Updated ReST docs.
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@ -40,6 +40,10 @@ Third-party Evennia links
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- `Latitude <https://github.com/dbenoy/latitude>`_ (MUCK under
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development, using Evennia)
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- `notimetoplay
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post <http://notimetoplay.org/2013/08/29/evennia-a-mud-building-toolkit/>`_
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about Evennia
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General mud/game development ideas and discussions
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--------------------------------------------------
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@ -77,7 +81,26 @@ General mud/game development ideas and discussions
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discussion about rule systems and game balance that could be
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applicable also for MUDs.
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x
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Litterature
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-----------
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- Richard Bartle *Designing Virtual Worlds* (`amazon
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page <http://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167>`_)
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- Essential reading for the design of any persistent game world,
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written by the co-creator of the original game *MUD*. Discusses
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basically everything you need to think about and more.
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- Richard Cantillon *An Essay on Economic Theory* (`free
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pdf <http://mises.org/books/essay_on_economic_theory_cantillon.pdf>`_)
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- A very good English translation of *Essai sur la Nature du Commerce
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en Général*, one of the foundations of modern economic theory.
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Written in 1730 but the translation is annotated and is very easy to
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follow for a modern reader. Required reading if you think of
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implementing a sane game economic system.
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- David M. Beazley *Python Essential Reference (4th ed)* (`amazon
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page <http://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/>`_)
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- Our recommended book on Python; it not only efficiently summarizes
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the language but is also an excellent reference to the standard
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library for more experienced Python coders.
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Frameworks
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----------
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