Make scripts/objects lists use EvMore. Change EvMore to not justify by default.
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221 changed files with 2190 additions and 6810 deletions
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@ -124,7 +124,9 @@ class TutorialReadable(TutorialObject):
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Attribute and add the readable cmdset.
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"""
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super().at_object_creation()
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self.db.tutorial_info = "This is an object with a 'read' command defined in a command set on itself."
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self.db.tutorial_info = (
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"This is an object with a 'read' command defined in a command set on itself."
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)
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self.db.readable_text = "There is no text written on %s." % self.key
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# define a command on the object.
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self.cmdset.add_default(CmdSetReadable, permanent=True)
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@ -171,10 +173,7 @@ class CmdClimb(Command):
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return
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ostring = self.obj.db.climb_text
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if not ostring:
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ostring = (
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"You climb %s. Having looked around, you climb down again."
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% self.obj.name
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)
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ostring = "You climb %s. Having looked around, you climb down again." % self.obj.name
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self.caller.msg(ostring)
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# set a tag on the caller to remember that we climbed.
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self.caller.tags.add("tutorial_climbed_tree", category="tutorial_world")
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@ -228,7 +227,9 @@ class Obelisk(TutorialObject):
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def at_object_creation(self):
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"""Called when object is created."""
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super().at_object_creation()
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self.db.tutorial_info = "This object changes its desc randomly, and makes sure to remember which one you saw."
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self.db.tutorial_info = (
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"This object changes its desc randomly, and makes sure to remember which one you saw."
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)
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self.db.puzzle_descs = ["You see a normal stone slab"]
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# make sure this can never be picked up
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self.locks.add("get:false()")
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@ -333,14 +334,14 @@ class LightSource(TutorialObject):
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def at_object_creation(self):
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"""Called when object is first created."""
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super().at_object_creation()
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self.db.tutorial_info = "This object can be lit to create light. It has a timeout for how long it burns."
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self.db.tutorial_info = (
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"This object can be lit to create light. It has a timeout for how long it burns."
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)
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self.db.is_giving_light = False
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self.db.burntime = 60 * 3 # 3 minutes
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# this is the default desc, it can of course be customized
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# when created.
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self.db.desc = (
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"A splinter of wood with remnants of resin on it, enough for burning."
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)
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self.db.desc = "A splinter of wood with remnants of resin on it, enough for burning."
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# add the Light command
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self.cmdset.add_default(CmdSetLight, permanent=True)
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@ -353,16 +354,13 @@ class LightSource(TutorialObject):
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self.db.is_giving_light = False
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try:
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self.location.location.msg_contents(
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"%s's %s flickers and dies." % (self.location, self.key),
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exclude=self.location,
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"%s's %s flickers and dies." % (self.location, self.key), exclude=self.location
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)
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self.location.msg("Your %s flickers and dies." % self.key)
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self.location.location.check_light_state()
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except AttributeError:
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try:
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self.location.msg_contents(
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"A %s on the floor flickers and dies." % self.key
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)
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self.location.msg_contents("A %s on the floor flickers and dies." % self.key)
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self.location.location.check_light_state()
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except AttributeError:
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# Mainly happens if we happen to be in a None location
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@ -508,9 +506,7 @@ class CmdShiftRoot(Command):
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elif color == "blue":
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if direction == "left":
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root_pos[color] = max(-1, root_pos[color] - 1)
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self.caller.msg(
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"You shift the root with small blue flowers to the left."
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)
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self.caller.msg("You shift the root with small blue flowers to the left.")
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if root_pos[color] != 0 and root_pos[color] == root_pos["red"]:
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root_pos["red"] += 1
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self.caller.msg(
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@ -518,9 +514,7 @@ class CmdShiftRoot(Command):
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)
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elif direction == "right":
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root_pos[color] = min(1, root_pos[color] + 1)
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self.caller.msg(
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"You shove the root adorned with small blue flowers to the right."
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)
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self.caller.msg("You shove the root adorned with small blue flowers to the right.")
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if root_pos[color] != 0 and root_pos[color] == root_pos["red"]:
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root_pos["red"] -= 1
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self.caller.msg(
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@ -541,18 +535,12 @@ class CmdShiftRoot(Command):
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self.caller.msg("The green weedy root falls down.")
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elif direction == "down":
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root_pos[color] = min(1, root_pos[color] + 1)
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self.caller.msg(
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"You shove the root adorned with small yellow flowers downwards."
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)
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self.caller.msg("You shove the root adorned with small yellow flowers downwards.")
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if root_pos[color] != 0 and root_pos[color] == root_pos["green"]:
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root_pos["green"] -= 1
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self.caller.msg(
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"The weedy green root is shifted upwards to make room."
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)
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self.caller.msg("The weedy green root is shifted upwards to make room.")
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else:
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self.caller.msg(
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"The root hangs across the wall - you can only move it up or down."
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)
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self.caller.msg("The root hangs across the wall - you can only move it up or down.")
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elif color == "green":
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if direction == "up":
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root_pos[color] = max(-1, root_pos[color] - 1)
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@ -569,9 +557,7 @@ class CmdShiftRoot(Command):
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"The root with yellow flowers gets in the way and is pushed upwards."
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)
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else:
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self.caller.msg(
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"The root hangs across the wall - you can only move it up or down."
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)
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self.caller.msg("The root hangs across the wall - you can only move it up or down.")
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# we have moved the root. Store new position
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self.obj.db.root_pos = root_pos
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@ -580,9 +566,7 @@ class CmdShiftRoot(Command):
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if list(root_pos.values()).count(0) == 0: # no roots in middle position
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# This will affect the cmd: lock of CmdPressButton
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self.obj.db.button_exposed = True
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self.caller.msg(
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"Holding aside the root you think you notice something behind it ..."
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)
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self.caller.msg("Holding aside the root you think you notice something behind it ...")
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class CmdPressButton(Command):
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@ -623,9 +607,7 @@ class CmdPressButton(Command):
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)
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self.caller.location.msg_contents(string % self.caller.key, exclude=self.caller)
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if not self.obj.open_wall():
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self.caller.msg(
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"The exit leads nowhere, there's just more stone behind it ..."
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)
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self.caller.msg("The exit leads nowhere, there's just more stone behind it ...")
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class CmdSetCrumblingWall(CmdSet):
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@ -665,9 +647,7 @@ class CrumblingWall(TutorialObject, DefaultExit):
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"""called when the object is first created."""
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super().at_object_creation()
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self.aliases.add(
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["secret passage", "passage", "crack", "opening", "secret door"]
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)
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self.aliases.add(["secret passage", "passage", "crack", "opening", "secret door"])
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# starting root positions. H1/H2 are the horizontally hanging roots,
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# V1/V2 the vertically hanging ones. Each can have three positions:
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@ -781,9 +761,7 @@ class CrumblingWall(TutorialObject, DefaultExit):
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def at_failed_traverse(self, traverser):
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"""This is called if the account fails to pass the Exit."""
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traverser.msg(
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"No matter how you try, you cannot force yourself through %s." % self.key
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)
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traverser.msg("No matter how you try, you cannot force yourself through %s." % self.key)
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def reset(self):
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"""
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@ -867,15 +845,15 @@ class CmdAttack(Command):
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cmdstring = self.cmdstring
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if cmdstring in ("attack", "fight"):
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string = (
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"How do you want to fight? Choose one of 'stab', 'slash' or 'defend'."
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)
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string = "How do you want to fight? Choose one of 'stab', 'slash' or 'defend'."
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self.caller.msg(string)
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return
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# parry mode
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if cmdstring in ("parry", "defend"):
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string = "You raise your weapon in a defensive pose, ready to block the next enemy attack."
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string = (
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"You raise your weapon in a defensive pose, ready to block the next enemy attack."
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)
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self.caller.msg(string)
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self.caller.db.combat_parry_mode = True
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self.caller.location.msg_contents(
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@ -895,22 +873,14 @@ class CmdAttack(Command):
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damage = self.obj.db.damage * 2 # modified due to stab
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string = "You stab with %s. " % self.obj.key
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tstring = "%s stabs at you with %s. " % (self.caller.key, self.obj.key)
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ostring = "%s stabs at %s with %s. " % (
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self.caller.key,
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target.key,
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self.obj.key,
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)
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ostring = "%s stabs at %s with %s. " % (self.caller.key, target.key, self.obj.key)
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self.caller.db.combat_parry_mode = False
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elif cmdstring in ("slash", "chop"):
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hit = float(self.obj.db.hit) # un modified due to slash
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damage = self.obj.db.damage # un modified due to slash
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string = "You slash with %s. " % self.obj.key
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tstring = "%s slash at you with %s. " % (self.caller.key, self.obj.key)
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ostring = "%s slash at %s with %s. " % (
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self.caller.key,
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target.key,
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self.obj.key,
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)
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ostring = "%s slash at %s with %s. " % (self.caller.key, target.key, self.obj.key)
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self.caller.db.combat_parry_mode = False
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else:
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self.caller.msg(
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@ -948,9 +918,7 @@ class CmdAttack(Command):
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else:
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self.caller.msg(string + "|rYou miss.|n")
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target.msg(tstring + "|gThey miss you.|n")
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self.caller.location.msg_contents(
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ostring + "They miss.", exclude=[target, self.caller]
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)
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self.caller.location.msg_contents(ostring + "They miss.", exclude=[target, self.caller])
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class CmdSetWeapon(CmdSet):
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@ -1201,9 +1169,7 @@ class WeaponRack(TutorialObject):
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prototype = random.choice(self.db.available_weapons)
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# use the spawner to create a new Weapon from the
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# spawner dictionary, tag the caller
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wpn = spawn(
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WEAPON_PROTOTYPES[prototype], prototype_parents=WEAPON_PROTOTYPES
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)[0]
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wpn = spawn(WEAPON_PROTOTYPES[prototype], prototype_parents=WEAPON_PROTOTYPES)[0]
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caller.tags.add(rack_id, category="tutorial_world")
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wpn.location = caller
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caller.msg(self.db.get_weapon_msg % wpn.key)
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