Updated ReST docs.
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@ -4,7 +4,7 @@ Evennia Quirks
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This is a list of various problems or stumbling blocks that people often
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ask about or report when using (or trying to use) Evennia. These are
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common stumbling blocks, non-intuitive behaviour and common newbie
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mistakes when working with Evennia. They are not bugs.
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mistakes when working with Evennia. They are not Evennia bugs.
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Actual Evennia bugs should be reported in
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`Issues <https://code.google.com/p/evennia/issues/list>`_.
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@ -48,9 +48,10 @@ Web admin to create new Player
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------------------------------
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If you use the default login system and is trying to use the Web admin
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to create a new Player account, you need to thread carefully. The
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default login system *requires* the Player object to already have a
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connected Character object - there is no character creation screen by
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to create a new Player account, you need to consider which
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MULTIPLAYER\_MODE you are in. If you are in MULTIPLAYER\_MODE 0 or 1,
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the login system expects each Player to also have a Character object
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named the same as the Player - there is no character creation screen by
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default. If using the normal mud login screen, a Character with the same
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name is automatically created and connected to your Player. From the web
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interface you must do this manually.
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@ -62,13 +63,6 @@ property on the Character and the "character" property on the Player to
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point to each other. You must also set the lockstring of the Character
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to allow the Player to "puppet" this particular character.
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The default login system is very simple and intended for you to easily
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get into the game. The more advanced login system in ``contrib/`` along
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with the example character-creation system does not require such an
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initial coupling (i.e. you can create the coupling in-game). For your
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initial experiments, it's easist to create your characters from the
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normal MUD connection screen instead.
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Mutable attributes and their connection to the database
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-------------------------------------------------------
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@ -117,22 +111,4 @@ appreciate getting more input and help.
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Known upstream bugs
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===================
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These are known bugs in in the libraries Evennia uses, i.e. things out
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of our control.
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Error during manage.py syncdb
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-----------------------------
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This error can be seen using Django 1.4 without a *locale* set. It
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causes a traceback during the ``manage.py syncdb`` phase, just when
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trying to create the superuser.
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::
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TypeError: decode() argument 1 must be string, not None
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This opaque error means no locale could be found. Not properly handling
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this is a bug in Django 1.4 reported
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`here <https://code.djangoproject.com/ticket/16017>`_. You resolve it by
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setting your locale (this is a good thing to have in any case). See the
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comments to that bug report for how to do this.
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There are no known upstream bugs at this time.
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