OBS: Run migrate! Made exit's destination into a database field for performance. Fixed a too greedy @reload that caused ContentTypes to loose information. Resolves issue 157.
Migrate with: "python manage.py migrate"
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0cff54f136
commit
6c53ec2bdb
11 changed files with 227 additions and 84 deletions
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@ -575,7 +575,7 @@ class CmdDig(ObjManipCommand):
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caller = self.caller
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if not self.lhs:
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string = "Usage: @dig[/teleport] roomname[;alias;alias...][:parent] [= exit_there"
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string = "Usage:@ dig[/teleport] roomname[;alias;alias...][:parent] [= exit_there"
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string += "[;alias;alias..][:parent]] "
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string += "[, exit_back_here[;alias;alias..][:parent]]"
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caller.msg(string)
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@ -586,7 +586,7 @@ class CmdDig(ObjManipCommand):
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if not room["name"]:
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caller.msg("You must supply a new room name.")
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return
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location = caller.location
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location = caller.location
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# Create the new room
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typeclass = room['option']
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@ -600,9 +600,13 @@ class CmdDig(ObjManipCommand):
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typeclass.startswith('game.')):
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typeclass = "%s.%s" % (settings.BASE_TYPECLASS_PATH,
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typeclass)
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lockstring = "control:id(%s) or perm(Immortal); delete:id(%s) or perm(Wizard); edit:id(%s) or perm(Wizard)"
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lockstring = lockstring % (caller.dbref, caller.dbref, caller.dbref)
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new_room = create.create_object(typeclass, room["name"],
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aliases=room["aliases"])
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new_room.locks.add(lockstring)
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room_string = "Created room '%s' of type %s." % (new_room.name, typeclass)
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exit_to_string = ""
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@ -631,7 +635,8 @@ class CmdDig(ObjManipCommand):
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new_to_exit = create.create_object(typeclass, to_exit["name"],
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location,
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aliases=to_exit["aliases"])
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new_to_exit.db._destination = new_room
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new_to_exit.destination = new_room
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new_to_exit.locks.add(lockstring)
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exit_to_string = "\nCreated new Exit to new room: %s (aliases: %s)."
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exit_to_string = exit_to_string % (new_to_exit.name,
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new_to_exit.aliases)
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@ -659,7 +664,8 @@ class CmdDig(ObjManipCommand):
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new_back_exit = create.create_object(typeclass, back_exit["name"],
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new_room,
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aliases=back_exit["aliases"])
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new_back_exit.db._destination = location
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new_back_exit.destination = location
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new_back_exit.locks.add(lockstring)
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exit_back_string = "\nExit back from new room: %s (aliases: %s)."
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exit_back_string = exit_back_string % (new_back_exit.name,
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new_back_exit.aliases)
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@ -714,13 +720,13 @@ class CmdLink(MuxCommand):
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target = caller.search(self.rhs, global_search=True)
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if not target:
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return
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# if obj is an exit (has db attribute _destination),
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# if obj is an exit (has property destination),
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# set that, otherwise set home.
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if obj.db._destination:
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obj.db._destination = target
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if obj.destination:
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obj.destination = target
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if "twoway" in self.switches:
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if target.db._destination:
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target.db._destination = obj
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if target.destination:
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target.destination = obj
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string = "Link created %s <-> %s (two-way)." % (obj.name, target.name)
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else:
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string = "Cannot create two-way link to non-exit."
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@ -728,7 +734,7 @@ class CmdLink(MuxCommand):
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else:
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string = "Link created %s -> %s (one way)." % (obj.name, target.name)
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else:
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# obj is not an exit (has not attribute _destination),
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# obj is not an exit (has not property destination),
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# so set home instead
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obj.home = target
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string = "Set %s's home to %s." % (obj.name, target.name)
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@ -737,20 +743,19 @@ class CmdLink(MuxCommand):
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# this means that no = was given (otherwise rhs
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# would have been an empty string). So we inspect
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# the home/destination on object
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dest = obj.db._destination
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dest = obj.destination
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if dest:
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"%s is an exit to %s." % (obj.name, dest.name)
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else:
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string = "%s has home %s." % (obj.name, obj.home)
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else:
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# We gave the command @link 'obj = ' which means we want to
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# clear _destination or set home to None.
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if obj.db._destination:
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obj.db._destination = "None" # it can't be None, or _destination would
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# be deleted and obj cease being an exit!
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# clear destination or set home to None.
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if obj.destination:
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del obj.destination
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string = "Exit %s no longer links anywhere." % obj.name
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else:
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obj.home = None
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del obj.home
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string = "%s no longer has a home." % obj.name
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# give feedback
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caller.msg(string)
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@ -977,19 +982,19 @@ class CmdOpen(ObjManipCommand):
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return
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if exit_obj:
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exit_obj = exit_obj[0]
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if not exit_obj.db._destination:
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if not exit_obj.destination:
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# we are trying to link a non-exit
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string = "'%s' already exists and is not an exit!\nIf you want to convert it "
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string += "to an exit, you must assign it an attribute '_destination' first."
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string += "to an exit, you must assign an object to the 'destination' property first."
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caller.msg(string % exit_name)
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return None
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# we are re-linking an old exit.
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old_destination = exit_obj.db._destination
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old_destination = exit_obj.destination
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if old_destination:
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string = "Exit %s already exists." % exit_name
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if old_destination.id != destination.id:
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# reroute the old exit.
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exit_obj.db._destination = destination
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exit_obj.destination = destination
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exit_obj.aliases = exit_aliases
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string += " Rerouted its old destination '%s' to '%s' and changed aliases." % \
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(old_destination.name, destination.name)
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@ -1002,8 +1007,8 @@ class CmdOpen(ObjManipCommand):
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location=location,
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aliases=exit_aliases)
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if exit_obj:
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# storing an attribute _destination is what makes it an exit!
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exit_obj.db._destination = destination
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# storing a destination is what makes it an exit!
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exit_obj.destination = destination
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string = "Created new Exit '%s' to %s (aliases: %s)." % (exit_name,
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destination.name,
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exit_aliases)
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@ -1453,6 +1458,8 @@ class CmdExamine(ObjManipCommand):
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string += "\n{wTypeclass{n: %s (%s)" % (obj.typeclass, obj.typeclass_path)
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string += "\n{wLocation{n: %s" % obj.location
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if obj.destination:
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string += "\n{wDestination{n: %s" % obj.destination
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perms = obj.permissions
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if perms:
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string += "\n{wPermissions{n: %s" % (", ".join(perms))
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@ -1470,7 +1477,7 @@ class CmdExamine(ObjManipCommand):
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pobjs = []
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things = []
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for content in obj.contents:
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if content.db._destination:
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if content.destination:
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# an exit
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exits.append(content)
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elif content.player:
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