Updated ReST docs.

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Griatch 2013-12-02 16:43:44 +01:00
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commit 64a30c655d
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@ -40,6 +40,10 @@ Third-party Evennia links
- `Latitude <https://github.com/dbenoy/latitude>`_ (MUCK under
development, using Evennia)
- `notimetoplay
post <http://notimetoplay.org/2013/08/29/evennia-a-mud-building-toolkit/>`_
about Evennia
General mud/game development ideas and discussions
--------------------------------------------------
@ -77,7 +81,26 @@ General mud/game development ideas and discussions
discussion about rule systems and game balance that could be
applicable also for MUDs.
x
Litterature
-----------
- Richard Bartle *Designing Virtual Worlds* (`amazon
page <http://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartle/dp/0131018167>`_)
- Essential reading for the design of any persistent game world,
written by the co-creator of the original game *MUD*. Discusses
basically everything you need to think about and more.
- Richard Cantillon *An Essay on Economic Theory* (`free
pdf <http://mises.org/books/essay_on_economic_theory_cantillon.pdf>`_)
- A very good English translation of *Essai sur la Nature du Commerce
en Général*, one of the foundations of modern economic theory.
Written in 1730 but the translation is annotated and is very easy to
follow for a modern reader. Required reading if you think of
implementing a sane game economic system.
- David M. Beazley *Python Essential Reference (4th ed)* (`amazon
page <http://www.amazon.com/Python-Essential-Reference-David-Beazley/dp/0672329786/>`_)
- Our recommended book on Python; it not only efficiently summarizes
the language but is also an excellent reference to the standard
library for more experienced Python coders.
Frameworks
----------