Recovered my old where-do-I-begin article from Imaginary Realities and adopted it into tutorial

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Griatch 2020-07-31 20:52:18 +02:00
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[prev lesson](./Starting-Part2) | [next lesson](./Planning-The-Tutorial-Game)
[prev lesson](./Planning-Where-Do-I-Begin) | [next lesson](./Planning-The-Tutorial-Game)
# On Planning a Game
This lesson will be less hands-on and more introspective. We'll go through some general things to think
about when planning your game. In the following lessons we'll apply this to plan out the tutorial-game we will
be making.
Last lesson we asked ourselves some questions about our motivation. In this one we'll present
some more technical questions to consider. In the next lesson we'll answer them for the sake of
our tutorial game.
Note that the suggestions on this page are just that - suggestions. Also, they are primarily aimed at a lone
hobby designer or a small team developing a game in their free time.
@ -209,4 +209,4 @@ have made their dream game a reality!
In the next lesson we'll make use of these general points and try to plan out our tutorial game.
[prev lesson](./Starting-Part2) | [next lesson](./Planning-The-Tutorial-Game)
[prev lesson](./Planning-Where-Do-I-Begin) | [next lesson](./Planning-The-Tutorial-Game)