Recovered my old where-do-I-begin article from Imaginary Realities and adopted it into tutorial

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```sidebar:: Tutorial Parts
Part 1: `What we have <./Starting-Part1.html>`_
Part 1: `What we have <../Part1/Starting-Part1.html>`_
A tour of Evennia and how to use the tools, including an introduction to Python.
**Part 2: What we want**
Planning our tutorial game and what to think about when planning your own in the future.
Part 3: `How we get there <./Starting-Part3.html>`_
Part 3: `How we get there <../Part3/Starting-Part3.html>`_
Getting down to the meat of extending Evennia to make our game
Part 4: `Using what we created <./Starting-Part4.html>`_
Part 4: `Using what we created <../Part4/Starting-Part4.html>`_
Building a tech-demo and world content to go with our code
Part 5: `Showing the world <./Starting-Part5.html>`_
Part 5: `Showing the world <../Part5/Starting-Part5.html>`_
Taking our new game online and let players try it out
```
## Lessons for Part 2
In Part two of the Starting tutorial we'll step back and plan out the kind of tutorial
game we want to make. This is a more 'theoretical' part where we won't do any hands-on
programming.
1. Introduction & Overview (you are here)
1. [Where do I begin](./Planning-Where-Do-I-Begin)
1. [On planning a game](./Game-Planning)
1. [Planning to use some useful Contribs](./Planning-Some-Useful-Contribs)
In Part two of the Starting tutorial we'll step back and plan out the kind of tutorial
game we want to make. In the process we'll go through the common questions of "where to start"
and "what to think about" when creating a multiplayer online text game. We'll also look at
some useful Evennia settings to tweak and designs to consider.
In the process we'll go through the common questions of "where to start"
and "what to think about" when creating a multiplayer online text game.