get_session(csessid)
|
||||
for sess in make_iter(sessi):
|
||||
sid = sess in sessions and sessions.index(sess) + 1
|
||||
if sess and sid:
|
||||
string += "\n - {G%s{n [%s] (played by you in session %i)" % (char.key, ", ".join(char.permissions.all()), sid)
|
||||
else:
|
||||
string += "\n - {R%s{n [%s] (played by someone else)" % (char.key, ", ".join(char.permissions.all()))
|
||||
sid = sess in sessions and sessions.index(sess) + 1
|
||||
if sess and sid:
|
||||
string += "\n - {G%s{n [%s] (played by you in session %i)" % (char.key, ", ".join(char.permissions.all()), sid)
|
||||
else:
|
||||
string += "\n - {R%s{n [%s] (played by someone else)" % (char.key, ", ".join(char.permissions.all()))
|
||||
else:
|
||||
# character is "free to puppet"
|
||||
string += "\n - %s [%s]" % (char.key, ", ".join(char.permissions.all()))
|
||||
|
|
@ -843,7 +839,7 @@ class DefaultGuest(DefaultPlayer):
|
|||
This class is used for guest logins. Unlike Players, Guests and
|
||||
their characters are deleted after disconnection.
|
||||
"""
|
||||
def at_post_login(self, sessid=None):
|
||||
def at_post_login(self, session=None):
|
||||
"""
|
||||
In theory, guests only have one character regardless of which
|
||||
MULTISESSION_MODE we're in. They don't get a choice.
|
||||
|
|
@ -853,7 +849,7 @@ class DefaultGuest(DefaultPlayer):
|
|||
|
||||
"""
|
||||
self._send_to_connect_channel("{G%s connected{n" % self.key)
|
||||
self.puppet_object(sessid, self.db._last_puppet)
|
||||
self.puppet_object(session, self.db._last_puppet)
|
||||
|
||||
def at_disconnect(self):
|
||||
"""
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue