The reworked tutorial world builds now without error; need to play-test it.
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4 changed files with 42 additions and 30 deletions
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@ -739,7 +739,7 @@ hole
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the remains of the castle. There is also a standing archway
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offering passage to a path along the old {wsouth{nern inner wall.
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#
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@detail portoculis;fall;fallen;grating
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@detail portoculis;fall;fallen;grating =
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This heavy iron grating used to block off the inner part of the gate house, now it has fallen
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to the ground together with the stone archway that once help it up.
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#
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@ -834,7 +834,7 @@ archway
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#
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@set ghost/get_err_msg = Your fingers just pass straight through it!
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#
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@desc ghost/desc_alive =
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@set ghost/desc_alive =
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This ghostly shape could momentarily be mistaken for a thick fog had
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it not moved with such determination and giving echoing hollow
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screams as it did. The shape is hard to determine, now and then it
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@ -842,7 +842,7 @@ archway
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later. The thing reeks of almost tangible spite at your
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presence. This must be the ruin's eternal guardian.
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#
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@desc ghost/desc_dead =
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@set ghost/desc_dead =
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The ghostly apparition is nothing but a howling on the wind, an eternal
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cold spot that can never be fully eradicated from these walls. While harmless
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in this state, there is no doubt that it shall eventually return to this plane
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@ -970,6 +970,7 @@ mobon ghost
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@detail altar =
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The altar is a massive stone slab. It might once have had ornate decorations
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but time and the salty air has broken everything down into dust.
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#
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@detail ceiling =
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The dome still looming intact above you is a marvel of engineering.
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@ -1248,6 +1249,8 @@ stairs down
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#
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@set sarcophagus/rack_id = rack_sarcophagus
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#
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@set sarcophagus/available_weapons = ["ornate_longsword","warhammer","rune axe","thruning","slayer waraxe","ghostblade","hawkblade"]
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#
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@set sarcophagus/no_more_weapons_msg =
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The tomb has already granted you all the might it will ever do.
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#
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@ -1284,7 +1287,7 @@ stairs down
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# rack_id. This we can use to check if any such weapon is in inventory
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# before unlocking the exit.
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#
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@lock Exit tutorial: view:holds(rack_sarcophagus) ; traverse:holds(rack_sarcophagus)
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@lock Exit tutorial = view:holds(rack_sarcophagus) ; traverse:holds(rack_sarcophagus)
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#
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# to tutorial outro
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@tel tut#17
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