Made the default_settings file itself detect GAME_DIR, leading to a lot less cookie cutter in the gamedir/server/conf/settings.py file. Refactored the detection algorithm also in the launcher.
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4 changed files with 52 additions and 104 deletions
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@ -103,13 +103,21 @@ WEBSOCKET_INTERFACES = ['0.0.0.0']
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EVENNIA_ADMIN = True
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# Path to the lib directory containing the bulk of the codebase's code.
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EVENNIA_DIR = os.path.dirname(os.path.abspath(__file__))
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# Path to the game directory (containing the database file if using sqlite).
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# Path to the game directory (containing the server/conf/settings.py file)
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# This is dynamically created- there is generally no need to change this!
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if sys.argv[1] == 'test' if len(sys.argv)>1 else False:
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# unittesting mode
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GAME_DIR = os.getcwd()
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else:
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# Fallback location (will be replaced by the actual game dir at runtime)
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GAME_DIR = os.path.join(EVENNIA_DIR, 'game_template')
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for i in range(10):
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gpath = os.getcwd()
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if "server" in os.listdir(gpath):
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if os.path.isfile(os.path.join("server", "conf", "settings.py")):
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GAME_DIR = gpath
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break
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os.chdir(os.pardir)
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# Place to put log files
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LOG_DIR = os.path.join(GAME_DIR, 'server', 'logs')
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