Refactor evadventure test structure

This commit is contained in:
Griatch 2022-07-03 11:37:24 +02:00
parent f4c3db1151
commit 6e8e3963dd
6 changed files with 259 additions and 215 deletions

View file

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"""
Test EvAdventure combat.
"""
from unittest.mock import patch, MagicMock
from evennia.utils.test_resources import BaseEvenniaTest
from evennia.utils import create
from .mixins import EvAdventureMixin
from .. import combat_turnbased
from .. charactersd import EvAdventureCharacter
class EvAdventureTurnbasedCombatHandlerTest(EvAdventureMixin, BaseEvenniaTest):
"""
Test the turn-based combat-handler implementation.
"""
@patch("evennia.contrib.tutorials.evadventure.combat_turnbased"
".EvAdventureCombatHandler.interval", new=-1)
def setUp(self):
super().setUp()
self.combathandler = combat_turnbased.EvAdventureCombatHandler.objects.create()
self.combatant = self.character
self.target = create.create_object(EvAdventureCharacter, key="testchar2")
self.combathandler.add_combatant(self.combatant)
self.combathandler.add_combatant(self.target)
def test_remove_combatant(self):
self.combathandler.remove_combatant(self.character)
def test_start_turn(self):
self.combathandler._start_turn()
self.assertEqual(self.combathandler.turn, 1)
self.combathandler._start_turn()
self.assertEqual(self.combathandler.turn, 2)
def test_end_of_turn__empty(self):
self.combathandler._end_turn()
def test_register_and_run_action(self):
action = combat_turnbased.CombatActionAttack
action.use = MagicMock()
self.combathandler.register_action(action, self.combatant)
self.combathandler._end_turn()
action.use.assert_called_once()
@patch("evennia.contrib.tutorials.evadventure.combat_turnbased.rules.randint")
def test_attack(self, mock_randint):
mock_randint = 8
self.combathandler.register_action(
combat_turnbased.CombatActionAttack,
self.combatant, self.target)
self.combathandler._end_turn()