Implemented src.utils.spawner along with a test command @spawn. This allows for spawning individualized objects based on a prototype dictionary rather than having to make a new Typeclass for small changes. Allows for setting basid properties as well as Attributes and NAttributes. Supports prototype multiple inheritance (see header of src/utils/spawner.py)
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3 changed files with 357 additions and 68 deletions
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@ -1169,6 +1169,74 @@ class CmdOpen(ObjManipCommand):
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back_exit_typeclass)
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def _convert_from_string(cmd, strobj):
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"""
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Converts a single object in *string form* to its equivalent python
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type.
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Python earlier than 2.6:
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Handles floats, ints, and limited nested lists and dicts
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(can't handle lists in a dict, for example, this is mainly due to
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the complexity of parsing this rather than any technical difficulty -
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if there is a need for @set-ing such complex structures on the
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command line we might consider adding it).
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Python 2.6 and later:
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Supports all Python structures through literal_eval as long as they
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are valid Python syntax. If they are not (such as [test, test2], ie
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withtout the quotes around the strings), the entire structure will
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be converted to a string and a warning will be given.
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We need to convert like this since all data being sent over the
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telnet connection by the Player is text - but we will want to
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store it as the "real" python type so we can do convenient
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comparisons later (e.g. obj.db.value = 2, if value is stored as a
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string this will always fail).
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"""
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def rec_convert(obj):
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"""
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Helper function of recursive conversion calls. This is only
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used for Python <=2.5. After that literal_eval is available.
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"""
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# simple types
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try:
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return int(obj)
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except ValueError:
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pass
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try:
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return float(obj)
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except ValueError:
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pass
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# iterables
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if obj.startswith('[') and obj.endswith(']'):
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"A list. Traverse recursively."
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return [rec_convert(val) for val in obj[1:-1].split(',')]
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if obj.startswith('(') and obj.endswith(')'):
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"A tuple. Traverse recursively."
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return tuple([rec_convert(val) for val in obj[1:-1].split(',')])
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if obj.startswith('{') and obj.endswith('}') and ':' in obj:
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"A dict. Traverse recursively."
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return dict([(rec_convert(pair.split(":", 1)[0]),
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rec_convert(pair.split(":", 1)[1]))
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for pair in obj[1:-1].split(',') if ":" in pair])
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# if nothing matches, return as-is
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return obj
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if _LITERAL_EVAL:
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# Use literal_eval to parse python structure exactly.
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try:
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return _LITERAL_EVAL(strobj)
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except (SyntaxError, ValueError):
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# treat as string
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string = "{RNote: Value was converted to string. If you don't want this, "
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string += "use proper Python syntax, like enclosing strings in quotes.{n"
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cmd.caller.msg(string)
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return utils.to_str(strobj)
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else:
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# fall back to old recursive solution (does not support
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# nested lists/dicts)
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return rec_convert(strobj.strip())
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class CmdSetAttribute(ObjManipCommand):
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"""
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set attribute on an object or player
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@ -1202,73 +1270,6 @@ class CmdSetAttribute(ObjManipCommand):
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locks = "cmd:perm(set) or perm(Builders)"
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help_category = "Building"
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def convert_from_string(self, strobj):
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"""
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Converts a single object in *string form* to its equivalent python
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type.
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Python earlier than 2.6:
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Handles floats, ints, and limited nested lists and dicts
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(can't handle lists in a dict, for example, this is mainly due to
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the complexity of parsing this rather than any technical difficulty -
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if there is a need for @set-ing such complex structures on the
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command line we might consider adding it).
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Python 2.6 and later:
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Supports all Python structures through literal_eval as long as they
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are valid Python syntax. If they are not (such as [test, test2], ie
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withtout the quotes around the strings), the entire structure will
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be converted to a string and a warning will be given.
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We need to convert like this since all data being sent over the
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telnet connection by the Player is text - but we will want to
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store it as the "real" python type so we can do convenient
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comparisons later (e.g. obj.db.value = 2, if value is stored as a
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string this will always fail).
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"""
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def rec_convert(obj):
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"""
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Helper function of recursive conversion calls. This is only
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used for Python <=2.5. After that literal_eval is available.
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"""
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# simple types
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try:
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return int(obj)
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except ValueError:
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pass
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try:
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return float(obj)
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except ValueError:
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pass
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# iterables
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if obj.startswith('[') and obj.endswith(']'):
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"A list. Traverse recursively."
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return [rec_convert(val) for val in obj[1:-1].split(',')]
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if obj.startswith('(') and obj.endswith(')'):
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"A tuple. Traverse recursively."
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return tuple([rec_convert(val) for val in obj[1:-1].split(',')])
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if obj.startswith('{') and obj.endswith('}') and ':' in obj:
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"A dict. Traverse recursively."
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return dict([(rec_convert(pair.split(":", 1)[0]),
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rec_convert(pair.split(":", 1)[1]))
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for pair in obj[1:-1].split(',') if ":" in pair])
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# if nothing matches, return as-is
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return obj
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if _LITERAL_EVAL:
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# Use literal_eval to parse python structure exactly.
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try:
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return _LITERAL_EVAL(strobj)
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except (SyntaxError, ValueError):
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# treat as string
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string = "{RNote: Value was converted to string. If you don't want this, "
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string += "use proper Python syntax, like enclosing strings in quotes.{n"
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self.caller.msg(string)
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return utils.to_str(strobj)
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else:
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# fall back to old recursive solution (does not support
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# nested lists/dicts)
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return rec_convert(strobj.strip())
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def func(self):
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"Implement the set attribute - a limited form of @py."
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@ -1318,7 +1319,7 @@ class CmdSetAttribute(ObjManipCommand):
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# setting attribute(s). Make sure to convert to real Python type before saving.
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for attr in attrs:
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try:
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obj.attributes.add(attr, self.convert_from_string(value))
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obj.attributes.add(attr, _convert_from_string(self, value))
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string += "\nCreated attribute %s/%s = %s" % (obj.name, attr, value)
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except SyntaxError:
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# this means literal_eval tried to parse a faulty string
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@ -2242,3 +2243,61 @@ class CmdTag(MuxCommand):
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else:
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string = "No tags attached to %s." % obj
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self.caller.msg(string)
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class CmdSpawn(MuxCommand):
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"""
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spawn objects from prototype
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Usage:
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@spawn {prototype dictionary}
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Example:
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@spawn {"key":"goblin", "typeclass":"monster.Monster", "location":"#2"}
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Dictionary keys:
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{wkey {n - string, the main object identifier
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{wtypeclass {n - string, if not set, will use settings.BASE_OBJECT_TYPECLASS
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{wlocation {n - this should be a valid object or #dbref
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{whome {n - valid object or #dbref
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{wdestination{n - only valid for exits (object or dbref)
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{wpermissions{n - string or list of permission strings
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{wlocks {n - a lock-string
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{waliases {n - string or list of strings
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{wndb_{n<name> - value of a nattribute (ndb_ is stripped)
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any other keywords are interpreted as Attributes and their values.
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This command can't access prototype inheritance.
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"""
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key = "@spawn"
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locks = "cmd:perm(spawn) or perm(Builders)"
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help_category = "Building"
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def func(self):
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"Implements the spawn"
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if not self.args:
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self.caller.msg("Usage: @spawn {key:value, key, value, ...}")
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return
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from src.utils.spawner import spawn
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try:
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# make use of _convert_from_string from the SetAttribute command
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prototype = _convert_from_string(self, self.args)
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except SyntaxError:
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# this means literal_eval tried to parse a faulty string
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string = "{RCritical Python syntax error in argument. "
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string += "Only primitive Python structures are allowed. "
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string += "\nYou also need to use correct Python syntax. "
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string += "Remember especially to put quotes around all "
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string += "strings inside lists and dicts.{n"
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self.caller.msg(string)
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return
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if not isinstance(prototype, dict):
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self.caller.msg("The prototype must be a Python dictionary.")
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return
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for obj in spawn(prototype):
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self.caller.msg("Spawned %s." % obj.key)
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