Updated ReST docs.
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@ -1,11 +1,11 @@
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Players
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=======
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All gamers (real people) that opens a game *Session* on Evennia are
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doing so through an object called *Player*. The Player object has no
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in-game representation, it represents the account the gamer has on the
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game. In order to actually get on the game the Player must *puppet* an
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`Object <Objects.html>`_ (normally a Character).
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All *gamers* (real people) that opens a game `Session <Session.html>`_
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on Evennia are doing so through an object called *Player*. The Player
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object has no in-game representation, it represents the account the
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gamer has on the game. In order to actually get on the game the Player
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must *puppet* an `Object <Objects.html>`_ (normally a Character).
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Just how this works depends on the configuration option
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``MULTISESSION_MODE``. There are three multisession modes, described in
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@ -25,7 +25,7 @@ or some of the other protocols Evennia supports.
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client is doing exactly the same thing as doing so in any other
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connected client. All sessions will see the same output and e.g.
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giving the @quit command will kill all sessions.
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- In mode 2 (right) eeach Player can hold any number of sessions and
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- In mode 2 (right) each Player can hold any number of sessions and
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they are kept separate from one another. This allows a single player
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to puppet any number of Characters and Objects.
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@ -39,19 +39,18 @@ characters as well as configuration options. Players are
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`CmdSet <Commands.html>`_ defaulting to the set defined by
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``settings.CMDSET_PLAYER``.
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If you are logged in into default Evennia under any multisession mode,
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you can use the ``@ooc`` command to leave your current
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`Character <Objects.html>`_ and go into OOC mode. You are quite limited
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in this mode, basically it works like a simple chat program. It acts as
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a staging area for switching between Characters (if your game supports
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that) or as a safety mode if your Character gets deleted. . Use ``@ic``
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attempt to puppet a Character.
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Logged into default Evennia, you can use the ``@ooc`` command to leave
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your current `Character <Objects.html>`_ and go into OOC mode. You are
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quite limited in this mode, basically it works like a simple chat
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program. It acts as a staging area for switching between Characters (if
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your game supports that) or as a safety mode if your Character gets
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deleted. Use ``@ic`` to attempt to puppet a Character.
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Note that the Player object can and often do have a different set of
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[Locks#Permissions Permissions] from the Character they control.
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Normally you should put your permissions on the Player level - only if
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your Player does not have a given permission will the permissions on the
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Character be checked.
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Normally you should put your permissions on the Player level - this will
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overrule permissions set on the Character level (unless ``@quell``-ing
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is used).
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How to create your own Player types
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-----------------------------------
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