Recovered my old where-do-I-begin article from Imaginary Realities and adopted it into tutorial
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[prev lesson](./Starting-Part2) | [next lesson](./Planning-The-Tutorial-Game)
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[prev lesson](./Planning-Where-Do-I-Begin) | [next lesson](./Planning-The-Tutorial-Game)
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# On Planning a Game
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This lesson will be less hands-on and more introspective. We'll go through some general things to think
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about when planning your game. In the following lessons we'll apply this to plan out the tutorial-game we will
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be making.
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Last lesson we asked ourselves some questions about our motivation. In this one we'll present
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some more technical questions to consider. In the next lesson we'll answer them for the sake of
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our tutorial game.
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Note that the suggestions on this page are just that - suggestions. Also, they are primarily aimed at a lone
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hobby designer or a small team developing a game in their free time.
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@ -209,4 +209,4 @@ have made their dream game a reality!
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In the next lesson we'll make use of these general points and try to plan out our tutorial game.
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[prev lesson](./Starting-Part2) | [next lesson](./Planning-The-Tutorial-Game)
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[prev lesson](./Planning-Where-Do-I-Begin) | [next lesson](./Planning-The-Tutorial-Game)
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