Updated ReST docs.
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@ -78,8 +78,8 @@ Coding with nicks
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Nicks are are stored as the ``Nick`` database model and are referred
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from the normal Evennia `object <Objects.html>`_ through the ``nicks``
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property. `` nicks`` is a special handler that offers effective error
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checking, searches and conversion.
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property - this is known as the NickHandler. The NickHandler offers
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effective error checking, searches and conversion.
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::
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@ -87,16 +87,16 @@ checking, searches and conversion.
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object.nicks.add("greetjack", "tell Jack = Hello pal!")
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# An object nick:
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object.nicks.add("rose", "The red flower", nick_type="object")
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obj.nicks.add("rose", "The red flower", nick_type="object")
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# An player nick:
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object.nicks("tom", "Tommy Hill", nick_type="player")
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obj.nicks.add("tom", "Tommy Hill", nick_type="player")
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# My own custom nick type (handled by my own game code somehow):
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object.nicks.add("hood", "The hooded man", nick_type="my_identsystem")
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obj.nicks.add("hood", "The hooded man", nick_type="my_identsystem")
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# get back the translated nick:
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full_name = object.nicks.get("rose", nick_type="object")
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full_name = obj.nicks.get("rose", nick_type="object")
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# delete a previous set nick
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object.nicks.del("rose", nick_type="object")
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